Machinations-style game-economy modeling and deterministic simulation engine (rendering-agnostic) for Kagura
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fn Diagram::converter(self : Diagram, label : String, activation? : Activation, x? : Double, y? : Double) -> Intfn Diagram::delay(self : Diagram, label : String, steps? : Int, activation? : Activation, x? : Double, y? : Double) -> Intfn Diagram::drain(self : Diagram, label : String, flow? : Flow, activation? : Activation, x? : Double, y? : Double) -> Intfn Diagram::gate(self : Diagram, label : String, flow? : Flow, activation? : Activation, gate_mode? : GateMode, x? : Double, y? : Double) -> Intfn Diagram::pool(self : Diagram, label : String, initial? : Int, capacity? : Int?, flow? : Flow, activation? : Activation, x? : Double, y? : Double) -> Intfn Diagram::queue(self : Diagram, label : String, rate? : Int, activation? : Activation, x? : Double, y? : Double) -> Intfn Diagram::source(self : Diagram, label : String, flow? : Flow, activation? : Activation, x? : Double, y? : Double) -> Intfn Diagram::trader(self : Diagram, label : String, activation? : Activation, x? : Double, y? : Double) -> Intpub(all) struct Node {
kind : NodeKind
label : String
activation : Activation
flow : Flow
capacity : Int?
initial : Int
gate_mode : GateMode
param : Int
x : Double
y : Double
}pub(all) struct StateEdge {
from : Int
to_node : Int?
to_edge : Int?
kind : StateKind
factor : Double
}Install
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