🥮 mooncakes.io
mizchi
/
three
Search
Sign in
Using system theme. Switch to light mode.
0.1.3 (latest)
0.1.3 (latest)
0.1.2
0.1.1
0.1.0
Expand all
Collapse all
react_three_fiber
→
README
E
ExportError
E
LoadError
E
MediaError
E
ModelingError
E
RenderError
E
SerializationError
T
AmbientLight
::
AmbientLight
AmbientLight::AmbientLight
::
add
AmbientLight::add
::
add_child
AmbientLight::add_child
::
add_children
AmbientLight::add_children
::
add_to
AmbientLight::add_to
::
apply_matrix4
AmbientLight::apply_matrix4
::
apply_quaternion
AmbientLight::apply_quaternion
::
as_light
AmbientLight::as_light
::
as_object3d
AmbientLight::as_object3d
::
attach
AmbientLight::attach
::
cast_shadow
AmbientLight::cast_shadow
::
children
AmbientLight::children
::
get_world_direction
AmbientLight::get_world_direction
::
get_world_position
AmbientLight::get_world_position
::
get_world_quaternion
AmbientLight::get_world_quaternion
::
get_world_scale
AmbientLight::get_world_scale
::
id
AmbientLight::id
::
kind
AmbientLight::kind
::
local_to_world
AmbientLight::local_to_world
::
look_at
AmbientLight::look_at
::
matrix
AmbientLight::matrix
::
matrix_world
AmbientLight::matrix_world
::
name
AmbientLight::name
::
position
AmbientLight::position
::
quaternion
AmbientLight::quaternion
::
receive_shadow
AmbientLight::receive_shadow
::
remove
AmbientLight::remove
::
remove_child
AmbientLight::remove_child
::
remove_from_parent
AmbientLight::remove_from_parent
::
rotate_x
AmbientLight::rotate_x
::
rotate_y
AmbientLight::rotate_y
::
rotate_z
AmbientLight::rotate_z
::
rotation
AmbientLight::rotation
::
scale
AmbientLight::scale
::
set_cast_shadow
AmbientLight::set_cast_shadow
::
set_name
AmbientLight::set_name
::
set_position
AmbientLight::set_position
::
set_position_xyz
AmbientLight::set_position_xyz
::
set_quaternion
AmbientLight::set_quaternion
::
set_receive_shadow
AmbientLight::set_receive_shadow
::
set_rotation
AmbientLight::set_rotation
::
set_rotation_xyz
AmbientLight::set_rotation_xyz
::
set_scale
AmbientLight::set_scale
::
set_scale_xyz
AmbientLight::set_scale_xyz
::
set_uniform_scale
AmbientLight::set_uniform_scale
::
set_visible
AmbientLight::set_visible
::
translate_x
AmbientLight::translate_x
::
translate_y
AmbientLight::translate_y
::
translate_z
AmbientLight::translate_z
::
traverse
AmbientLight::traverse
::
traverse_visible
AmbientLight::traverse_visible
::
up
AmbientLight::up
::
update_matrix
AmbientLight::update_matrix
::
update_matrix_world
AmbientLight::update_matrix_world
::
update_world_matrix
AmbientLight::update_world_matrix
::
uuid
AmbientLight::uuid
::
visible
AmbientLight::visible
::
world_to_local
AmbientLight::world_to_local
T
AnimationAction
::
blend_mode
AnimationAction::blend_mode
::
clamp_when_finished
AnimationAction::clamp_when_finished
::
cross_fade_from
AnimationAction::cross_fade_from
::
cross_fade_to
AnimationAction::cross_fade_to
::
enabled
AnimationAction::enabled
::
fade_in
AnimationAction::fade_in
::
fade_out
AnimationAction::fade_out
::
get_clip
AnimationAction::get_clip
::
get_effective_time_scale
AnimationAction::get_effective_time_scale
::
get_effective_weight
AnimationAction::get_effective_weight
::
get_mixer
AnimationAction::get_mixer
::
get_root
AnimationAction::get_root
::
halt
AnimationAction::halt
::
is_running
AnimationAction::is_running
::
is_scheduled
AnimationAction::is_scheduled
::
loop_mode
AnimationAction::loop_mode
::
paused
AnimationAction::paused
::
play
AnimationAction::play
::
repetitions
AnimationAction::repetitions
::
reset
AnimationAction::reset
::
set_blend_mode
AnimationAction::set_blend_mode
::
set_clamp_when_finished
AnimationAction::set_clamp_when_finished
::
set_duration
AnimationAction::set_duration
::
set_effective_time_scale
AnimationAction::set_effective_time_scale
::
set_effective_weight
AnimationAction::set_effective_weight
::
set_enabled
AnimationAction::set_enabled
::
set_loop
AnimationAction::set_loop
::
set_paused
AnimationAction::set_paused
::
set_repetitions
AnimationAction::set_repetitions
::
set_time
AnimationAction::set_time
::
set_time_scale
AnimationAction::set_time_scale
::
set_weight
AnimationAction::set_weight
::
set_zero_slope_at_end
AnimationAction::set_zero_slope_at_end
::
set_zero_slope_at_start
AnimationAction::set_zero_slope_at_start
::
start_at
AnimationAction::start_at
::
stop
AnimationAction::stop
::
stop_fading
AnimationAction::stop_fading
::
stop_warping
AnimationAction::stop_warping
::
sync_with
AnimationAction::sync_with
::
time
AnimationAction::time
::
time_scale
AnimationAction::time_scale
::
warp
AnimationAction::warp
::
weight
AnimationAction::weight
::
zero_slope_at_end
AnimationAction::zero_slope_at_end
::
zero_slope_at_start
AnimationAction::zero_slope_at_start
T
AnimationBlendMode
T
AnimationClip
::
AnimationClip
AnimationClip::AnimationClip
::
blend_mode
AnimationClip::blend_mode
::
clone
AnimationClip::clone
::
duration
AnimationClip::duration
::
name
AnimationClip::name
::
optimize
AnimationClip::optimize
::
reset_duration
AnimationClip::reset_duration
::
set_blend_mode
AnimationClip::set_blend_mode
::
to_json
AnimationClip::to_json
::
to_json_string
AnimationClip::to_json_string
::
tracks
