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pub(all) struct RunnerCallbacks {
startup : () -> Unit
service_frame : () -> Unit
render_loop : (Double) -> Unit
game_loop : (Double) -> Unit
}pub(all) struct WindowConfig {
viewport_width : Double
viewport_height : Double
screen_width : Double
screen_height : Double
fps : UInt
image_smooth : Bool
}ECS game engine in MoonBit
Dependencies