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    Milky2018/mgstudio/render2d does not have a README file

    HasRes_RenderState

    pub(open) trait HasRes_RenderState {
    get_render_state_resource(self : Self) ->
    Resource
    [RenderState]
    }

    Has_Anchor

    pub(open) trait Has_Anchor {
    get_anchor_store(self : Self) ->
    ComponentStore
    [Anchor]
    }

    Has_Camera

    pub(open) trait Has_Camera {
    get_camera_store(self : Self) ->
    ComponentStore
    [Camera]
    }

    Has_Camera2d

    pub(open) trait Has_Camera2d {
    get_camera2d_store(self : Self) ->
    ComponentStore
    [Camera2d]
    }

    Has_ColorMaterial

    pub(open) trait Has_ColorMaterial {
    get_color_material_store(self : Self) ->
    ComponentStore
    [ColorMaterial]
    }

    Has_GpuMesh2d

    pub(open) trait Has_GpuMesh2d {
    get_gpu_mesh2d_store(self : Self) ->
    ComponentStore
    [GpuMesh2d]
    }

    Has_Mesh2d

    pub(open) trait Has_Mesh2d {
    get_mesh2d_store(self : Self) ->
    ComponentStore
    [Mesh2d]
    }

    Has_Projection

    pub(open) trait Has_Projection {
    get_projection_store(self : Self) ->
    ComponentStore
    [Projection]
    }

    Has_RenderLayers

    pub(open) trait Has_RenderLayers {
    get_render_layers_store(self : Self) ->
    ComponentStore
    [RenderLayers]
    }

    Has_RenderTarget

    pub(open) trait Has_RenderTarget {
    get_render_target_store(self : Self) ->
    ComponentStore
    [RenderTarget]
    }

    Has_Sprite

    pub(open) trait Has_Sprite {
    get_sprite_store(self : Self) ->
    ComponentStore
    [Sprite]
    }

    Anchor

    pub struct Anchor {
    value :
    Vec2

    }

    Anchor::as_vec

    Anchor::bottom_center

    fn Anchor::bottom_center() -> Anchor

    Anchor::bottom_left

    fn Anchor::bottom_left() -> Anchor

    Anchor::bottom_right

    fn Anchor::bottom_right() -> Anchor

    Anchor::center

    fn Anchor::center() -> Anchor

    Anchor::center_left

    fn Anchor::center_left() -> Anchor

    Anchor::center_right

    fn Anchor::center_right() -> Anchor

    Anchor::default

    fn Anchor::default() -> Anchor

    Anchor::new

    Anchor::top_center

    fn Anchor::top_center() -> Anchor

    Anchor::top_left

    fn Anchor::top_left() -> Anchor

    Anchor::top_right

    fn Anchor::top_right() -> Anchor

    Arc2dBuilder

    pub struct Arc2dBuilder {
    id : Int
    }

    Arc2dBuilder::resolution

    fn Arc2dBuilder::resolution(self : Arc2dBuilder, segments : Int) -> Arc2dBuilder

    ArrowBuilder

    pub struct ArrowBuilder {
    id : Int
    }

    ArrowBuilder::with_double_end

    fn ArrowBuilder::with_double_end(self : ArrowBuilder) -> ArrowBuilder

    ArrowBuilder::with_tip_length

    fn ArrowBuilder::with_tip_length(self : ArrowBuilder, length : Float) -> ArrowBuilder

    Camera

    pub struct Camera {
    viewport : Viewport?
    order : Int
    clear_color : Color
    }

    Camera::clear_viewport

    fn Camera::clear_viewport(self : Camera) -> Camera

    Camera::default

    fn Camera::default() -> Camera

    Camera::new

    fn Camera::new(clear_color : Color) -> Camera

    Camera::with_order

    fn Camera::with_order(self : Camera, order : Int) -> Camera

    Camera::with_viewport

    fn Camera::with_viewport(self : Camera, viewport : Viewport) -> Camera

    Camera2d

    pub struct Camera2d {
    }

    Marker component that enables 2D camera semantics (mirrors Bevy's Camera2d).