AnimationClip::tracks
::
trim
AnimationClip::trim
::
user_data
AnimationClip::user_data
::
uuid
AnimationClip::uuid
::
validate
AnimationClip::validate
T
AnimationLoader
::
AnimationLoader
AnimationLoader::AnimationLoader
::
as_loader
AnimationLoader::as_loader
::
load
AnimationLoader::load
::
parse_json
AnimationLoader::parse_json
::
parse_json_string
AnimationLoader::parse_json_string
T
AnimationMixer
::
AnimationMixer
AnimationMixer::AnimationMixer
::
clip_action
AnimationMixer::clip_action
::
clip_action_for_root
AnimationMixer::clip_action_for_root
::
existing_action
AnimationMixer::existing_action
::
existing_action_for_root
AnimationMixer::existing_action_for_root
::
get_root
AnimationMixer::get_root
::
on_finished
AnimationMixer::on_finished
::
on_loop
AnimationMixer::on_loop
::
set_time
AnimationMixer::set_time
::
set_time_scale
AnimationMixer::set_time_scale
::
stats
AnimationMixer::stats
::
stop_all_action
AnimationMixer::stop_all_action
::
time
AnimationMixer::time
::
time_scale
AnimationMixer::time_scale
::
uncache_action
AnimationMixer::uncache_action
::
uncache_action_for_root
AnimationMixer::uncache_action_for_root
::
uncache_clip
AnimationMixer::uncache_clip
::
uncache_root
AnimationMixer::uncache_root
::
update
AnimationMixer::update
T
AnimationMixerStats
::
actions_in_use
AnimationMixerStats::actions_in_use
::
actions_total
AnimationMixerStats::actions_total
::
bindings_in_use
AnimationMixerStats::bindings_in_use
::
bindings_total
AnimationMixerStats::bindings_total
::
control_interpolants_in_use
AnimationMixerStats::control_interpolants_in_use
::
control_interpolants_total
AnimationMixerStats::control_interpolants_total
T
AnimationObjectGroup
::
AnimationObjectGroup
AnimationObjectGroup::AnimationObjectGroup
::
add
AnimationObjectGroup::add
::
add_all
AnimationObjectGroup::add_all
::
remove
AnimationObjectGroup::remove
::
remove_all
AnimationObjectGroup::remove_all
::
uncache
AnimationObjectGroup::uncache
::
uncache_all
AnimationObjectGroup::uncache_all
::
uuid
AnimationObjectGroup::uuid
T
AnimationUtils
::
make_clip_additive
AnimationUtils::make_clip_additive
::
subclip
AnimationUtils::subclip
T
ArcCurve
::
ArcCurve
ArcCurve::ArcCurve
::
as_curve2
ArcCurve::as_curve2
::
as_ellipse_curve
ArcCurve::as_ellipse_curve
::
get_length
ArcCurve::get_length
::
get_point
ArcCurve::get_point
::
get_point_at
ArcCurve::get_point_at
::
get_points
ArcCurve::get_points
::
get_spaced_points
ArcCurve::get_spaced_points
::
get_tangent
ArcCurve::get_tangent
::
get_tangent_at
ArcCurve::get_tangent_at
::
update_arc_lengths
ArcCurve::update_arc_lengths
T
ArrayCamera
::
ArrayCamera
ArrayCamera::ArrayCamera
::
add
ArrayCamera::add
::
add_child
ArrayCamera::add_child
::
add_children
ArrayCamera::add_children
::
add_to
ArrayCamera::add_to
::
apply_matrix4
ArrayCamera::apply_matrix4
::
apply_quaternion
ArrayCamera::apply_quaternion
::
as_camera
ArrayCamera::as_camera
::
as_object3d
ArrayCamera::as_object3d
::
as_perspective_camera
ArrayCamera::as_perspective_camera
::
attach
ArrayCamera::attach
::
cameras
ArrayCamera::cameras
::
cast_shadow
ArrayCamera::cast_shadow
::
children
ArrayCamera::children
::
get_world_direction
ArrayCamera::get_world_direction
::
get_world_position
ArrayCamera::get_world_position
::
get_world_quaternion
ArrayCamera::get_world_quaternion
::
get_world_scale
ArrayCamera::get_world_scale
::
id
ArrayCamera::id
::
is_array_camera
ArrayCamera::is_array_camera
::
is_multi_view_camera
ArrayCamera::is_multi_view_camera
::
kind
ArrayCamera::kind
::
local_to_world
ArrayCamera::local_to_world
::
look_at
ArrayCamera::look_at
::
matrix
ArrayCamera::matrix
::
matrix_world
ArrayCamera::matrix_world
::
name
ArrayCamera::name
::
position
ArrayCamera::position
::
quaternion
ArrayCamera::quaternion
::
receive_shadow
ArrayCamera::receive_shadow
::
remove
ArrayCamera::remove
::
remove_child
ArrayCamera::remove_child
::
remove_from_parent
ArrayCamera::remove_from_parent
::
rotate_x
ArrayCamera::rotate_x
::
rotate_y
ArrayCamera::rotate_y
::
rotate_z
ArrayCamera::rotate_z
::
rotation
ArrayCamera::rotation
::
scale
ArrayCamera::scale
::
set_cameras
ArrayCamera::set_cameras
::
set_cast_shadow
ArrayCamera::set_cast_shadow
::
set_name
ArrayCamera::set_name
::
set_position
ArrayCamera::set_position
::
set_position_xyz
ArrayCamera::set_position_xyz
::
set_quaternion
ArrayCamera::set_quaternion
::
set_receive_shadow
ArrayCamera::set_receive_shadow
::
set_rotation
ArrayCamera::set_rotation
::
set_rotation_xyz
ArrayCamera::set_rotation_xyz
::
set_scale
ArrayCamera::set_scale
::
set_scale_xyz
ArrayCamera::set_scale_xyz
::
set_uniform_scale
ArrayCamera::set_uniform_scale
::
set_visible
ArrayCamera::set_visible
::
translate_x
ArrayCamera::translate_x
::
translate_y
ArrayCamera::translate_y
::
translate_z
ArrayCamera::translate_z
::
traverse
ArrayCamera::traverse
::
traverse_visible
ArrayCamera::traverse_visible
::
up
ArrayCamera::up
::
update_matrix
ArrayCamera::update_matrix
::
update_matrix_world
ArrayCamera::update_matrix_world
::
update_world_matrix
ArrayCamera::update_world_matrix
::
uuid
ArrayCamera::uuid
::
visible
ArrayCamera::visible
::
world_to_local
ArrayCamera::world_to_local
T
ArrowHelper
::
