sdl-sys

Low-level MoonBit bindings for SDL C API

sdl
moon add klaseca/sdl-sys@0.1.0
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Version
0.1.0
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README

#klaseca/sdl-sys

Low-level MoonBit bindings to the SDL 3 C API.

This module is the raw FFI layer used by klaseca/sdl. Most users should prefer the high-level klaseca/sdl module unless they need direct access to generated SDL functions, constants, opaque handles, or value structs.

The generated API follows the SDL C API closely. It intentionally does less validation and owns fewer ergonomics than klaseca/sdl.

#Native Configuration

The module targets native builds and uses --moonbit-unstable-prebuild to emit compiler options and semantic link configuration.

The prebuild script requires Node.js.

A shared SDL installation is discovered from the first successful source in this order:

  • an explicit SDL3_INSTALL_PATH;
  • pkg-config sdl3;
  • a vcpkg installed tree selected through VCPKG_INSTALLED_DIR or VCPKG_ROOT;
  • prefixes listed in CMAKE_PREFIX_PATH;
  • compiler include and library path environment variables.

SDL3_INSTALL_PATH is only needed for a development package installed outside the standard discovery mechanisms. It must be an absolute path to an installation containing matching headers and link libraries:

SDL3_INSTALL_PATH/ ├── include/ │ └── SDL3/ │ └── SDL.h └── lib/ └── SDL3 link library

On Windows, the current integration requires an MSVC-compatible ABI. Download the SDL3-devel-<version>-VC.zip development archive and point SDL3_INSTALL_PATH to the directory inside it that contains include and lib.

When building SDL from source, create the same layout with CMake's install step:

cmake -S path/to/SDL -B path/to/SDL/build cmake --build path/to/SDL/build --config Release cmake --install path/to/SDL/build --config Release --prefix path/to/SDL/out

Then set SDL3_INSTALL_PATH to the absolute path of path/to/SDL/out.

The prebuild script emits the resolved library search directory and the semantic SDL3 library name on every platform. It does not choose compiler-specific linker syntax; that translation belongs to MoonBit and the C compiler configured by the package.

Set MOON_NATIVE_RESOLVE_DEBUG=1 to print the detected target, every attempted dependency source, and the reason rejected candidates were not used. Diagnostic messages are written to standard error and do not affect the prebuild JSON.

The resolver uses the target information supplied by MoonBit when available. Current MoonBit versions do not provide it to prebuild scripts, so native dependency discovery falls back to the host operating system and architecture. Cross-compilation therefore requires future MoonBit target metadata or an explicit target when reusing the resolver directly.

pkg-config results are accepted only when their linker inputs can be expressed as semantic library names and search paths. Unsupported options such as framework or raw linker flags reject that discovery result instead of being silently discarded. On Windows, use an MSVC-compatible vcpkg triplet such as x64-windows. Set VCPKG_TARGET_TRIPLET when more than one compatible triplet is installed or when the automatically selected triplet does not match the configured compiler.

If linking SDL dynamically, the runtime library is not enough for linking but must be available when the built executable starts. Use the platform's normal loader mechanism: PATH or a DLL next to the executable on Windows, LD_LIBRARY_PATH/rpath/system install on Linux, and DYLD_LIBRARY_PATH/@rpath/application bundle packaging on macOS.

#API Conventions

Generated MoonBit names are lower snake case and remove the SDL prefix:

SDL_CreateWindow -> create_window SDL_DestroyWindow -> destroy_window SDL_PollEvent -> poll_event

C stub symbols keep the moonbit_sdl_ prefix:

moonbit_sdl_create_window moonbit_sdl_poll_event_ffi

Extern declarations in MoonBit refer to those C symbols directly.

SDL value structs are represented as byte-backed MoonBit structs. For example:

let rect = @sdl_sys.Rect(0, 0, 640, 480)
let raw = rect.to_bytes()

Event is also byte-backed and exposes generated field accessors:

let event = @sdl_sys.Event()
if @sdl_sys.poll_event(event) {
let event_type = event.event_type()
}

SDL pointer resources are represented as opaque MoonBit types. Generated constructors return resource handles backed by MoonBit external objects. Owned handles have native finalizers, while APIs returning unmanaged SDL pointers are configured explicitly. Generated destroy functions remain available for deterministic cleanup with defer.

let window = @sdl_sys.create_window(@utf8.encode("Example"), 640, 480, 0)
if window.is_null() {
// Read @sdl_sys.get_error() or let the high-level module handle errors.
}
@sdl_sys.destroy_window(window)

The high-level klaseca/sdl module wraps these patterns with SdlError and destroy methods.

#When To Use This Module

Use klaseca/sdl-sys when:

  • a high-level wrapper does not exist yet;
  • you need direct access to an SDL constant or raw handle;
  • you are extending the high-level klaseca/sdl module.

For application code, prefer klaseca/sdl.

