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type Id derive(Compare, Eq, Hash)
fn Id::compare(Id, Id) -> Int
fn Id::equal(Id, Id) -> Bool
fn Id::hash(self : Id) -> Int
fn Id::hash_combine(Id, Hasher) -> Unit
fn Id::not_equal(x : Id, y : Id) -> Bool
fn Id::op_ge(x : Id, y : Id) -> Bool
fn Id::op_gt(x : Id, y : Id) -> Bool
fn Id::op_le(x : Id, y : Id) -> Bool
fn Id::op_lt(x : Id, y : Id) -> Bool
type SlotMap[T]
fn[T] SlotMap::SlotMap() -> SlotMap[T]
fn[T] SlotMap::allocate(arena : SlotMap[T]) -> Id
fn[T] SlotMap::allocate_with(arena : SlotMap[T], f : (Id) -> T) -> Id
fn[T] SlotMap::free(arena : SlotMap[T], id : Id) -> Unit
fn[T] SlotMap::get(arena : SlotMap[T], id : Id) -> T?
#alias("_[_]")fn[T] SlotMap::read(arena : SlotMap[T], id : Id) -> T
#alias("_[_]=_")fn[T] SlotMap::write(arena : SlotMap[T], id : Id, value : T) -> Unit
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Dependencies
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