ArrowHelper
ArrowHelper::ArrowHelper
::
add
ArrowHelper::add
::
add_child
ArrowHelper::add_child
::
add_children
ArrowHelper::add_children
::
add_to
ArrowHelper::add_to
::
apply_matrix4
ArrowHelper::apply_matrix4
::
apply_quaternion
ArrowHelper::apply_quaternion
::
as_object3d
ArrowHelper::as_object3d
::
attach
ArrowHelper::attach
::
cast_shadow
ArrowHelper::cast_shadow
::
children
ArrowHelper::children
::
dispose
ArrowHelper::dispose
::
get_world_direction
ArrowHelper::get_world_direction
::
get_world_position
ArrowHelper::get_world_position
::
get_world_quaternion
ArrowHelper::get_world_quaternion
::
get_world_scale
ArrowHelper::get_world_scale
::
id
ArrowHelper::id
::
kind
ArrowHelper::kind
::
local_to_world
ArrowHelper::local_to_world
::
look_at
ArrowHelper::look_at
::
matrix
ArrowHelper::matrix
::
matrix_world
ArrowHelper::matrix_world
::
name
ArrowHelper::name
::
position
ArrowHelper::position
::
quaternion
ArrowHelper::quaternion
::
receive_shadow
ArrowHelper::receive_shadow
::
remove
ArrowHelper::remove
::
remove_child
ArrowHelper::remove_child
::
remove_from_parent
ArrowHelper::remove_from_parent
::
rotate_x
ArrowHelper::rotate_x
::
rotate_y
ArrowHelper::rotate_y
::
rotate_z
ArrowHelper::rotate_z
::
rotation
ArrowHelper::rotation
::
scale
ArrowHelper::scale
::
set_cast_shadow
ArrowHelper::set_cast_shadow
::
set_color
ArrowHelper::set_color
::
set_direction
ArrowHelper::set_direction
::
set_length
ArrowHelper::set_length
::
set_name
ArrowHelper::set_name
::
set_position
ArrowHelper::set_position
::
set_position_xyz
ArrowHelper::set_position_xyz
::
set_quaternion
ArrowHelper::set_quaternion
::
set_receive_shadow
ArrowHelper::set_receive_shadow
::
set_rotation
ArrowHelper::set_rotation
::
set_rotation_xyz
ArrowHelper::set_rotation_xyz
::
set_scale
ArrowHelper::set_scale
::
set_scale_xyz
ArrowHelper::set_scale_xyz
::
set_uniform_scale
ArrowHelper::set_uniform_scale
::
set_visible
ArrowHelper::set_visible
::
translate_x
ArrowHelper::translate_x
::
translate_y
ArrowHelper::translate_y
::
translate_z
ArrowHelper::translate_z
::
traverse
ArrowHelper::traverse
::
traverse_visible
ArrowHelper::traverse_visible
::
up
ArrowHelper::up
::
update_matrix
ArrowHelper::update_matrix
::
update_matrix_world
ArrowHelper::update_matrix_world
::
update_world_matrix
ArrowHelper::update_world_matrix
::
uuid
ArrowHelper::uuid
::
visible
ArrowHelper::visible
::
world_to_local
ArrowHelper::world_to_local
T
AttributeGPUType
T
AxesHelper
::
AxesHelper
AxesHelper::AxesHelper
::
add
AxesHelper::add
::
add_child
AxesHelper::add_child
::
add_children
AxesHelper::add_children
::
add_to
AxesHelper::add_to
::
apply_matrix4
AxesHelper::apply_matrix4
::
apply_quaternion
AxesHelper::apply_quaternion
::
as_object3d
AxesHelper::as_object3d
::
attach
AxesHelper::attach
::
cast_shadow
AxesHelper::cast_shadow
::
children
AxesHelper::children
::
dispose
AxesHelper::dispose
::
get_world_direction
AxesHelper::get_world_direction
::
get_world_position
AxesHelper::get_world_position
::
get_world_quaternion
AxesHelper::get_world_quaternion
::
get_world_scale
AxesHelper::get_world_scale
::
id
AxesHelper::id
::
kind
AxesHelper::kind
::
local_to_world
AxesHelper::local_to_world
::
look_at
AxesHelper::look_at
::
matrix
AxesHelper::matrix
::
matrix_world
AxesHelper::matrix_world
::
name
AxesHelper::name
::
position
AxesHelper::position
::
quaternion
AxesHelper::quaternion
::
receive_shadow
AxesHelper::receive_shadow
::
remove
AxesHelper::remove
::
remove_child
AxesHelper::remove_child
::
remove_from_parent
AxesHelper::remove_from_parent
::
rotate_x
AxesHelper::rotate_x
::
rotate_y
AxesHelper::rotate_y
::
rotate_z
AxesHelper::rotate_z
::
rotation
AxesHelper::rotation
::
scale
AxesHelper::scale
::
set_cast_shadow
AxesHelper::set_cast_shadow
::
set_name
AxesHelper::set_name
::
set_position
AxesHelper::set_position
::
set_position_xyz
AxesHelper::set_position_xyz
::
set_quaternion
AxesHelper::set_quaternion
::
set_receive_shadow
AxesHelper::set_receive_shadow
::
set_rotation
AxesHelper::set_rotation
::
set_rotation_xyz
AxesHelper::set_rotation_xyz
::
set_scale
AxesHelper::set_scale
::
set_scale_xyz
AxesHelper::set_scale_xyz
::
set_uniform_scale
AxesHelper::set_uniform_scale
::
set_visible
AxesHelper::set_visible
::
translate_x
AxesHelper::translate_x
::
translate_y
AxesHelper::translate_y
::
translate_z
AxesHelper::translate_z
::
traverse
AxesHelper::traverse
::
traverse_visible
AxesHelper::traverse_visible
::
up
AxesHelper::up
::
update_matrix
AxesHelper::update_matrix
::
update_matrix_world
AxesHelper::update_matrix_world
::
update_world_matrix
AxesHelper::update_world_matrix
::
uuid
AxesHelper::uuid
::
visible
AxesHelper::visible
::
world_to_local
AxesHelper::world_to_local
T
BVHLoader
::
BVHLoader
BVHLoader::BVHLoader
::
animate_bone_positions
BVHLoader::animate_bone_positions
::
animate_bone_rotations
BVHLoader::animate_bone_rotations
::
as_loader
BVHLoader::as_loader
::
load
BVHLoader::load
::
parse
BVHLoader::parse
::
set_animate_bone_positions
BVHLoader::set_animate_bone_positions
::
set_animate_bone_rotations
BVHLoader::set_animate_bone_rotations
T
BVHResult
::
clip
BVHResult::clip
::
skeleton
BVHResult::skeleton
T