#
DisplayModeData

#external
pub type DisplayModeData

#
DisplayModeData::is_null

fn DisplayModeData::is_null(self : DisplayModeData) -> Bool

#
DisplayModeData::to_pointer

fn DisplayModeData::to_pointer(self : DisplayModeData) -> Pointer

#
Event

type Event

#
Event::Event

fn Event::Event() -> Event

#
Event::button_button

fn Event::button_button(self : Event) -> Byte

#
Event::button_clicks

fn Event::button_clicks(self : Event) -> Byte

#
Event::button_mouse_id

fn Event::button_mouse_id(self : Event) -> UInt

#
Event::button_window_id

fn Event::button_window_id(self : Event) -> UInt

#
Event::button_x

fn Event::button_x(self : Event) -> Float

#
Event::button_y

fn Event::button_y(self : Event) -> Float

#
Event::event_type

fn Event::event_type(self : Event) -> UInt

#
Event::from_bytes

fn Event::from_bytes(bytes : Bytes) -> Event

#
Event::key_keyboard_id

fn Event::key_keyboard_id(self : Event) -> UInt

#
Event::key_keycode

fn Event::key_keycode(self : Event) -> UInt

#
Event::key_modifiers

fn Event::key_modifiers(self : Event) -> UInt16

#
Event::key_repeat

fn Event::key_repeat(self : Event) -> Bool

#
Event::key_scancode

fn Event::key_scancode(self : Event) -> Int

#
Event::key_window_id

fn Event::key_window_id(self : Event) -> UInt

#
Event::motion_mouse_id

fn Event::motion_mouse_id(self : Event) -> UInt

#
Event::motion_state

fn Event::motion_state(self : Event) -> UInt

#
Event::motion_window_id

fn Event::motion_window_id(self : Event) -> UInt

#
Event::motion_x

fn Event::motion_x(self : Event) -> Float

#
Event::motion_xrel

fn Event::motion_xrel(self : Event) -> Float

#
Event::motion_y

fn Event::motion_y(self : Event) -> Float

#
Event::motion_yrel

fn Event::motion_yrel(self : Event) -> Float

#
Event::text_text

fn Event::text_text(self : Event) -> Bytes

#
Event::to_bytes

fn Event::to_bytes(self : Event) -> Bytes

#
Event::window_data1

fn Event::window_data1(self : Event) -> Int

#
Event::window_data2

fn Event::window_data2(self : Event) -> Int

#
Event::window_window_id

fn Event::window_window_id(self : Event) -> UInt

#
EventWatch

pub type EventWatch

#
EventWatch::is_null

fn EventWatch::is_null(self : EventWatch) -> Bool

#
FRect

type FRect

#
FRect::FRect

fn FRect::FRect(x : Float, y : Float, w : Float, h : Float) -> FRect

#
FRect::h

fn FRect::h(self : FRect) -> Float

#
FRect::to_bytes

fn FRect::to_bytes(self : FRect) -> Bytes

#
FRect::w

fn FRect::w(self : FRect) -> Float

#
FRect::x

fn FRect::x(self : FRect) -> Float

#
FRect::y

fn FRect::y(self : FRect) -> Float

#
GPURenderState

#external
pub type GPURenderState

#
GPURenderState::is_null

fn GPURenderState::is_null(self : GPURenderState) -> Bool

#
GPURenderState::to_pointer

fn GPURenderState::to_pointer(self : GPURenderState) -> Pointer

#
Pointer

#external
pub type Pointer

#
Pointer::is_null

fn Pointer::is_null(self : Pointer) -> Bool

#
Rect

type Rect

#
Rect::Rect

fn Rect::Rect(x : Int, y : Int, w : Int, h : Int) -> Rect

#
Rect::h

fn Rect::h(self : Rect) -> Int

#
Rect::to_bytes

fn Rect::to_bytes(self : Rect) -> Bytes

#
Rect::w

fn Rect::w(self : Rect) -> Int

#
Rect::x

fn Rect::x(self : Rect) -> Int

#
Rect::y

fn Rect::y(self : Rect) -> Int

#
Renderer

pub type Renderer

#
Renderer::is_null

fn Renderer::is_null(self : Renderer) -> Bool

#
Texture

pub type Texture

#
Texture::is_null

fn Texture::is_null(self : Texture) -> Bool

#
Tray

pub type Tray

#
Tray::is_null

fn Tray::is_null(self : Tray) -> Bool

#
TrayEntry

#external
pub type TrayEntry

#
TrayEntry::is_null

fn TrayEntry::is_null(self : TrayEntry) -> Bool

#
TrayEntry::to_pointer

fn TrayEntry::to_pointer(self : TrayEntry) -> Pointer

#
TrayEntryCallback

pub type TrayEntryCallback

#
TrayMenu

#external
pub type TrayMenu

#
TrayMenu::is_null

fn TrayMenu::is_null(self : TrayMenu) -> Bool

#
TrayMenu::to_pointer

fn TrayMenu::to_pointer(self : TrayMenu) -> Pointer

#
Window

pub type Window

#
Window::is_null

fn Window::is_null(self : Window) -> Bool

#
BLENDMODE_ADD

let BLENDMODE_ADD : UInt

#
BLENDMODE_ADD_PREMULTIPLIED

let BLENDMODE_ADD_PREMULTIPLIED : UInt

#
BLENDMODE_BLEND

let BLENDMODE_BLEND : UInt

#
BLENDMODE_BLEND_PREMULTIPLIED

let BLENDMODE_BLEND_PREMULTIPLIED : UInt

#
BLENDMODE_INVALID

let BLENDMODE_INVALID : UInt

#
BLENDMODE_MOD

let BLENDMODE_MOD : UInt

#
BLENDMODE_MUL

let BLENDMODE_MUL : UInt

#
BLENDMODE_NONE

let BLENDMODE_NONE : UInt

#
EVENT_AUDIO_DEVICE_ADDED

let EVENT_AUDIO_DEVICE_ADDED : UInt

#
EVENT_AUDIO_DEVICE_FORMAT_CHANGED

let EVENT_AUDIO_DEVICE_FORMAT_CHANGED : UInt

#
EVENT_AUDIO_DEVICE_REMOVED

let EVENT_AUDIO_DEVICE_REMOVED : UInt

#
EVENT_CAMERA_DEVICE_ADDED

let EVENT_CAMERA_DEVICE_ADDED : UInt

#
EVENT_CAMERA_DEVICE_APPROVED

let EVENT_CAMERA_DEVICE_APPROVED : UInt

#
EVENT_CAMERA_DEVICE_DENIED

let EVENT_CAMERA_DEVICE_DENIED : UInt

#
EVENT_CAMERA_DEVICE_REMOVED

let EVENT_CAMERA_DEVICE_REMOVED : UInt

#
EVENT_CLIPBOARD_UPDATE

let EVENT_CLIPBOARD_UPDATE : UInt

#
EVENT_DID_ENTER_BACKGROUND

let EVENT_DID_ENTER_BACKGROUND : UInt

#
EVENT_DID_ENTER_FOREGROUND

let EVENT_DID_ENTER_FOREGROUND : UInt

#
EVENT_DISPLAY_ADDED

let EVENT_DISPLAY_ADDED : UInt

#
EVENT_DISPLAY_CONTENT_SCALE_CHANGED

let EVENT_DISPLAY_CONTENT_SCALE_CHANGED : UInt

#
EVENT_DISPLAY_CURRENT_MODE_CHANGED

let EVENT_DISPLAY_CURRENT_MODE_CHANGED : UInt

#
EVENT_DISPLAY_DESKTOP_MODE_CHANGED

let EVENT_DISPLAY_DESKTOP_MODE_CHANGED : UInt

#
EVENT_DISPLAY_MOVED

let EVENT_DISPLAY_MOVED : UInt

#
EVENT_DISPLAY_ORIENTATION

let EVENT_DISPLAY_ORIENTATION : UInt

#
EVENT_DISPLAY_REMOVED

let EVENT_DISPLAY_REMOVED : UInt

#
EVENT_DISPLAY_USABLE_BOUNDS_CHANGED

let EVENT_DISPLAY_USABLE_BOUNDS_CHANGED : UInt

#
EVENT_DROP_BEGIN

let EVENT_DROP_BEGIN : UInt

#
EVENT_DROP_COMPLETE

let EVENT_DROP_COMPLETE : UInt

#
EVENT_DROP_FILE

let EVENT_DROP_FILE : UInt

#
EVENT_DROP_POSITION

let EVENT_DROP_POSITION : UInt

#
EVENT_DROP_TEXT

let EVENT_DROP_TEXT : UInt

#
EVENT_ENUM_PADDING

let EVENT_ENUM_PADDING : UInt