    Camera2d::default

    fn Camera2d::default() -> Camera2d

    Camera2dBundle

    pub struct Camera2dBundle {
    camera : Camera
    projection : Projection
    camera2d : Camera2d
    transform :
    Transform

    target : RenderTarget
    layers : RenderLayers
    }

    Capsule2d

    pub struct Capsule2d {
    radius : Float
    half_length : Float
    segments : Int
    }

    Capsule2d::default

    fn Capsule2d::default() -> Capsule2d

    Capsule2d::new

    fn Capsule2d::new(radius : Float, half_length : Float, segments : Int) -> Capsule2d

    Color

    pub struct Color {
    r : Float
    g : Float
    b : Float
    a : Float
    }

    Color::black

    fn Color::black() -> Color

    Color::new

    fn Color::new(r : Float, g : Float, b : Float, a : Float) -> Color

    Color::white

    fn Color::white() -> Color

    ColorMaterial

    pub struct ColorMaterial {
    handle :
    Handle
    [ColorMaterialAsset]
    }

    ColorMaterial::color

    fn ColorMaterial::color(self : ColorMaterial) -> Color

    ColorMaterial::new

    fn ColorMaterial::new(color : Color) -> ColorMaterial

    ColorMaterialAsset

    pub struct ColorMaterialAsset {
    color : Color
    }

    ColorMaterialAsset::new

    Ellipse2dBuilder

    pub struct Ellipse2dBuilder {
    id : Int
    }

    Ellipse2dBuilder::resolution

    fn Ellipse2dBuilder::resolution(self : Ellipse2dBuilder, segments : Int) -> Ellipse2dBuilder

    GizmoConfig

    pub(all) struct GizmoConfig {
    enabled : Bool
    line : GizmoLineConfig
    depth_bias : Float
    render_layers : RenderLayers
    }

    GizmoConfig::default

    fn GizmoConfig::default() -> GizmoConfig

    GizmoLineConfig

    pub(all) struct GizmoLineConfig {
    width : Float
    perspective : Bool
    style : GizmoLineStyle
    joints : GizmoLineJoint
    }

    GizmoLineConfig::default

    GizmoLineJoint

    pub(all) enum GizmoLineJoint {
    None
    Miter
    Round(Int)
    Bevel
    }

    GizmoLineStyle

    pub(all) enum GizmoLineStyle {
    Solid
    Dotted
    Dashed(Float, Float)
    }

    Gizmos

    pub struct Gizmos {
    layers : RenderLayers
    }

    Gizmos::arc_2d

    fn Gizmos::arc_2d(self : Gizmos, isometry : Isometry2d, arc_angle : Float, radius : Float, color : Color) -> Arc2dBuilder

    Gizmos::arrow_2d

    Gizmos::axes_2d

    fn Gizmos::axes_2d(self : Gizmos, isometry : Isometry2d, length : Float) -> Unit

    Gizmos::circle_2d

    fn Gizmos::circle_2d(self : Gizmos, isometry : Isometry2d, radius : Float, color : Color) -> Ellipse2dBuilder

    Gizmos::cross_2d

    fn Gizmos::cross_2d(self : Gizmos, isometry : Isometry2d, half_size : Float, color : Color) -> Unit

    Gizmos::curve_2d

    fn Gizmos::curve_2d(self : Gizmos, points : Array[
    Vec2
    ], color : Color) -> Unit

    Gizmos::curve_gradient_2d

    fn Gizmos::curve_gradient_2d(self : Gizmos, points : Array[(
    Vec2
    , Color)]) -> Unit

    Gizmos::ellipse_2d

    fn Gizmos::ellipse_2d(self : Gizmos, isometry : Isometry2d, half_size :
    Vec2
    , color : Color) -> Ellipse2dBuilder

    Gizmos::grid_2d

    fn Gizmos::grid_2d(self : Gizmos, isometry : Isometry2d, cell_count :
    IVec2
    , spacing :
    Vec2
    , color : Color) -> Grid2dBuilder

    Gizmos::line_2d

    fn Gizmos::line_2d(self : Gizmos, start :
    Vec2
    , end :
    Vec2
    , color : Color) -> Unit

    Gizmos::line_gradient_2d

    fn Gizmos::line_gradient_2d(self : Gizmos, start :
    Vec2
    , end :
    Vec2
    , start_color : Color, end_color : Color) -> Unit