BatchedGeometryId
T
BatchedGeometryRange
::
count
BatchedGeometryRange::count
::
index_count
BatchedGeometryRange::index_count
::
index_start
BatchedGeometryRange::index_start
::
reserved_index_count
BatchedGeometryRange::reserved_index_count
::
reserved_vertex_count
BatchedGeometryRange::reserved_vertex_count
::
start
BatchedGeometryRange::start
::
vertex_count
BatchedGeometryRange::vertex_count
::
vertex_start
BatchedGeometryRange::vertex_start
T
BatchedInstanceId
T
BatchedMesh
::
BatchedMesh
BatchedMesh::BatchedMesh
::
add
BatchedMesh::add
::
add_child
BatchedMesh::add_child
::
add_children
BatchedMesh::add_children
::
add_geometry
BatchedMesh::add_geometry
::
add_instance
BatchedMesh::add_instance
::
add_to
BatchedMesh::add_to
::
apply_matrix4
BatchedMesh::apply_matrix4
::
apply_quaternion
BatchedMesh::apply_quaternion
::
as_mesh
BatchedMesh::as_mesh
::
as_object3d
BatchedMesh::as_object3d
::
attach
BatchedMesh::attach
::
bounding_box
BatchedMesh::bounding_box
::
bounding_sphere
BatchedMesh::bounding_sphere
::
cast_shadow
BatchedMesh::cast_shadow
::
children
BatchedMesh::children
::
compute_bounding_box
BatchedMesh::compute_bounding_box
::
compute_bounding_sphere
BatchedMesh::compute_bounding_sphere
::
delete_geometry
BatchedMesh::delete_geometry
::
delete_instance
BatchedMesh::delete_instance
::
dispose
BatchedMesh::dispose
::
get_bounding_box_at
BatchedMesh::get_bounding_box_at
::
get_bounding_sphere_at
BatchedMesh::get_bounding_sphere_at
::
get_color_at
BatchedMesh::get_color_at
::
get_geometry_id_at
BatchedMesh::get_geometry_id_at
::
get_geometry_range_at
BatchedMesh::get_geometry_range_at
::
get_matrix_at
BatchedMesh::get_matrix_at
::
get_rgba_at
BatchedMesh::get_rgba_at
::
get_visible_at
BatchedMesh::get_visible_at
::
get_world_direction
BatchedMesh::get_world_direction
::
get_world_position
BatchedMesh::get_world_position
::
get_world_quaternion
BatchedMesh::get_world_quaternion
::
get_world_scale
BatchedMesh::get_world_scale
::
id
BatchedMesh::id
::
instance_count
BatchedMesh::instance_count
::
kind
BatchedMesh::kind
::
local_to_world
BatchedMesh::local_to_world
::
look_at
BatchedMesh::look_at
::
matrix
BatchedMesh::matrix
::
matrix_world
BatchedMesh::matrix_world
::
max_instance_count
BatchedMesh::max_instance_count
::
name
BatchedMesh::name
::
optimize
BatchedMesh::optimize
::
per_object_frustum_culled
BatchedMesh::per_object_frustum_culled
::
position
BatchedMesh::position
::
quaternion
BatchedMesh::quaternion
::
receive_shadow
BatchedMesh::receive_shadow
::
remove
BatchedMesh::remove
::
remove_child
BatchedMesh::remove_child
::
remove_from_parent
BatchedMesh::remove_from_parent
::
rotate_x
BatchedMesh::rotate_x
::
rotate_y
BatchedMesh::rotate_y
::
rotate_z
BatchedMesh::rotate_z
::
rotation
BatchedMesh::rotation
::
scale
BatchedMesh::scale
::
set_cast_shadow
BatchedMesh::set_cast_shadow
::
set_color_at
BatchedMesh::set_color_at
::
set_geometry_at
BatchedMesh::set_geometry_at
::
set_geometry_id_at
BatchedMesh::set_geometry_id_at
::
set_geometry_size
BatchedMesh::set_geometry_size
::
set_instance_count
BatchedMesh::set_instance_count
::
set_matrix_at
BatchedMesh::set_matrix_at
::
set_name
BatchedMesh::set_name
::
set_per_object_frustum_culled
BatchedMesh::set_per_object_frustum_culled
::
set_position
BatchedMesh::set_position
::
set_position_xyz
BatchedMesh::set_position_xyz
::
set_quaternion
BatchedMesh::set_quaternion
::
set_receive_shadow
BatchedMesh::set_receive_shadow
::
set_rgba_at
BatchedMesh::set_rgba_at
::
set_rotation
BatchedMesh::set_rotation
::
set_rotation_xyz
BatchedMesh::set_rotation_xyz
::
set_scale
BatchedMesh::set_scale
::
set_scale_xyz
BatchedMesh::set_scale_xyz
::
set_sort_objects
BatchedMesh::set_sort_objects
::
set_uniform_scale
BatchedMesh::set_uniform_scale
::
set_visible
BatchedMesh::set_visible
::
set_visible_at
BatchedMesh::set_visible_at
::
sort_objects
BatchedMesh::sort_objects
::
translate_x
BatchedMesh::translate_x
::
translate_y
BatchedMesh::translate_y
::
translate_z
BatchedMesh::translate_z
::
traverse
BatchedMesh::traverse
::
traverse_visible
BatchedMesh::traverse_visible
::
unused_index_count
BatchedMesh::unused_index_count
::
unused_vertex_count
BatchedMesh::unused_vertex_count
::
up
BatchedMesh::up
::
update_matrix
BatchedMesh::update_matrix
::
update_matrix_world
BatchedMesh::update_matrix_world
::
update_world_matrix
BatchedMesh::update_world_matrix
::
uuid
BatchedMesh::uuid
::
visible
BatchedMesh::visible
::
world_to_local
BatchedMesh::world_to_local
T
BezierInterpolant
::
BezierInterpolant
BezierInterpolant::BezierInterpolant
::
as_interpolant
BezierInterpolant::as_interpolant
::
clear_tangents
BezierInterpolant::clear_tangents
::
set_tangents
BezierInterpolant::set_tangents
T
BlendEquation
T
BlendFactor
T
Blending
T
BokehPass
::
BokehPass
BokehPass::BokehPass
::
aperture
BokehPass::aperture
::
as_pass
BokehPass::as_pass
::
focus
BokehPass::focus
::
max_blur
BokehPass::max_blur
::
set_aperture
BokehPass::set_aperture
::
set_focus
BokehPass::set_focus
::
set_max_blur
BokehPass::set_max_blur
::
uniforms
BokehPass::uniforms
T
Bone
::
Bone
Bone::Bone
::
add
Bone::add
::
add_child
Bone::add_child
::
add_children
Bone::add_children
::
