Windows native GLFW and OpenGL backend for LunarRender.
Dependencies
@'
members = [
".",
"..",
]
'@ | Set-Content -Encoding utf8 moon.workcmake -S . -B third_party/build -G "Visual Studio 17 2022" -A x64 -DBUILD_SHARED_LIBS=OFF
cmake --build third_party/build --config Release
moon fmt --check
moon check --target native
moon test --target nativemoon build --target native --release examples/triangle
moon build --target native --release examples/textured_cube
moon build --target native --release examples/multi_mesh& .\_build\native\release\build\PingGuoMiaoMiao\LunarRenderNative\examples\triangle\triangle.exe --self-test
& .\_build\native\release\build\PingGuoMiaoMiao\LunarRenderNative\examples\textured_cube\textured_cube.exe --self-test
& .\_build\native\release\build\PingGuoMiaoMiao\LunarRenderNative\examples\multi_mesh\multi_mesh.exe --self-testmoon publish --dry-run
moon publish