    Gizmos::lineloop_2d

    fn Gizmos::lineloop_2d(self : Gizmos, positions : Array[
    Vec2
    ], color : Color) -> Unit

    Gizmos::linestrip_2d

    fn Gizmos::linestrip_2d(self : Gizmos, positions : Array[
    Vec2
    ], color : Color) -> Unit

    Gizmos::linestrip_gradient_2d

    fn Gizmos::linestrip_gradient_2d(self : Gizmos, positions : Array[(
    Vec2
    , Color)]) -> Unit

    Gizmos::long_arc_2d_between

    Gizmos::new

    fn Gizmos::new() -> Gizmos

    Gizmos::ray_2d

    fn Gizmos::ray_2d(self : Gizmos, start :
    Vec2
    , vector :
    Vec2
    , color : Color) -> Unit

    Gizmos::ray_gradient_2d

    fn Gizmos::ray_gradient_2d(self : Gizmos, start :
    Vec2
    , vector :
    Vec2
    , start_color : Color, end_color : Color) -> Unit

    Gizmos::rect_2d

    fn Gizmos::rect_2d(self : Gizmos, isometry : Isometry2d, size :
    Vec2
    , color : Color) -> Unit

    Gizmos::rounded_rect_2d

    fn Gizmos::rounded_rect_2d(self : Gizmos, isometry : Isometry2d, size :
    Vec2
    , color : Color) -> RoundedRectBuilder

    Gizmos::short_arc_2d_between

    Gizmos::with_layers

    fn Gizmos::with_layers(_self : Gizmos, layers : RenderLayers) -> Gizmos

    GpuMesh2d

    pub struct GpuMesh2d {
    mesh_id : Int
    }

    GpuMesh2d::new

    fn GpuMesh2d::new(mesh_id : Int) -> GpuMesh2d

    Grid2dBuilder

    pub struct Grid2dBuilder {
    id : Int
    }

    Grid2dBuilder::outer_edges

    fn Grid2dBuilder::outer_edges(self : Grid2dBuilder) -> Grid2dBuilder

    Grid2dBuilder::outer_edges_x

    fn Grid2dBuilder::outer_edges_x(self : Grid2dBuilder) -> Grid2dBuilder

    Grid2dBuilder::outer_edges_y

    fn Grid2dBuilder::outer_edges_y(self : Grid2dBuilder) -> Grid2dBuilder

    Grid2dBuilder::skew_x

    fn Grid2dBuilder::skew_x(self : Grid2dBuilder, skew : Float) -> Grid2dBuilder

    Grid2dBuilder::skew_y

    fn Grid2dBuilder::skew_y(self : Grid2dBuilder, skew : Float) -> Grid2dBuilder

    Isometry2d

    pub struct Isometry2d {
    translation :
    Vec2

    rotation : Float
    }

    Isometry2d::identity

    fn Isometry2d::identity() -> Isometry2d

    Isometry2d::new

    fn Isometry2d::new(translation :
    Vec2
    , rotation : Float) -> Isometry2d

    Isometry2d::transform_point

    Mesh2d

    Mesh2d::from_capsule

    fn Mesh2d::from_capsule(capsule : Capsule2d) -> Mesh2d

    Mesh2d::from_geometry

    Mesh2d::from_rectangle

    fn Mesh2d::from_rectangle(rectangle : Rectangle) -> Mesh2d

    OrthographicProjection

    pub struct OrthographicProjection {
    scale : Float
    }

    The projection parameters for an orthographic camera. Stored inside Projection (mirrors Bevy's Projection::Orthographic).

    OrthographicProjection::default_2d

    OrthographicProjection::new

    OrthographicProjection::with_scale

    Projection

    pub(all) enum Projection {
    Orthographic(OrthographicProjection)
    }

    Camera projection type (mirrors Bevy's Projection component).