add_to
Bone::add_to
::
apply_matrix4
Bone::apply_matrix4
::
apply_quaternion
Bone::apply_quaternion
::
as_object3d
Bone::as_object3d
::
attach
Bone::attach
::
cast_shadow
Bone::cast_shadow
::
children
Bone::children
::
get_world_direction
Bone::get_world_direction
::
get_world_position
Bone::get_world_position
::
get_world_quaternion
Bone::get_world_quaternion
::
get_world_scale
Bone::get_world_scale
::
id
Bone::id
::
kind
Bone::kind
::
local_to_world
Bone::local_to_world
::
look_at
Bone::look_at
::
matrix
Bone::matrix
::
matrix_world
Bone::matrix_world
::
name
Bone::name
::
position
Bone::position
::
quaternion
Bone::quaternion
::
receive_shadow
Bone::receive_shadow
::
remove
Bone::remove
::
remove_child
Bone::remove_child
::
remove_from_parent
Bone::remove_from_parent
::
rotate_x
Bone::rotate_x
::
rotate_y
Bone::rotate_y
::
rotate_z
Bone::rotate_z
::
rotation
Bone::rotation
::
scale
Bone::scale
::
set_cast_shadow
Bone::set_cast_shadow
::
set_name
Bone::set_name
::
set_position
Bone::set_position
::
set_position_xyz
Bone::set_position_xyz
::
set_quaternion
Bone::set_quaternion
::
set_receive_shadow
Bone::set_receive_shadow
::
set_rotation
Bone::set_rotation
::
set_rotation_xyz
Bone::set_rotation_xyz
::
set_scale
Bone::set_scale
::
set_scale_xyz
Bone::set_scale_xyz
::
set_uniform_scale
Bone::set_uniform_scale
::
set_visible
Bone::set_visible
::
translate_x
Bone::translate_x
::
translate_y
Bone::translate_y
::
translate_z
Bone::translate_z
::
traverse
Bone::traverse
::
traverse_visible
Bone::traverse_visible
::
up
Bone::up
::
update_matrix
Bone::update_matrix
::
update_matrix_world
Bone::update_matrix_world
::
update_world_matrix
Bone::update_world_matrix
::
uuid
Bone::uuid
::
visible
Bone::visible
::
world_to_local
Bone::world_to_local
T
BooleanKeyframeTrack
::
BooleanKeyframeTrack
BooleanKeyframeTrack::BooleanKeyframeTrack
::
as_keyframe_track
BooleanKeyframeTrack::as_keyframe_track
::
values
BooleanKeyframeTrack::values
T
Box2
::
Box2
Box2::Box2
::
clamp_point
Box2::clamp_point
::
clone
Box2::clone
::
contains_box
Box2::contains_box
::
contains_point
Box2::contains_point
::
copy
Box2::copy
::
distance_to_point
Box2::distance_to_point
::
equals
Box2::equals
::
expand_by_point
Box2::expand_by_point
::
expand_by_scalar
Box2::expand_by_scalar
::
expand_by_vector
Box2::expand_by_vector
::
get_center
Box2::get_center
::
get_parameter
Box2::get_parameter
::
get_size
Box2::get_size
::
intersect
Box2::intersect
::
intersects_box
Box2::intersects_box
::
is_empty
Box2::is_empty
::
make_empty
Box2::make_empty
::
max
Box2::max
::
min
Box2::min
::
set
Box2::set
::
set_from_center_and_size
Box2::set_from_center_and_size
::
set_from_points
Box2::set_from_points
::
set_max
Box2::set_max
::
set_min
Box2::set_min
::
translate
Box2::translate
::
union
Box2::union
T
Box3
::
Box3
Box3::Box3
::
apply_matrix4
Box3::apply_matrix4
::
clamp_point
Box3::clamp_point
::
clone
Box3::clone
::
contains_box
Box3::contains_box
::
contains_point
Box3::contains_point
::
copy
Box3::copy
::
distance_to_point
Box3::distance_to_point
::
equals
Box3::equals
::
expand_by_object
Box3::expand_by_object
::
expand_by_point
Box3::expand_by_point
::
expand_by_scalar
Box3::expand_by_scalar
::
expand_by_vector
Box3::expand_by_vector
::
get_bounding_sphere
Box3::get_bounding_sphere
::
get_center
Box3::get_center
::
get_parameter
Box3::get_parameter
::
get_size
Box3::get_size
::
intersect
Box3::intersect
::
intersects_box
Box3::intersects_box
::
intersects_plane
Box3::intersects_plane
::
intersects_sphere
Box3::intersects_sphere
::
intersects_triangle
Box3::intersects_triangle
::
is_empty
Box3::is_empty
::
make_empty
Box3::make_empty
::
max
Box3::max
::
min
Box3::min
::
set
Box3::set
::
set_from_array
Box3::set_from_array
::
set_from_buffer_attribute
Box3::set_from_buffer_attribute
::
set_from_center_and_size
Box3::set_from_center_and_size
::
set_from_object
Box3::set_from_object
::
set_from_points
Box3::set_from_points
::
to_json
Box3::to_json
::
to_json_string
Box3::to_json_string
::
translate
Box3::translate
::
union
Box3::union
T
Box3Helper
::
Box3Helper
Box3Helper::Box3Helper
::
add
Box3Helper::add
::
add_child
Box3Helper::add_child
::
add_children
Box3Helper::add_children
::
add_to
Box3Helper::add_to
::
apply_matrix4
Box3Helper::apply_matrix4
::
apply_quaternion
Box3Helper::apply_quaternion
::
as_object3d
Box3Helper::as_object3d
::
attach
Box3Helper::attach
::
cast_shadow
Box3Helper::cast_shadow
::
children
Box3Helper::children
::
dispose
Box3Helper::dispose
::
get_world_direction
Box3Helper::get_world_direction
::
get_world_position
Box3Helper::get_world_position
::
get_world_quaternion
Box3Helper::get_world_quaternion
::
get_world_scale
Box3Helper::get_world_scale
::
id
Box3Helper::id
::
kind
Box3Helper::kind
::
local_to_world
Box3Helper::local_to_world
::
look_at
Box3Helper::look_at
::
matrix
Box3Helper::matrix
::
matrix_world
Box3Helper::matrix_world
::
name
Box3Helper::name
::
position
Box3Helper::position
::
quaternion
Box3Helper::quaternion
::
receive_shadow
Box3Helper::receive_shadow
::
remove
Box3Helper::remove
::
remove_child
Box3Helper::remove_child
::
remove_from_parent
Box3Helper::remove_from_parent
::
rotate_x
