moon add f4ah6o/mhx-spec{
"deps": {
"f4ah6o/mhx-spec": "0.1.1"
}
}// Simple event trigger
let triggers = @parser.parse_trigger("click")
// With modifiers
let triggers = @parser.parse_trigger("click once delay:500ms")
// With selectors
let triggers = @parser.parse_trigger("click from:body target:#result")
// With filters
let triggers = @parser.parse_trigger("keyup[ctrlKey]")
// Multiple events
let triggers = @parser.parse_trigger("click, keyup")
// Access parsed values
let trigger = triggers[0]
println(trigger.event_name) // "click"
println(trigger.is_once()) // true
println(trigger.get_delay()) // Some(500)let opts = SwapOptions::parse("innerHTML swap:200ms settle:50ms scroll:top")
println(opts.strategy) // InnerHTML
println(opts.swap_delay) // 200
println(opts.settle_delay) // 50
println(opts.scroll) // "top"let sync = SyncStrategy::parse("replace") // Replace
let sync = SyncStrategy::parse("drop") // Drop
let sync = SyncStrategy::parse("queue:last") // Queue(QueueLast)let patch = [
PatchOp::SetText(NodeRef::ById("title"), "Hello"),
PatchOp::SetAttr(NodeRef::ByKey("save-btn"), "disabled", "true"),
]
let payload = encode_server_message(LiveServerMessage::Patch(ops=patch))
let decoded = decode_server_message(payload)"click" // Click event
"submit" // Form submit
"keyup" // Keyboard event
"change" // Input change"click once" // Fire only once, then remove listener"change changed" // Fire only when value actually changes"click delay:500ms" // Wait 500ms before firing
"keyup throttle:1s" // Fire at most once per second
"input debounce:300ms" // Fire after 300ms of quiet period"click from:body" // Listen from body element
"click target:#result" // Target specific element
"click from:closest div" // Listen from closest div
"click from:find .item" // Listen from found element"click consume" // Call stopPropagation()
"submit prevent" // Call preventDefault()"click queue:drop" // Drop new requests while one is pending
"click queue:replace" // Replace pending request with new one
"click queue:first" // Queue and process first
"click queue:last" // Queue and process last
"click queue:all" // Queue and process all"keyup[ctrlKey]" // Only when Ctrl is pressed
"click[event.detail === 1]" // Custom condition"innerHTML" // Replace inner content (default)
"outerHTML" // Replace entire element
"beforeBegin" // Insert before element
"afterBegin" // Insert as first child
"beforeEnd" // Insert as last child
"afterEnd" // Insert after element
"delete" // Delete element
"none" // Don't swap content"innerHTML swap:200ms" // Wait 200ms before swapping
"innerHTML settle:100ms" // Wait 100ms after swap to settle
"innerHTML scroll:top" // Scroll to top after swap
"innerHTML scroll:bottom" // Scroll to bottom after swap
"innerHTML show:top" // Show top of element
"innerHTML show:bottom" // Show bottom of element
"innerHTML focus-scroll:false" // Disable scroll on focuspub fn parse_trigger(input : String) -> Array[TriggerDef]!ParseErrorpub struct TriggerDef {
event_name : String
modifiers : Array[Modifier]
}pub enum Modifier {
Once | Changed | Consume | Prevent
| Delay(Int) | Throttle(Int) | Debounce(Int)
| From(Selector) | Target(Selector)
| Filter(String) | Queue(QueueMode)
}pub enum Selector {
This | Body | Window | Document
| Closest(String) | Find(String)
| Next(String) | Previous(String)
| Css(String)
}pub enum QueueMode {
Drop | Replace | QueueFirst | QueueLast | QueueAll
}pub struct SwapOptions {
pub strategy : Strategy
pub swap_delay : Int
pub settle_delay : Int
pub scroll : String
pub show : String
pub focus_scroll : Bool
}pub enum Strategy {
InnerHTML | OuterHTML | BeforeBegin | AfterBegin
| BeforeEnd | AfterEnd | Delete | None_
}pub enum SyncStrategy {
Drop | Replace | Queue(QueueMode)
}pub suberror ParseError {
UnexpectedChar(pos: Position, expected: String)
| UnexpectedEnd(pos: Position, expected: String)
| InvalidNumber(pos: Position, value: String)
| InvalidModifier(pos: Position, name: String)
| InvalidSelector(pos: Position, value: String)
}pub struct Position {
pub offset : Int
pub line : Int
pub column : Int
}# Format code
just fmt
# Type check
just check
# Run tests
just test
# Update test snapshots
just test-updatemoon test// Parse a complex trigger with multiple modifiers
let triggers = @parser.parse_trigger(
"click delay:500ms throttle:1s from:body target:#result [ctrlKey]"
)
let trigger = triggers[0]
trigger.event_name // "click"
trigger.get_delay() // Some(500)
trigger.get_throttle() // Some(1000)
trigger.get_from() // Some(Selector::Body)
trigger.get_target() // Some(Selector::Css("#result"))
trigger.get_filter() // Some("ctrlKey")// Parse multiple events separated by commas
let triggers = @parser.parse_trigger("click, keyup delay:100ms, submit prevent")
// triggers[0]: click event
// triggers[1]: keyup with delay
// triggers[2]: submit with prevent defaultlet opts = SwapOptions::parse(
"outerHTML swap:200ms settle:50ms scroll:bottom show:top focus-scroll:true"
)
opts.strategy // Strategy::OuterHTML
opts.swap_delay // 200
opts.settle_delay // 50
opts.scroll // "bottom"
opts.show // "top"
opts.focus_scroll // true