    Projection::orthographic_2d

    fn Projection::orthographic_2d() -> Projection

    Rectangle

    pub struct Rectangle {
    half_size :
    Vec2

    }

    Rectangle::default

    fn Rectangle::default() -> Rectangle

    Rectangle::from_size

    Rectangle::new

    fn Rectangle::new(width : Float, height : Float) -> Rectangle

    RenderLayers

    pub struct RenderLayers {
    mask : Int
    }

    RenderLayers::default

    fn RenderLayers::default() -> RenderLayers

    RenderLayers::layer

    fn RenderLayers::layer(index : Int) -> RenderLayers

    RenderLayers::matches

    fn RenderLayers::matches(self : RenderLayers, other : RenderLayers) -> Bool

    RenderState

    type RenderState

    RenderTarget

    RoundedRectBuilder

    pub struct RoundedRectBuilder {
    id : Int
    }

    RoundedRectBuilder::arc_resolution

    fn RoundedRectBuilder::arc_resolution(self : RoundedRectBuilder, resolution : Int) -> RoundedRectBuilder

    RoundedRectBuilder::corner_radius

    fn RoundedRectBuilder::corner_radius(self : RoundedRectBuilder, radius : Float) -> RoundedRectBuilder

    Sprite

    Sprite::with_color

    fn Sprite::with_color(self : Sprite, color : Color) -> Sprite

    Sprite::with_custom_size

    fn Sprite::with_custom_size(self : Sprite, custom_size :
    Vec2
    ?) -> Sprite

    Sprite::with_flip_x

    fn Sprite::with_flip_x(self : Sprite, flip_x : Bool) -> Sprite

    Sprite::with_flip_y

    fn Sprite::with_flip_y(self : Sprite, flip_y : Bool) -> Sprite

    Sprite::with_rect

    fn Sprite::with_rect(self : Sprite, rect :
    Rect
    ?) -> Sprite

    Sprite::with_texture_atlas

    fn Sprite::with_texture_atlas(self : Sprite, texture_atlas :
    TextureAtlas
    ?) -> Sprite

    Viewport

    pub struct Viewport {
    physical_position :
    IVec2

    physical_size :
    IVec2

    }

    Viewport::new

    ecs_components

    let ecs_components : Array[String]

    ECS component types discovered via #ecs.component.

    ecs_resources

    let ecs_resources : Array[String]

    ECS resource types discovered via #ecs.resource.

    gizmo_config

    fn gizmo_config() -> GizmoConfig

    gizmo_set_config

    fn gizmo_set_config(config : GizmoConfig) -> Unit

    render2d_camera_system

    fn[W] render2d_camera_system(_world : W) -> Unit

    render2d_camera_viewport_to_world_2d

    fn render2d_camera_viewport_to_world_2d(screen :
    Vec2
    , camera : Camera, projection : OrthographicProjection, camera_transform :
    Transform
    , target_size :
    IVec2
    , scale_factor : Float) ->
    Vec2
    ?

    Shared math for camera viewport conversions. screen is in logical pixels.

    render2d_camera_world_to_viewport_2d

    fn render2d_camera_world_to_viewport_2d(world :
    Vec2
    , camera : Camera, projection : OrthographicProjection, camera_transform :
    Transform
    , target_size :
    IVec2
    , scale_factor : Float) ->
    Vec2
    ?

    Shared math for camera viewport conversions. Return value is in logical pixels.

    render2d_clear_overlay_sprites

    fn[W : HasRes_RenderState +
    ChangeTickWorld
    ] render2d_clear_overlay_sprites(world : W) -> Unit

    render2d_create_render_target

    fn[W : HasRes_RenderState +
    ChangeTickWorld
    ] render2d_create_render_target(world : W, width : Int, height : Int, nearest : Bool) ->
    Handle
    [
    Image
    ]

    render2d_debug_log_primary_camera

    fn[W : HasRes_RenderState] render2d_debug_log_primary_camera(world : W) -> Unit

    render2d_viewport_to_world_2d

    fn[W : HasRes_RenderState] render2d_viewport_to_world_2d(world : W, screen :
    Vec2
    ) ->
    Vec2
    ?

    render2d_world_to_viewport

    fn[W : HasRes_RenderState] render2d_world_to_viewport(world_ : W, world :
    Vec2
    ) ->
    Vec2
    ?

    render_execute_system

    fn[W : HasRes_RenderState +
    ChangeTickWorld
    ] render_execute_system(world : W) -> Unit

    render_prepare_system

    fn[W] render_prepare_system(_world : W) -> Unit

    render_queue_system

    fn[W] render_queue_system(_world : W) -> Unit