Box3Helper::rotate_x
::
rotate_y
Box3Helper::rotate_y
::
rotate_z
Box3Helper::rotate_z
::
rotation
Box3Helper::rotation
::
scale
Box3Helper::scale
::
set_cast_shadow
Box3Helper::set_cast_shadow
::
set_name
Box3Helper::set_name
::
set_position
Box3Helper::set_position
::
set_position_xyz
Box3Helper::set_position_xyz
::
set_quaternion
Box3Helper::set_quaternion
::
set_receive_shadow
Box3Helper::set_receive_shadow
::
set_rotation
Box3Helper::set_rotation
::
set_rotation_xyz
Box3Helper::set_rotation_xyz
::
set_scale
Box3Helper::set_scale
::
set_scale_xyz
Box3Helper::set_scale_xyz
::
set_uniform_scale
Box3Helper::set_uniform_scale
::
set_visible
Box3Helper::set_visible
::
translate_x
Box3Helper::translate_x
::
translate_y
Box3Helper::translate_y
::
translate_z
Box3Helper::translate_z
::
traverse
Box3Helper::traverse
::
traverse_visible
Box3Helper::traverse_visible
::
up
Box3Helper::up
::
update_matrix
Box3Helper::update_matrix
::
update_matrix_world
Box3Helper::update_matrix_world
::
update_world_matrix
Box3Helper::update_world_matrix
::
uuid
Box3Helper::uuid
::
visible
Box3Helper::visible
::
world_to_local
Box3Helper::world_to_local
T
BoxGeometry
::
BoxGeometry
BoxGeometry::BoxGeometry
::
apply_matrix4
BoxGeometry::apply_matrix4
::
as_buffer_geometry
BoxGeometry::as_buffer_geometry
::
bounding_box
BoxGeometry::bounding_box
::
bounding_sphere
BoxGeometry::bounding_sphere
::
center
BoxGeometry::center
::
compute_bounding_box
BoxGeometry::compute_bounding_box
::
compute_bounding_sphere
BoxGeometry::compute_bounding_sphere
::
compute_vertex_normals
BoxGeometry::compute_vertex_normals
::
dispose
BoxGeometry::dispose
::
get_attribute
BoxGeometry::get_attribute
::
get_index
BoxGeometry::get_index
::
has_attribute
BoxGeometry::has_attribute
::
id
BoxGeometry::id
::
name
BoxGeometry::name
::
parameters_json
BoxGeometry::parameters_json
::
rotate_x
BoxGeometry::rotate_x
::
rotate_y
BoxGeometry::rotate_y
::
rotate_z
BoxGeometry::rotate_z
::
scale
BoxGeometry::scale
::
segmented
BoxGeometry::segmented
::
set_attribute
BoxGeometry::set_attribute
::
set_indices
BoxGeometry::set_indices
::
set_name
BoxGeometry::set_name
::
translate
BoxGeometry::translate
T
BoxHelper
::
BoxHelper
BoxHelper::BoxHelper
::
add
BoxHelper::add
::
add_child
BoxHelper::add_child
::
add_children
BoxHelper::add_children
::
add_to
BoxHelper::add_to
::
apply_matrix4
BoxHelper::apply_matrix4
::
apply_quaternion
BoxHelper::apply_quaternion
::
as_object3d
BoxHelper::as_object3d
::
attach
BoxHelper::attach
::
cast_shadow
BoxHelper::cast_shadow
::
children
BoxHelper::children
::
dispose
BoxHelper::dispose
::
get_world_direction
BoxHelper::get_world_direction
::
get_world_position
BoxHelper::get_world_position
::
get_world_quaternion
BoxHelper::get_world_quaternion
::
get_world_scale
BoxHelper::get_world_scale
::
id
BoxHelper::id
::
kind
BoxHelper::kind
::
local_to_world
BoxHelper::local_to_world
::
look_at
BoxHelper::look_at
::
matrix
BoxHelper::matrix
::
matrix_world
BoxHelper::matrix_world
::
name
BoxHelper::name
::
position
BoxHelper::position
::
quaternion
BoxHelper::quaternion
::
receive_shadow
BoxHelper::receive_shadow
::
remove
BoxHelper::remove
::
remove_child
BoxHelper::remove_child
::
remove_from_parent
BoxHelper::remove_from_parent
::
rotate_x
BoxHelper::rotate_x
::
rotate_y
BoxHelper::rotate_y
::
rotate_z
BoxHelper::rotate_z
::
rotation
BoxHelper::rotation
::
scale
BoxHelper::scale
::
set_cast_shadow
BoxHelper::set_cast_shadow
::
set_name
BoxHelper::set_name
::
set_position
BoxHelper::set_position
::
set_position_xyz
BoxHelper::set_position_xyz
::
set_quaternion
BoxHelper::set_quaternion
::
set_receive_shadow
BoxHelper::set_receive_shadow
::
set_rotation
BoxHelper::set_rotation
::
set_rotation_xyz
BoxHelper::set_rotation_xyz
::
set_scale
BoxHelper::set_scale
::
set_scale_xyz
BoxHelper::set_scale_xyz
::
set_uniform_scale
BoxHelper::set_uniform_scale
::
set_visible
BoxHelper::set_visible
::
translate_x
BoxHelper::translate_x
::
translate_y
BoxHelper::translate_y
::
translate_z
BoxHelper::translate_z
::
traverse
BoxHelper::traverse
::
traverse_visible
BoxHelper::traverse_visible
::
up
BoxHelper::up
::
update_matrix
BoxHelper::update_matrix
::
update_matrix_world
BoxHelper::update_matrix_world
::
update_world_matrix
BoxHelper::update_world_matrix
::
uuid
BoxHelper::uuid
::
visible
BoxHelper::visible
::
world_to_local
BoxHelper::world_to_local
T
BufferAttribute
::
add_update_range
BufferAttribute::add_update_range
::
apply_matrix4
BufferAttribute::apply_matrix4
::
apply_normal_matrix
BufferAttribute::apply_normal_matrix
::
as_packed
BufferAttribute::as_packed
::
clear_update_ranges
BufferAttribute::clear_update_ranges
::
count
BufferAttribute::count
::
from_floats
BufferAttribute::from_floats
::
from_int32
BufferAttribute::from_int32
::
from_uint16
BufferAttribute::from_uint16
::
from_uint32
BufferAttribute::from_uint32
::
from_uint8
BufferAttribute::from_uint8
::
get_component
BufferAttribute::get_component
::
get_w
BufferAttribute::get_w
::
get_x
BufferAttribute::get_x
::
get_y
BufferAttribute::get_y
::
get_z
BufferAttribute::get_z
::
item_size
BufferAttribute::item_size
::
mark_needs_update
BufferAttribute::mark_needs_update