#
EVENT_FINGER_CANCELED

let EVENT_FINGER_CANCELED : UInt

#
EVENT_FINGER_DOWN

let EVENT_FINGER_DOWN : UInt

#
EVENT_FINGER_MOTION

let EVENT_FINGER_MOTION : UInt

#
EVENT_FINGER_UP

let EVENT_FINGER_UP : UInt

#
EVENT_FIRST

let EVENT_FIRST : UInt

#
EVENT_GAMEPAD_ADDED

let EVENT_GAMEPAD_ADDED : UInt

#
EVENT_GAMEPAD_AXIS_MOTION

let EVENT_GAMEPAD_AXIS_MOTION : UInt

#
EVENT_GAMEPAD_BUTTON_DOWN

let EVENT_GAMEPAD_BUTTON_DOWN : UInt

#
EVENT_GAMEPAD_BUTTON_UP

let EVENT_GAMEPAD_BUTTON_UP : UInt

#
EVENT_GAMEPAD_REMAPPED

let EVENT_GAMEPAD_REMAPPED : UInt

#
EVENT_GAMEPAD_REMOVED

let EVENT_GAMEPAD_REMOVED : UInt

#
EVENT_GAMEPAD_SENSOR_UPDATE

let EVENT_GAMEPAD_SENSOR_UPDATE : UInt

#
EVENT_GAMEPAD_STEAM_HANDLE_UPDATED

let EVENT_GAMEPAD_STEAM_HANDLE_UPDATED : UInt

#
EVENT_GAMEPAD_TOUCHPAD_DOWN

let EVENT_GAMEPAD_TOUCHPAD_DOWN : UInt

#
EVENT_GAMEPAD_TOUCHPAD_MOTION

let EVENT_GAMEPAD_TOUCHPAD_MOTION : UInt

#
EVENT_GAMEPAD_TOUCHPAD_UP

let EVENT_GAMEPAD_TOUCHPAD_UP : UInt

#
EVENT_GAMEPAD_UPDATE_COMPLETE

let EVENT_GAMEPAD_UPDATE_COMPLETE : UInt

#
EVENT_JOYSTICK_ADDED

let EVENT_JOYSTICK_ADDED : UInt

#
EVENT_JOYSTICK_AXIS_MOTION

let EVENT_JOYSTICK_AXIS_MOTION : UInt

#
EVENT_JOYSTICK_BALL_MOTION

let EVENT_JOYSTICK_BALL_MOTION : UInt

#
EVENT_JOYSTICK_BATTERY_UPDATED

let EVENT_JOYSTICK_BATTERY_UPDATED : UInt

#
EVENT_JOYSTICK_BUTTON_DOWN

let EVENT_JOYSTICK_BUTTON_DOWN : UInt

#
EVENT_JOYSTICK_BUTTON_UP

let EVENT_JOYSTICK_BUTTON_UP : UInt

#
EVENT_JOYSTICK_HAT_MOTION

let EVENT_JOYSTICK_HAT_MOTION : UInt

#
EVENT_JOYSTICK_REMOVED

let EVENT_JOYSTICK_REMOVED : UInt

#
EVENT_JOYSTICK_UPDATE_COMPLETE

let EVENT_JOYSTICK_UPDATE_COMPLETE : UInt

#
EVENT_KEYBOARD_ADDED

let EVENT_KEYBOARD_ADDED : UInt

#
EVENT_KEYBOARD_REMOVED

let EVENT_KEYBOARD_REMOVED : UInt

#
EVENT_KEYMAP_CHANGED

let EVENT_KEYMAP_CHANGED : UInt

#
EVENT_KEY_DOWN

let EVENT_KEY_DOWN : UInt

#
EVENT_KEY_UP

let EVENT_KEY_UP : UInt

#
EVENT_LAST

let EVENT_LAST : UInt

#
EVENT_LOCALE_CHANGED

let EVENT_LOCALE_CHANGED : UInt

#
EVENT_LOW_MEMORY

let EVENT_LOW_MEMORY : UInt

#
EVENT_MOUSE_ADDED

let EVENT_MOUSE_ADDED : UInt

#
EVENT_MOUSE_BUTTON_DOWN

let EVENT_MOUSE_BUTTON_DOWN : UInt

#
EVENT_MOUSE_BUTTON_UP

let EVENT_MOUSE_BUTTON_UP : UInt

#
EVENT_MOUSE_MOTION

let EVENT_MOUSE_MOTION : UInt

#
EVENT_MOUSE_REMOVED

let EVENT_MOUSE_REMOVED : UInt

#
EVENT_MOUSE_WHEEL

let EVENT_MOUSE_WHEEL : UInt

#
EVENT_PEN_AXIS

let EVENT_PEN_AXIS : UInt

#
EVENT_PEN_BUTTON_DOWN

let EVENT_PEN_BUTTON_DOWN : UInt

#
EVENT_PEN_BUTTON_UP

let EVENT_PEN_BUTTON_UP : UInt

#
EVENT_PEN_DOWN

let EVENT_PEN_DOWN : UInt

#
EVENT_PEN_MOTION

let EVENT_PEN_MOTION : UInt

#
EVENT_PEN_PROXIMITY_IN

let EVENT_PEN_PROXIMITY_IN : UInt

#
EVENT_PEN_PROXIMITY_OUT

let EVENT_PEN_PROXIMITY_OUT : UInt

#
EVENT_PEN_UP

let EVENT_PEN_UP : UInt

#
EVENT_PINCH_BEGIN

let EVENT_PINCH_BEGIN : UInt

#
EVENT_PINCH_END

let EVENT_PINCH_END : UInt

#
EVENT_PINCH_UPDATE

let EVENT_PINCH_UPDATE : UInt

#
EVENT_POLL_SENTINEL

let EVENT_POLL_SENTINEL : UInt

#
EVENT_PRIVATE0

let EVENT_PRIVATE0 : UInt

#
EVENT_PRIVATE1

let EVENT_PRIVATE1 : UInt

#
EVENT_PRIVATE2

let EVENT_PRIVATE2 : UInt

#
EVENT_PRIVATE3

let EVENT_PRIVATE3 : UInt

#
EVENT_QUIT

let EVENT_QUIT : UInt

#
EVENT_RENDER_DEVICE_LOST

let EVENT_RENDER_DEVICE_LOST : UInt

#
EVENT_RENDER_DEVICE_RESET

let EVENT_RENDER_DEVICE_RESET : UInt

#
EVENT_RENDER_TARGETS_RESET

let EVENT_RENDER_TARGETS_RESET : UInt

#
EVENT_SCREEN_KEYBOARD_HIDDEN

let EVENT_SCREEN_KEYBOARD_HIDDEN : UInt

#
EVENT_SCREEN_KEYBOARD_SHOWN

let EVENT_SCREEN_KEYBOARD_SHOWN : UInt

#
EVENT_SENSOR_UPDATE

let EVENT_SENSOR_UPDATE : UInt

#
EVENT_SYSTEM_THEME_CHANGED

let EVENT_SYSTEM_THEME_CHANGED : UInt

#
EVENT_TERMINATING

let EVENT_TERMINATING : UInt

#
EVENT_TEXT_EDITING

let EVENT_TEXT_EDITING : UInt

#
EVENT_TEXT_EDITING_CANDIDATES

let EVENT_TEXT_EDITING_CANDIDATES : UInt

#
EVENT_TEXT_INPUT

let EVENT_TEXT_INPUT : UInt

#
EVENT_USER

let EVENT_USER : UInt

#
EVENT_WILL_ENTER_BACKGROUND

let EVENT_WILL_ENTER_BACKGROUND : UInt

#
EVENT_WILL_ENTER_FOREGROUND

let EVENT_WILL_ENTER_FOREGROUND : UInt

#
EVENT_WINDOW_CLOSE_REQUESTED

let EVENT_WINDOW_CLOSE_REQUESTED : UInt

#
EVENT_WINDOW_DESTROYED

let EVENT_WINDOW_DESTROYED : UInt

#
EVENT_WINDOW_DISPLAY_CHANGED

let EVENT_WINDOW_DISPLAY_CHANGED : UInt

#
EVENT_WINDOW_DISPLAY_SCALE_CHANGED

let EVENT_WINDOW_DISPLAY_SCALE_CHANGED : UInt

#
EVENT_WINDOW_ENTER_FULLSCREEN

let EVENT_WINDOW_ENTER_FULLSCREEN : UInt

#
EVENT_WINDOW_EXPOSED

let EVENT_WINDOW_EXPOSED : UInt

#
EVENT_WINDOW_FOCUS_GAINED

let EVENT_WINDOW_FOCUS_GAINED : UInt

#
EVENT_WINDOW_FOCUS_LOST

let EVENT_WINDOW_FOCUS_LOST : UInt

#
EVENT_WINDOW_HDR_STATE_CHANGED

let EVENT_WINDOW_HDR_STATE_CHANGED : UInt

#
EVENT_WINDOW_HIDDEN

let EVENT_WINDOW_HIDDEN : UInt

#
EVENT_WINDOW_HIT_TEST

let EVENT_WINDOW_HIT_TEST : UInt

#
EVENT_WINDOW_ICCPROF_CHANGED

let EVENT_WINDOW_ICCPROF_CHANGED : UInt

#
EVENT_WINDOW_LEAVE_FULLSCREEN

let EVENT_WINDOW_LEAVE_FULLSCREEN : UInt

#
EVENT_WINDOW_MAXIMIZED

let EVENT_WINDOW_MAXIMIZED : UInt

#
EVENT_WINDOW_METAL_VIEW_RESIZED

let EVENT_WINDOW_METAL_VIEW_RESIZED : UInt

#
EVENT_WINDOW_MINIMIZED

let EVENT_WINDOW_MINIMIZED : UInt

#
EVENT_WINDOW_MOUSE_ENTER

let EVENT_WINDOW_MOUSE_ENTER : UInt

#
EVENT_WINDOW_MOUSE_LEAVE

let EVENT_WINDOW_MOUSE_LEAVE : UInt

#
EVENT_WINDOW_MOVED

let EVENT_WINDOW_MOVED : UInt

#
EVENT_WINDOW_OCCLUDED

let EVENT_WINDOW_OCCLUDED : UInt

#
EVENT_WINDOW_PIXEL_SIZE_CHANGED

let EVENT_WINDOW_PIXEL_SIZE_CHANGED : UInt

#
EVENT_WINDOW_RESIZED

let EVENT_WINDOW_RESIZED : UInt

#
EVENT_WINDOW_RESTORED

let EVENT_WINDOW_RESTORED : UInt

#
EVENT_WINDOW_SAFE_AREA_CHANGED

let EVENT_WINDOW_SAFE_AREA_CHANGED : UInt

#
EVENT_WINDOW_SHOWN

let EVENT_WINDOW_SHOWN : UInt

#
INIT_AUDIO

let INIT_AUDIO : UInt

#
INIT_CAMERA

let INIT_CAMERA : UInt

#
INIT_EVENTS

let INIT_EVENTS : UInt

#
INIT_GAMEPAD

let INIT_GAMEPAD : UInt

#
INIT_HAPTIC

let INIT_HAPTIC : UInt

#
INIT_JOYSTICK