::
name
BufferAttribute::name
::
normalized
BufferAttribute::normalized
::
set_component
BufferAttribute::set_component
::
set_name
BufferAttribute::set_name
::
set_usage
BufferAttribute::set_usage
::
set_w
BufferAttribute::set_w
::
set_x
BufferAttribute::set_x
::
set_xy
BufferAttribute::set_xy
::
set_xyz
BufferAttribute::set_xyz
::
set_xyzw
BufferAttribute::set_xyzw
::
set_y
BufferAttribute::set_y
::
set_z
BufferAttribute::set_z
::
transform_direction
BufferAttribute::transform_direction
::
update_ranges
BufferAttribute::update_ranges
::
usage
BufferAttribute::usage
T
BufferGeometry
::
BufferGeometry
BufferGeometry::BufferGeometry
::
add_group
BufferGeometry::add_group
::
apply_matrix4
BufferGeometry::apply_matrix4
::
apply_quaternion
BufferGeometry::apply_quaternion
::
attribute_names
BufferGeometry::attribute_names
::
bounding_box
BufferGeometry::bounding_box
::
bounding_sphere
BufferGeometry::bounding_sphere
::
center
BufferGeometry::center
::
clear_groups
BufferGeometry::clear_groups
::
clone
BufferGeometry::clone
::
compute_bounding_box
BufferGeometry::compute_bounding_box
::
compute_bounding_sphere
BufferGeometry::compute_bounding_sphere
::
compute_tangents
BufferGeometry::compute_tangents
::
compute_vertex_normals
BufferGeometry::compute_vertex_normals
::
copy
BufferGeometry::copy
::
delete_attribute
BufferGeometry::delete_attribute
::
dispose
BufferGeometry::dispose
::
draw_range_count
BufferGeometry::draw_range_count
::
draw_range_start
BufferGeometry::draw_range_start
::
get_attribute
BufferGeometry::get_attribute
::
get_index
BufferGeometry::get_index
::
groups
BufferGeometry::groups
::
has_attribute
BufferGeometry::has_attribute
::
id
BufferGeometry::id
::
kind
BufferGeometry::kind
::
look_at
BufferGeometry::look_at
::
morph_attributes
BufferGeometry::morph_attributes
::
morph_targets_relative
BufferGeometry::morph_targets_relative
::
name
BufferGeometry::name
::
normalize_normals
BufferGeometry::normalize_normals
::
on_dispose
BufferGeometry::on_dispose
::
rotate_x
BufferGeometry::rotate_x
::
rotate_y
BufferGeometry::rotate_y
::
rotate_z
BufferGeometry::rotate_z
::
same_reference
BufferGeometry::same_reference
::
scale
BufferGeometry::scale
::
set_attribute
BufferGeometry::set_attribute
::
set_draw_range
BufferGeometry::set_draw_range
::
set_from_points
BufferGeometry::set_from_points
::
set_from_points2
BufferGeometry::set_from_points2
::
set_indices
BufferGeometry::set_indices
::
set_morph_attributes
BufferGeometry::set_morph_attributes
::
set_morph_targets_relative
BufferGeometry::set_morph_targets_relative
::
set_name
BufferGeometry::set_name
::
to_json
BufferGeometry::to_json
::
to_json_string
BufferGeometry::to_json_string
::
to_non_indexed
BufferGeometry::to_non_indexed
::
translate
BufferGeometry::translate
::
user_data
BufferGeometry::user_data
::
uuid
BufferGeometry::uuid
T
BufferGeometryLoader
::
BufferGeometryLoader
BufferGeometryLoader::BufferGeometryLoader
::
as_loader
BufferGeometryLoader::as_loader
::
load
BufferGeometryLoader::load
::
parse_json
BufferGeometryLoader::parse_json
::
parse_json_string
BufferGeometryLoader::parse_json_string
T
BufferUpdateRange
::
count
BufferUpdateRange::count
::
start
BufferUpdateRange::start
T
BufferUsage
T
CCDIKHelper
::
add
CCDIKHelper::add
::
add_child
CCDIKHelper::add_child
::
add_children
CCDIKHelper::add_children
::
add_to
CCDIKHelper::add_to
::
apply_matrix4
CCDIKHelper::apply_matrix4
::
apply_quaternion
CCDIKHelper::apply_quaternion
::
as_object3d
CCDIKHelper::as_object3d
::
attach
CCDIKHelper::attach
::
cast_shadow
CCDIKHelper::cast_shadow
::
children
CCDIKHelper::children
::
dispose
CCDIKHelper::dispose
::
get_world_direction
CCDIKHelper::get_world_direction
::
get_world_position
CCDIKHelper::get_world_position
::
get_world_quaternion
CCDIKHelper::get_world_quaternion
::
get_world_scale
CCDIKHelper::get_world_scale
::
id
CCDIKHelper::id
::
kind
CCDIKHelper::kind
::
local_to_world
CCDIKHelper::local_to_world
::
look_at
CCDIKHelper::look_at
::
matrix
CCDIKHelper::matrix
::
matrix_world
CCDIKHelper::matrix_world
::
name
CCDIKHelper::name
::
position
CCDIKHelper::position
::
quaternion
CCDIKHelper::quaternion
::
receive_shadow
CCDIKHelper::receive_shadow
::
remove
CCDIKHelper::remove
::
remove_child
CCDIKHelper::remove_child
::
remove_from_parent
CCDIKHelper::remove_from_parent
::
rotate_x
CCDIKHelper::rotate_x
::
rotate_y
CCDIKHelper::rotate_y
::
rotate_z
CCDIKHelper::rotate_z
::
rotation
CCDIKHelper::rotation
::
scale
CCDIKHelper::scale
::
set_cast_shadow
CCDIKHelper::set_cast_shadow
::
set_name
CCDIKHelper::set_name
::
set_position
CCDIKHelper::set_position
::
set_position_xyz
CCDIKHelper::set_position_xyz
::
set_quaternion
CCDIKHelper::set_quaternion
::
set_receive_shadow
CCDIKHelper::set_receive_shadow
::
set_rotation
CCDIKHelper::set_rotation
::
set_rotation_xyz
CCDIKHelper::set_rotation_xyz
::
set_scale
CCDIKHelper::set_scale
::
set_scale_xyz
CCDIKHelper::set_scale_xyz
::
set_uniform_scale
CCDIKHelper::set_uniform_scale
::
set_visible
CCDIKHelper::set_visible
::
translate_x
CCDIKHelper::translate_x
::
translate_y
CCDIKHelper::translate_y
::
translate_z
CCDIKHelper::translate_z
::
traverse