let INIT_JOYSTICK : UInt

#
INIT_SENSOR

let INIT_SENSOR : UInt

#
INIT_VIDEO

let INIT_VIDEO : UInt

#
MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT

let MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT : UInt

#
MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT

let MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT : UInt

#
MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT

let MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT : UInt

#
MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT

let MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT : UInt

#
MESSAGEBOX_COLOR_BACKGROUND

let MESSAGEBOX_COLOR_BACKGROUND : UInt

#
MESSAGEBOX_COLOR_BUTTON_BACKGROUND

let MESSAGEBOX_COLOR_BUTTON_BACKGROUND : UInt

#
MESSAGEBOX_COLOR_BUTTON_BORDER

let MESSAGEBOX_COLOR_BUTTON_BORDER : UInt

#
MESSAGEBOX_COLOR_BUTTON_SELECTED

let MESSAGEBOX_COLOR_BUTTON_SELECTED : UInt

#
MESSAGEBOX_COLOR_COUNT

let MESSAGEBOX_COLOR_COUNT : UInt

#
MESSAGEBOX_COLOR_TEXT

let MESSAGEBOX_COLOR_TEXT : UInt

#
MESSAGEBOX_ERROR

let MESSAGEBOX_ERROR : UInt

#
MESSAGEBOX_INFORMATION

let MESSAGEBOX_INFORMATION : UInt

#
MESSAGEBOX_WARNING

let MESSAGEBOX_WARNING : UInt

#
PIXELFORMAT_ABGR128_FLOAT

let PIXELFORMAT_ABGR128_FLOAT : UInt

#
PIXELFORMAT_ABGR1555

let PIXELFORMAT_ABGR1555 : UInt

#
PIXELFORMAT_ABGR2101010

let PIXELFORMAT_ABGR2101010 : UInt

#
PIXELFORMAT_ABGR4444

let PIXELFORMAT_ABGR4444 : UInt

#
PIXELFORMAT_ABGR64

let PIXELFORMAT_ABGR64 : UInt

#
PIXELFORMAT_ABGR64_FLOAT

let PIXELFORMAT_ABGR64_FLOAT : UInt

#
PIXELFORMAT_ABGR8888

let PIXELFORMAT_ABGR8888 : UInt

#
PIXELFORMAT_ARGB128_FLOAT

let PIXELFORMAT_ARGB128_FLOAT : UInt

#
PIXELFORMAT_ARGB1555

let PIXELFORMAT_ARGB1555 : UInt

#
PIXELFORMAT_ARGB2101010

let PIXELFORMAT_ARGB2101010 : UInt

#
PIXELFORMAT_ARGB4444

let PIXELFORMAT_ARGB4444 : UInt

#
PIXELFORMAT_ARGB64

let PIXELFORMAT_ARGB64 : UInt

#
PIXELFORMAT_ARGB64_FLOAT

let PIXELFORMAT_ARGB64_FLOAT : UInt

#
PIXELFORMAT_ARGB8888

let PIXELFORMAT_ARGB8888 : UInt

#
PIXELFORMAT_BGR24

let PIXELFORMAT_BGR24 : UInt

#
PIXELFORMAT_BGR48

let PIXELFORMAT_BGR48 : UInt

#
PIXELFORMAT_BGR48_FLOAT

let PIXELFORMAT_BGR48_FLOAT : UInt

#
PIXELFORMAT_BGR565

let PIXELFORMAT_BGR565 : UInt

#
PIXELFORMAT_BGR96_FLOAT

let PIXELFORMAT_BGR96_FLOAT : UInt

#
PIXELFORMAT_BGRA128_FLOAT

let PIXELFORMAT_BGRA128_FLOAT : UInt

#
PIXELFORMAT_BGRA4444

let PIXELFORMAT_BGRA4444 : UInt

#
PIXELFORMAT_BGRA5551

let PIXELFORMAT_BGRA5551 : UInt

#
PIXELFORMAT_BGRA64

let PIXELFORMAT_BGRA64 : UInt

#
PIXELFORMAT_BGRA64_FLOAT

let PIXELFORMAT_BGRA64_FLOAT : UInt

#
PIXELFORMAT_BGRA8888

let PIXELFORMAT_BGRA8888 : UInt

#
PIXELFORMAT_BGRX8888

let PIXELFORMAT_BGRX8888 : UInt

#
PIXELFORMAT_EXTERNAL_OES

let PIXELFORMAT_EXTERNAL_OES : UInt

#
PIXELFORMAT_INDEX1LSB

let PIXELFORMAT_INDEX1LSB : UInt

#
PIXELFORMAT_INDEX1MSB

let PIXELFORMAT_INDEX1MSB : UInt

#
PIXELFORMAT_INDEX2LSB

let PIXELFORMAT_INDEX2LSB : UInt

#
PIXELFORMAT_INDEX2MSB

let PIXELFORMAT_INDEX2MSB : UInt

#
PIXELFORMAT_INDEX4LSB

let PIXELFORMAT_INDEX4LSB : UInt

#
PIXELFORMAT_INDEX4MSB

let PIXELFORMAT_INDEX4MSB : UInt

#
PIXELFORMAT_INDEX8

let PIXELFORMAT_INDEX8 : UInt

#
PIXELFORMAT_IYUV

let PIXELFORMAT_IYUV : UInt

#
PIXELFORMAT_MJPG

let PIXELFORMAT_MJPG : UInt

#
PIXELFORMAT_NV12

let PIXELFORMAT_NV12 : UInt

#
PIXELFORMAT_NV21

let PIXELFORMAT_NV21 : UInt

#
PIXELFORMAT_P010

let PIXELFORMAT_P010 : UInt

#
PIXELFORMAT_RGB24

let PIXELFORMAT_RGB24 : UInt

#
PIXELFORMAT_RGB332

let PIXELFORMAT_RGB332 : UInt

#
PIXELFORMAT_RGB48

let PIXELFORMAT_RGB48 : UInt

#
PIXELFORMAT_RGB48_FLOAT

let PIXELFORMAT_RGB48_FLOAT : UInt

#
PIXELFORMAT_RGB565

let PIXELFORMAT_RGB565 : UInt

#
PIXELFORMAT_RGB96_FLOAT

let PIXELFORMAT_RGB96_FLOAT : UInt

#
PIXELFORMAT_RGBA128_FLOAT

let PIXELFORMAT_RGBA128_FLOAT : UInt

#
PIXELFORMAT_RGBA4444

let PIXELFORMAT_RGBA4444 : UInt

#
PIXELFORMAT_RGBA5551

let PIXELFORMAT_RGBA5551 : UInt

#
PIXELFORMAT_RGBA64

let PIXELFORMAT_RGBA64 : UInt

#
PIXELFORMAT_RGBA64_FLOAT

let PIXELFORMAT_RGBA64_FLOAT : UInt

#
PIXELFORMAT_RGBA8888

let PIXELFORMAT_RGBA8888 : UInt

#
PIXELFORMAT_RGBX8888

let PIXELFORMAT_RGBX8888 : UInt

#
PIXELFORMAT_UNKNOWN

let PIXELFORMAT_UNKNOWN : UInt

#
PIXELFORMAT_UYVY

let PIXELFORMAT_UYVY : UInt

#
PIXELFORMAT_XBGR1555

let PIXELFORMAT_XBGR1555 : UInt

#
PIXELFORMAT_XBGR2101010

let PIXELFORMAT_XBGR2101010 : UInt

#
PIXELFORMAT_XBGR4444

let PIXELFORMAT_XBGR4444 : UInt

#
PIXELFORMAT_XBGR8888

let PIXELFORMAT_XBGR8888 : UInt

#
PIXELFORMAT_XRGB1555

let PIXELFORMAT_XRGB1555 : UInt

#
PIXELFORMAT_XRGB2101010

let PIXELFORMAT_XRGB2101010 : UInt

#
PIXELFORMAT_XRGB4444

let PIXELFORMAT_XRGB4444 : UInt

#
PIXELFORMAT_XRGB8888

let PIXELFORMAT_XRGB8888 : UInt

#
PIXELFORMAT_YUY2

let PIXELFORMAT_YUY2 : UInt

#
PIXELFORMAT_YV12

let PIXELFORMAT_YV12 : UInt

#
PIXELFORMAT_YVYU

let PIXELFORMAT_YVYU : UInt

let PROP_APP_METADATA_COPYRIGHT_STRING : Bytes

#
PROP_APP_METADATA_CREATOR_STRING

let PROP_APP_METADATA_CREATOR_STRING : Bytes

#
PROP_APP_METADATA_IDENTIFIER_STRING

let PROP_APP_METADATA_IDENTIFIER_STRING : Bytes

#
PROP_APP_METADATA_NAME_STRING

let PROP_APP_METADATA_NAME_STRING : Bytes

#
PROP_APP_METADATA_TYPE_STRING

let PROP_APP_METADATA_TYPE_STRING : Bytes

#
PROP_APP_METADATA_URL_STRING

let PROP_APP_METADATA_URL_STRING : Bytes

#
PROP_APP_METADATA_VERSION_STRING

let PROP_APP_METADATA_VERSION_STRING : Bytes

#
PROP_DISPLAY_HDR_ENABLED_BOOLEAN

let PROP_DISPLAY_HDR_ENABLED_BOOLEAN : Bytes

#
PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER

let PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER : Bytes

#
PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER

let PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER : Bytes

#
PROP_DISPLAY_WINDOWS_HMONITOR_POINTER

let PROP_DISPLAY_WINDOWS_HMONITOR_POINTER : Bytes

#
PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER

let PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER : Bytes

#
PROP_NAME_STRING

let PROP_NAME_STRING : Bytes

#
PROP_RENDERER_CREATE_GPU_DEVICE_POINTER

let PROP_RENDERER_CREATE_GPU_DEVICE_POINTER : Bytes

#
PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN

let PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN : Bytes

#
PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN

let PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN : Bytes

#
PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN

let PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN : Bytes

#
PROP_RENDERER_CREATE_NAME_STRING

let PROP_RENDERER_CREATE_NAME_STRING : Bytes

#
PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER

let PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER : Bytes

#
PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER

let PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER : Bytes

#
PROP_RENDERER_CREATE_SURFACE_POINTER

let PROP_RENDERER_CREATE_SURFACE_POINTER : Bytes

#
PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER

let PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER : Bytes

#
PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER

let PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER : Bytes

#
PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER

let PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER : Bytes

#
PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER

let PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER : Bytes

#
PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER

let PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER : Bytes

#
PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER

let PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER : Bytes

#
PROP_RENDERER_CREATE_WINDOW_POINTER

let PROP_RENDERER_CREATE_WINDOW_POINTER : Bytes

#
PROP_RENDERER_D3D11_DEVICE_POINTER

let PROP_RENDERER_D3D11_DEVICE_POINTER : Bytes

#
PROP_RENDERER_D3D11_SWAPCHAIN_POINTER

let PROP_RENDERER_D3D11_SWAPCHAIN_POINTER : Bytes

#
PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER

let PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER : Bytes

#
PROP_RENDERER_D3D12_DEVICE_POINTER

let PROP_RENDERER_D3D12_DEVICE_POINTER : Bytes

#
PROP_RENDERER_D3D12_SWAPCHAIN_POINTER

let PROP_RENDERER_D3D12_SWAPCHAIN_POINTER : Bytes

#
PROP_RENDERER_D3D9_DEVICE_POINTER

let PROP_RENDERER_D3D9_DEVICE_POINTER : Bytes

#
PROP_RENDERER_GPU_DEVICE_POINTER

let PROP_RENDERER_GPU_DEVICE_POINTER : Bytes

#
PROP_RENDERER_HDR_ENABLED_BOOLEAN

let PROP_RENDERER_HDR_ENABLED_BOOLEAN : Bytes

#
PROP_RENDERER_HDR_HEADROOM_FLOAT

let PROP_RENDERER_HDR_HEADROOM_FLOAT : Bytes

#
PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER

let PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER : Bytes

#
PROP_RENDERER_NAME_STRING

let PROP_RENDERER_NAME_STRING : Bytes

#
PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER

let PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER : Bytes

#
PROP_RENDERER_SDR_WHITE_POINT_FLOAT

let PROP_RENDERER_SDR_WHITE_POINT_FLOAT : Bytes

#
PROP_RENDERER_SURFACE_POINTER

let PROP_RENDERER_SURFACE_POINTER : Bytes

#
PROP_RENDERER_TEXTURE_FORMATS_POINTER

let PROP_RENDERER_TEXTURE_FORMATS_POINTER : Bytes

#
PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN

let PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN : Bytes

#
PROP_RENDERER_VSYNC_NUMBER

let PROP_RENDERER_VSYNC_NUMBER : Bytes

#
PROP_RENDERER_VULKAN_DEVICE_POINTER

let PROP_RENDERER_VULKAN_DEVICE_POINTER : Bytes

#
PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER

let PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER : Bytes

#
PROP_RENDERER_VULKAN_INSTANCE_POINTER

let PROP_RENDERER_VULKAN_INSTANCE_POINTER : Bytes

#
PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER

let PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER : Bytes

#
PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER

let PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER : Bytes

#
PROP_RENDERER_VULKAN_SURFACE_NUMBER

let PROP_RENDERER_VULKAN_SURFACE_NUMBER : Bytes

#
PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER

let PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER : Bytes

#
PROP_RENDERER_WINDOW_POINTER

let PROP_RENDERER_WINDOW_POINTER : Bytes

#
PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER

let PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER : Bytes

#
PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN

let PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN : Bytes

#
PROP_TEXTINPUT_CAPITALIZATION_NUMBER

let PROP_TEXTINPUT_CAPITALIZATION_NUMBER : Bytes

#
PROP_TEXTINPUT_MULTILINE_BOOLEAN

let PROP_TEXTINPUT_MULTILINE_BOOLEAN : Bytes

#
PROP_TEXTINPUT_TYPE_NUMBER

let PROP_TEXTINPUT_TYPE_NUMBER : Bytes

#
PROP_TEXTURE_ACCESS_NUMBER

let PROP_TEXTURE_ACCESS_NUMBER : Bytes

#
PROP_TEXTURE_COLORSPACE_NUMBER

let PROP_TEXTURE_COLORSPACE_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_ACCESS_NUMBER

let PROP_TEXTURE_CREATE_ACCESS_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_COLORSPACE_NUMBER

let PROP_TEXTURE_CREATE_COLORSPACE_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER

let PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER : Bytes

#
PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER

let PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER : Bytes

#
PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER

let PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER : Bytes

#
PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER

let PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER : Bytes

#
PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER

let PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER : Bytes

#
PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER

let PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER : Bytes

#
PROP_TEXTURE_CREATE_FORMAT_NUMBER

let PROP_TEXTURE_CREATE_FORMAT_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER

let PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER : Bytes

#
PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER

let PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER : Bytes

#
PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER

let PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER : Bytes

#
PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER

let PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER : Bytes

#
PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT

let PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT : Bytes

#
PROP_TEXTURE_CREATE_HEIGHT_NUMBER

let PROP_TEXTURE_CREATE_HEIGHT_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER

let PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER : Bytes

#
PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER

let PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER

let PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER

let PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER

let PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER

let PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER

let PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER

let PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER

let PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_PALETTE_POINTER

let PROP_TEXTURE_CREATE_PALETTE_POINTER : Bytes

#
PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT

let PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT : Bytes

#
PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER

let PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER

let PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER : Bytes

#
PROP_TEXTURE_CREATE_WIDTH_NUMBER

let PROP_TEXTURE_CREATE_WIDTH_NUMBER : Bytes

#
PROP_TEXTURE_D3D11_TEXTURE_POINTER

let PROP_TEXTURE_D3D11_TEXTURE_POINTER : Bytes

#
PROP_TEXTURE_D3D11_TEXTURE_U_POINTER

let PROP_TEXTURE_D3D11_TEXTURE_U_POINTER : Bytes

#
PROP_TEXTURE_D3D11_TEXTURE_V_POINTER

let PROP_TEXTURE_D3D11_TEXTURE_V_POINTER : Bytes

#
PROP_TEXTURE_D3D12_TEXTURE_POINTER

let PROP_TEXTURE_D3D12_TEXTURE_POINTER : Bytes

#
PROP_TEXTURE_D3D12_TEXTURE_U_POINTER

let PROP_TEXTURE_D3D12_TEXTURE_U_POINTER : Bytes

#
PROP_TEXTURE_D3D12_TEXTURE_V_POINTER

let PROP_TEXTURE_D3D12_TEXTURE_V_POINTER : Bytes

#
PROP_TEXTURE_FORMAT_NUMBER

let PROP_TEXTURE_FORMAT_NUMBER : Bytes

#
PROP_TEXTURE_GPU_TEXTURE_POINTER

let PROP_TEXTURE_GPU_TEXTURE_POINTER : Bytes

#
PROP_TEXTURE_GPU_TEXTURE_UV_POINTER

let PROP_TEXTURE_GPU_TEXTURE_UV_POINTER : Bytes

#
PROP_TEXTURE_GPU_TEXTURE_U_POINTER

let PROP_TEXTURE_GPU_TEXTURE_U_POINTER : Bytes

#
PROP_TEXTURE_GPU_TEXTURE_V_POINTER

let PROP_TEXTURE_GPU_TEXTURE_V_POINTER : Bytes

#
PROP_TEXTURE_HDR_HEADROOM_FLOAT

let PROP_TEXTURE_HDR_HEADROOM_FLOAT : Bytes

#
PROP_TEXTURE_HEIGHT_NUMBER

let PROP_TEXTURE_HEIGHT_NUMBER : Bytes

#
PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER

let PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER : Bytes

#
PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER

let PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER : Bytes

#
PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER

let PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER : Bytes

#
PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER

let PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER : Bytes

#
PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER

let PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER : Bytes

#
PROP_TEXTURE_OPENGL_TEXTURE_NUMBER

let PROP_TEXTURE_OPENGL_TEXTURE_NUMBER : Bytes

#
PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER

let PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER : Bytes

#
PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER

let PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER : Bytes

#
PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER

let PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER : Bytes

#
PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER

let PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER : Bytes

#
PROP_TEXTURE_OPENGL_TEX_H_FLOAT

let PROP_TEXTURE_OPENGL_TEX_H_FLOAT : Bytes

#
PROP_TEXTURE_OPENGL_TEX_W_FLOAT

let PROP_TEXTURE_OPENGL_TEX_W_FLOAT : Bytes

#
PROP_TEXTURE_SDR_WHITE_POINT_FLOAT

let PROP_TEXTURE_SDR_WHITE_POINT_FLOAT : Bytes

#
PROP_TEXTURE_VULKAN_TEXTURE_NUMBER

let PROP_TEXTURE_VULKAN_TEXTURE_NUMBER : Bytes

#
PROP_TEXTURE_WIDTH_NUMBER

let PROP_TEXTURE_WIDTH_NUMBER : Bytes

#
PROP_WINDOW_ANDROID_SURFACE_POINTER

let PROP_WINDOW_ANDROID_SURFACE_POINTER : Bytes

#
PROP_WINDOW_ANDROID_WINDOW_POINTER

let PROP_WINDOW_ANDROID_WINDOW_POINTER : Bytes

#
PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER

let PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER : Bytes

#
PROP_WINDOW_COCOA_WINDOW_POINTER

let PROP_WINDOW_COCOA_WINDOW_POINTER : Bytes

#
PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN

let PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN

let PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_COCOA_VIEW_POINTER

let PROP_WINDOW_CREATE_COCOA_VIEW_POINTER : Bytes

#
PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER

let PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER : Bytes

#
PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN

let PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING

let PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING : Bytes

#
PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING

let PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING : Bytes

#
PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN

let PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_FLAGS_NUMBER

let PROP_WINDOW_CREATE_FLAGS_NUMBER : Bytes

#
PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN

let PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN

let PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_HEIGHT_NUMBER

let PROP_WINDOW_CREATE_HEIGHT_NUMBER : Bytes

#
PROP_WINDOW_CREATE_HIDDEN_BOOLEAN

let PROP_WINDOW_CREATE_HIDDEN_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN

let PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN

let PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_MENU_BOOLEAN

let PROP_WINDOW_CREATE_MENU_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_METAL_BOOLEAN

let PROP_WINDOW_CREATE_METAL_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN

let PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_MODAL_BOOLEAN

let PROP_WINDOW_CREATE_MODAL_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN

let PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_OPENGL_BOOLEAN

let PROP_WINDOW_CREATE_OPENGL_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_PARENT_POINTER

let PROP_WINDOW_CREATE_PARENT_POINTER : Bytes

#
PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN

let PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_TITLE_STRING

let PROP_WINDOW_CREATE_TITLE_STRING : Bytes

#
PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN

let PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN

let PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_UTILITY_BOOLEAN

let PROP_WINDOW_CREATE_UTILITY_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_VULKAN_BOOLEAN

let PROP_WINDOW_CREATE_VULKAN_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN

let PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN

let PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN : Bytes

#
PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER

let PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER : Bytes

#
PROP_WINDOW_CREATE_WIDTH_NUMBER

let PROP_WINDOW_CREATE_WIDTH_NUMBER : Bytes

#
PROP_WINDOW_CREATE_WIN32_HWND_POINTER

let PROP_WINDOW_CREATE_WIN32_HWND_POINTER : Bytes

#
PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER

let PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER : Bytes

#
PROP_WINDOW_CREATE_WINDOWSCENE_POINTER

let PROP_WINDOW_CREATE_WINDOWSCENE_POINTER : Bytes

#
PROP_WINDOW_CREATE_X11_WINDOW_NUMBER

let PROP_WINDOW_CREATE_X11_WINDOW_NUMBER : Bytes

#
PROP_WINDOW_CREATE_X_NUMBER

let PROP_WINDOW_CREATE_X_NUMBER : Bytes

#
PROP_WINDOW_CREATE_Y_NUMBER

let PROP_WINDOW_CREATE_Y_NUMBER : Bytes

#
PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING

let PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING : Bytes

#
PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING

let PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING : Bytes

#
PROP_WINDOW_HDR_ENABLED_BOOLEAN

let PROP_WINDOW_HDR_ENABLED_BOOLEAN : Bytes

#
PROP_WINDOW_HDR_HEADROOM_FLOAT

let PROP_WINDOW_HDR_HEADROOM_FLOAT : Bytes

#
PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER

let PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER : Bytes

#
PROP_WINDOW_KMSDRM_DRM_FD_NUMBER

let PROP_WINDOW_KMSDRM_DRM_FD_NUMBER : Bytes

#
PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER

let PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER : Bytes

#
PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER

let PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER : Bytes

#
PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT

let PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT : Bytes

#
PROP_WINDOW_SHAPE_POINTER

let PROP_WINDOW_SHAPE_POINTER : Bytes

#
PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER

let PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER : Bytes

#
PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER

let PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER : Bytes

#
PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER

let PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER : Bytes

#
PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER

let PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER : Bytes

#
PROP_WINDOW_UIKIT_WINDOW_POINTER

let PROP_WINDOW_UIKIT_WINDOW_POINTER : Bytes

#
PROP_WINDOW_VIVANTE_DISPLAY_POINTER

let PROP_WINDOW_VIVANTE_DISPLAY_POINTER : Bytes

#
PROP_WINDOW_VIVANTE_SURFACE_POINTER

let PROP_WINDOW_VIVANTE_SURFACE_POINTER : Bytes

#
PROP_WINDOW_VIVANTE_WINDOW_POINTER

let PROP_WINDOW_VIVANTE_WINDOW_POINTER : Bytes

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PROP_WINDOW_WAYLAND_DISPLAY_POINTER

let PROP_WINDOW_WAYLAND_DISPLAY_POINTER : Bytes

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PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER

let PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER : Bytes

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PROP_WINDOW_WAYLAND_SURFACE_POINTER

let PROP_WINDOW_WAYLAND_SURFACE_POINTER : Bytes

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PROP_WINDOW_WAYLAND_VIEWPORT_POINTER

let PROP_WINDOW_WAYLAND_VIEWPORT_POINTER : Bytes

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PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER

let PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER : Bytes

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PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER

let PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER : Bytes

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PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER

let PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER : Bytes

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PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING

let PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING : Bytes

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PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER

let PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER : Bytes

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PROP_WINDOW_WIN32_HDC_POINTER

let PROP_WINDOW_WIN32_HDC_POINTER : Bytes

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PROP_WINDOW_WIN32_HWND_POINTER

let PROP_WINDOW_WIN32_HWND_POINTER : Bytes

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PROP_WINDOW_WIN32_INSTANCE_POINTER

let PROP_WINDOW_WIN32_INSTANCE_POINTER : Bytes

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PROP_WINDOW_X11_DISPLAY_POINTER

let PROP_WINDOW_X11_DISPLAY_POINTER : Bytes

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PROP_WINDOW_X11_SCREEN_NUMBER

let PROP_WINDOW_X11_SCREEN_NUMBER : Bytes

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PROP_WINDOW_X11_WINDOW_NUMBER

let PROP_WINDOW_X11_WINDOW_NUMBER : Bytes

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TEXTUREACCESS_STATIC

let TEXTUREACCESS_STATIC : UInt

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TEXTUREACCESS_STREAMING

let TEXTUREACCESS_STREAMING : UInt

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TEXTUREACCESS_TARGET

let TEXTUREACCESS_TARGET : UInt

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TRAYENTRY_BUTTON

let TRAYENTRY_BUTTON : UInt

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TRAYENTRY_CHECKBOX

let TRAYENTRY_CHECKBOX : UInt

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TRAYENTRY_CHECKED

let TRAYENTRY_CHECKED : UInt

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TRAYENTRY_DISABLED

let TRAYENTRY_DISABLED : UInt

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TRAYENTRY_SUBMENU

let TRAYENTRY_SUBMENU : UInt

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WINDOW_ALWAYS_ON_TOP

let WINDOW_ALWAYS_ON_TOP : UInt64

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WINDOW_BORDERLESS

let WINDOW_BORDERLESS : UInt64

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WINDOW_EXTERNAL

let WINDOW_EXTERNAL : UInt64

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WINDOW_FILL_DOCUMENT

let WINDOW_FILL_DOCUMENT : UInt64

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WINDOW_FULLSCREEN

let WINDOW_FULLSCREEN : UInt64

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WINDOW_HIDDEN

let WINDOW_HIDDEN : UInt64

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WINDOW_HIGH_PIXEL_DENSITY

let WINDOW_HIGH_PIXEL_DENSITY : UInt64

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WINDOW_INPUT_FOCUS

let WINDOW_INPUT_FOCUS : UInt64

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WINDOW_KEYBOARD_GRABBED

let WINDOW_KEYBOARD_GRABBED : UInt64

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WINDOW_MAXIMIZED

let WINDOW_MAXIMIZED : UInt64

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WINDOW_METAL

let WINDOW_METAL : UInt64

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WINDOW_MINIMIZED

let WINDOW_MINIMIZED : UInt64

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WINDOW_MODAL

let WINDOW_MODAL : UInt64

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WINDOW_MOUSE_CAPTURE

let WINDOW_MOUSE_CAPTURE : UInt64

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WINDOW_MOUSE_FOCUS

let WINDOW_MOUSE_FOCUS : UInt64

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WINDOW_MOUSE_GRABBED

let WINDOW_MOUSE_GRABBED : UInt64

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WINDOW_MOUSE_RELATIVE_MODE

let WINDOW_MOUSE_RELATIVE_MODE : UInt64

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WINDOW_NOT_FOCUSABLE

let WINDOW_NOT_FOCUSABLE : UInt64

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WINDOW_OCCLUDED

let WINDOW_OCCLUDED : UInt64

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WINDOW_OPENGL

let WINDOW_OPENGL : UInt64

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WINDOW_POPUP_MENU

let WINDOW_POPUP_MENU : UInt64

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WINDOW_RESIZABLE

let WINDOW_RESIZABLE : UInt64

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WINDOW_SURFACE_VSYNC_ADAPTIVE

let WINDOW_SURFACE_VSYNC_ADAPTIVE : Int

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WINDOW_SURFACE_VSYNC_DISABLED

let WINDOW_SURFACE_VSYNC_DISABLED : UInt64

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WINDOW_TOOLTIP

let WINDOW_TOOLTIP : UInt64

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WINDOW_TRANSPARENT

let WINDOW_TRANSPARENT : UInt64

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WINDOW_UTILITY

let WINDOW_UTILITY : UInt64

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WINDOW_VULKAN

let WINDOW_VULKAN : UInt64

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add_event_watch

fn add_event_watch(call_callback : FuncRef[((Bytes) -> Unit, Bytes) -> Unit], callback : (Bytes) -> Unit) -> EventWatch

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click_tray_entry

fn click_tray_entry(entry : TrayEntry) -> Unit

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create_properties

fn create_properties() -> UInt

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create_renderer

fn create_renderer(window : Window, name : Bytes) -> Renderer

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create_texture

fn create_texture(renderer : Renderer, format : UInt, access : UInt, w : Int, h : Int) -> Texture

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create_tray

fn create_tray(tooltip : Bytes) -> Tray

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create_tray_menu

fn create_tray_menu(tray : Tray) -> TrayMenu

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create_tray_submenu

fn create_tray_submenu(entry : TrayEntry) -> TrayMenu

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create_window

fn create_window(title : Bytes, w : Int, h : Int, flags : UInt64) -> Window

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create_window_with_properties

fn create_window_with_properties(props : UInt) -> Window

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delay

fn delay(ms : UInt) -> Unit

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destroy_properties

fn destroy_properties(props : UInt) -> Unit

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destroy_renderer

fn destroy_renderer(renderer : Renderer) -> Unit

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destroy_texture

fn destroy_texture(texture : Texture) -> Unit

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destroy_tray

fn destroy_tray(tray : Tray) -> Unit

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destroy_window

fn destroy_window(window : Window) -> Unit

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get_boolean_property

fn get_boolean_property(props : UInt, name : Bytes, default_value : Bool) -> Bool

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get_clipboard_text

fn get_clipboard_text() -> Bytes

#
get_current_render_output_size

fn get_current_render_output_size(renderer : Renderer, w :
Ref
[Int], h :
Ref
[Int]) -> Bool

#
get_error

fn get_error() -> Bytes

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get_float_property

fn get_float_property(props : UInt, name : Bytes, default_value : Float) -> Float

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get_number_property

fn get_number_property(props : UInt, name : Bytes, default_value : Int64) -> Int64

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get_string_property

fn get_string_property(props : UInt, name : Bytes, default_value : Bytes) -> Bytes

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get_texture_size

fn get_texture_size(texture : Texture, w :
Ref
[Float], h :
Ref
[Float]) -> Bool

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get_tray_entry_checked

fn get_tray_entry_checked(entry : TrayEntry) -> Bool

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get_tray_entry_enabled

fn get_tray_entry_enabled(entry : TrayEntry) -> Bool

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get_tray_entry_label

fn get_tray_entry_label(entry : TrayEntry) -> Bytes

#
get_tray_menu

fn get_tray_menu(tray : Tray) -> TrayMenu

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get_tray_submenu

fn get_tray_submenu(entry : TrayEntry) -> TrayMenu

#
get_window_flags

fn get_window_flags(window : Window) -> UInt64

#
get_window_from_id

fn get_window_from_id(id : UInt) -> Window

#
get_window_id

fn get_window_id(window : Window) -> UInt

#
get_window_keyboard_grab

fn get_window_keyboard_grab(window : Window) -> Bool

#
get_window_maximum_size

fn get_window_maximum_size(window : Window, w :
Ref
[Int], h :
Ref
[Int]) -> Bool

#
get_window_minimum_size

fn get_window_minimum_size(window : Window, w :
Ref
[Int], h :
Ref
[Int]) -> Bool

#
get_window_mouse_grab

fn get_window_mouse_grab(window : Window) -> Bool

#
get_window_opacity

fn get_window_opacity(window : Window) -> Float

#
get_window_position

fn get_window_position(window : Window, x :
Ref
[Int], y :
Ref
[Int]) -> Bool

#
get_window_properties

fn get_window_properties(window : Window) -> UInt

#
get_window_size

fn get_window_size(window : Window, w :
Ref
[Int], h :
Ref
[Int]) -> Bool

#
get_window_size_in_pixels

fn get_window_size_in_pixels(window : Window, w :
Ref
[Int], h :
Ref
[Int]) -> Bool

#
get_window_title

fn get_window_title(window : Window) -> Bytes

#
has_clipboard_text

fn has_clipboard_text() -> Bool

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hide_window

fn hide_window(window : Window) -> Bool

#
init_lib

fn init_lib(flags : UInt) -> Bool

#
insert_tray_entry_at

fn insert_tray_entry_at(menu : TrayMenu, pos : Int, label : Bytes, flags : UInt) -> TrayEntry

#
lock_texture

fn lock_texture(texture : Texture, rect : Rect, has_rect : Bool, pixels :
Ref
[Pointer], pitch :
Ref
[Int]) -> Bool

#
make_tray_entry_callback

fn make_tray_entry_callback(call_callback : FuncRef[(() -> Unit) -> Unit], callback : () -> Unit) -> TrayEntryCallback

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maximize_window

fn maximize_window(window : Window) -> Bool

#
minimize_window

fn minimize_window(window : Window) -> Bool

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poll_event

fn poll_event(event : Event) -> Bool

#
quit

fn quit() -> Unit

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raise_window

fn raise_window(window : Window) -> Bool

#
remove_event_watch

fn remove_event_watch(watch : EventWatch) -> Unit

#
remove_tray_entry

fn remove_tray_entry(entry : TrayEntry) -> Unit

#
render_clear

fn render_clear(renderer : Renderer) -> Bool

#
render_fill_rect

fn render_fill_rect(renderer : Renderer, rect : FRect) -> Bool

#
render_present

fn render_present(renderer : Renderer) -> Bool

#
render_texture

fn render_texture(renderer : Renderer, texture : Texture, srcrect : FRect, dstrect : FRect) -> Bool

#
restore_window

fn restore_window(window : Window) -> Bool

#
set_boolean_property

fn set_boolean_property(props : UInt, name : Bytes, value : Bool) -> Bool

#
set_clipboard_text

fn set_clipboard_text(text : Bytes) -> Bool

#
set_float_property

fn set_float_property(props : UInt, name : Bytes, value : Float) -> Bool

#
set_number_property

fn set_number_property(props : UInt, name : Bytes, value : Int64) -> Bool

#
set_render_draw_color

fn set_render_draw_color(renderer : Renderer, r : Byte, g : Byte, b : Byte, a : Byte) -> Bool

#
set_string_property

fn set_string_property(props : UInt, name : Bytes, value : Bytes) -> Bool

#
set_texture_alpha_mod

fn set_texture_alpha_mod(texture : Texture, alpha : Byte) -> Bool

#
set_texture_blend_mode

fn set_texture_blend_mode(texture : Texture, blendMode : UInt) -> Bool

#
set_texture_color_mod

fn set_texture_color_mod(texture : Texture, r : Byte, g : Byte, b : Byte) -> Bool

#
set_tray_entry_callback

fn set_tray_entry_callback(entry : TrayEntry, callback : TrayEntryCallback) -> Unit

#
set_tray_entry_checked

fn set_tray_entry_checked(entry : TrayEntry, checked : Bool) -> Unit

#
set_tray_entry_enabled

fn set_tray_entry_enabled(entry : TrayEntry, enabled : Bool) -> Unit

#
set_tray_entry_label

fn set_tray_entry_label(entry : TrayEntry, label : Bytes) -> Unit

#
set_tray_tooltip

fn set_tray_tooltip(tray : Tray, tooltip : Bytes) -> Unit

#
set_window_always_on_top

fn set_window_always_on_top(window : Window, on_top : Bool) -> Bool

#
set_window_bordered

fn set_window_bordered(window : Window, bordered : Bool) -> Bool

#
set_window_fullscreen

fn set_window_fullscreen(window : Window, fullscreen : Bool) -> Bool

#
set_window_keyboard_grab

fn set_window_keyboard_grab(window : Window, grabbed : Bool) -> Bool

#
set_window_maximum_size

fn set_window_maximum_size(window : Window, max_w : Int, max_h : Int) -> Bool

#
set_window_minimum_size

fn set_window_minimum_size(window : Window, min_w : Int, min_h : Int) -> Bool

#
set_window_mouse_grab

fn set_window_mouse_grab(window : Window, grabbed : Bool) -> Bool

#
set_window_opacity

fn set_window_opacity(window : Window, opacity : Float) -> Bool

#
set_window_position

fn set_window_position(window : Window, x : Int, y : Int) -> Bool

#
set_window_resizable

fn set_window_resizable(window : Window, resizable : Bool) -> Bool

#
set_window_size

fn set_window_size(window : Window, w : Int, h : Int) -> Bool

#
set_window_title

fn set_window_title(window : Window, title : Bytes) -> Bool

#
show_simple_message_box

fn show_simple_message_box(flags : UInt, title : Bytes, message : Bytes, window : Window) -> Bool

#
show_window

fn show_window(window : Window) -> Bool

#
show_window_system_menu

fn show_window_system_menu(window : Window, x : Int, y : Int) -> Bool

#
start_text_input

fn start_text_input(window : Window) -> Bool

#
stop_text_input

fn stop_text_input(window : Window) -> Bool

#
unlock_texture

fn unlock_texture(texture : Texture) -> Unit

#
update_texture

fn update_texture(texture : Texture, rect : Rect, has_rect : Bool, pixels : Bytes, pitch : Int) -> Bool

#
update_trays

fn update_trays() -> Unit

#
wait_event_timeout

fn wait_event_timeout(event : Event, timeoutMS : Int) -> Bool