CCDIKHelper::traverse
::
traverse_visible
CCDIKHelper::traverse_visible
::
up
CCDIKHelper::up
::
update_matrix
CCDIKHelper::update_matrix
::
update_matrix_world
CCDIKHelper::update_matrix_world
::
update_world_matrix
CCDIKHelper::update_world_matrix
::
uuid
CCDIKHelper::uuid
::
visible
CCDIKHelper::visible
::
world_to_local
CCDIKHelper::world_to_local
T
CCDIKSolver
::
CCDIKSolver
CCDIKSolver::CCDIKSolver
::
create_helper
CCDIKSolver::create_helper
::
mesh
CCDIKSolver::mesh
::
update
CCDIKSolver::update
::
update_one
CCDIKSolver::update_one
T
CSG
::
CSG
CSG::CSG
::
initialize
CSG::initialize
::
initialize_from_bytes
CSG::initialize_from_bytes
::
initialize_from_url
CSG::initialize_from_url
::
intersect_geometry
CSG::intersect_geometry
::
intersect_mesh
CSG::intersect_mesh
::
ready
CSG::ready
::
set_weld_tolerance
CSG::set_weld_tolerance
::
subtract_geometry
CSG::subtract_geometry
::
subtract_mesh
CSG::subtract_mesh
::
union_geometry
CSG::union_geometry
::
union_mesh
CSG::union_mesh
::
weld_tolerance
CSG::weld_tolerance
T
Camera
::
add
Camera::add
::
add_child
Camera::add_child
::
add_children
Camera::add_children
::
add_to
Camera::add_to
::
apply_matrix4
Camera::apply_matrix4
::
apply_quaternion
Camera::apply_quaternion
::
as_object3d
Camera::as_object3d
::
as_orthographic_camera
Camera::as_orthographic_camera
::
as_perspective_camera
Camera::as_perspective_camera
::
attach
Camera::attach
::
cast_shadow
Camera::cast_shadow
::
children
Camera::children
::
clone
Camera::clone
::
coordinate_system
Camera::coordinate_system
::
copy
Camera::copy
::
get_world_direction
Camera::get_world_direction
::
get_world_position
Camera::get_world_position
::
get_world_quaternion
Camera::get_world_quaternion
::
get_world_scale
Camera::get_world_scale
::
id
Camera::id
::
kind
Camera::kind
::
local_to_world
Camera::local_to_world
::
look_at
Camera::look_at
::
matrix
Camera::matrix
::
matrix_world
Camera::matrix_world
::
matrix_world_inverse
Camera::matrix_world_inverse
::
name
Camera::name
::
position
Camera::position
::
projection_matrix
Camera::projection_matrix
::
projection_matrix_inverse
Camera::projection_matrix_inverse
::
quaternion
Camera::quaternion
::
receive_shadow
Camera::receive_shadow
::
remove
Camera::remove
::
remove_child
Camera::remove_child
::
remove_from_parent
Camera::remove_from_parent
::
reversed_depth
Camera::reversed_depth
::
rotate_x
Camera::rotate_x
::
rotate_y
Camera::rotate_y
::
rotate_z
Camera::rotate_z
::
rotation
Camera::rotation
::
scale
Camera::scale
::
set_cast_shadow
Camera::set_cast_shadow
::
set_coordinate_system
Camera::set_coordinate_system
::
set_name
Camera::set_name
::
set_position
Camera::set_position
::
set_position_xyz
Camera::set_position_xyz
::
set_quaternion
Camera::set_quaternion
::
set_receive_shadow
Camera::set_receive_shadow
::
set_rotation
Camera::set_rotation
::
set_rotation_xyz
Camera::set_rotation_xyz
::
set_scale
Camera::set_scale
::
set_scale_xyz
Camera::set_scale_xyz
::
set_uniform_scale
Camera::set_uniform_scale
::
set_viewport
Camera::set_viewport
::
set_visible
Camera::set_visible
::
translate_x
Camera::translate_x
::
translate_y
Camera::translate_y
::
translate_z
Camera::translate_z
::
traverse
Camera::traverse
::
traverse_visible
Camera::traverse_visible
::
up
Camera::up
::
update_matrix
Camera::update_matrix
::
update_matrix_world
Camera::update_matrix_world
::
update_world_matrix
Camera::update_world_matrix
::
uuid
Camera::uuid
::
viewport
Camera::viewport
::
visible
Camera::visible
::
world_to_local
Camera::world_to_local
T
CameraHelper
::
CameraHelper
CameraHelper::CameraHelper
::
add
CameraHelper::add
::
add_child
CameraHelper::add_child
::
add_children
CameraHelper::add_children
::
add_to
CameraHelper::add_to
::
apply_matrix4
CameraHelper::apply_matrix4
::
apply_quaternion
CameraHelper::apply_quaternion
::
as_object3d
CameraHelper::as_object3d
::
attach
CameraHelper::attach
::
cast_shadow
CameraHelper::cast_shadow
::
children
CameraHelper::children
::
dispose
CameraHelper::dispose
::
get_world_direction
CameraHelper::get_world_direction
::
get_world_position
CameraHelper::get_world_position
::
get_world_quaternion
CameraHelper::get_world_quaternion
::
get_world_scale
CameraHelper::get_world_scale
::
id
CameraHelper::id
::
kind
CameraHelper::kind
::
local_to_world
CameraHelper::local_to_world
::
look_at
CameraHelper::look_at
::
matrix
CameraHelper::matrix
::
matrix_world
CameraHelper::matrix_world
::
name
CameraHelper::name
::
position
CameraHelper::position
::
quaternion
CameraHelper::quaternion
::
receive_shadow
CameraHelper::receive_shadow
::
remove
CameraHelper::remove
::
remove_child
CameraHelper::remove_child
::
remove_from_parent
CameraHelper::remove_from_parent
::
rotate_x
CameraHelper::rotate_x
::
rotate_y
CameraHelper::rotate_y
::
rotate_z
CameraHelper::rotate_z
::
rotation
CameraHelper::rotation
::
scale
CameraHelper::scale
::
set_cast_shadow
CameraHelper::set_cast_shadow
::
set_name
CameraHelper::set_name
::
set_position
CameraHelper::set_position
::
set_position_xyz
CameraHelper::set_position_xyz
::
set_quaternion
CameraHelper::set_quaternion
::
set_receive_shadow
CameraHelper::set_receive_shadow
::
set_rotation
CameraHelper::set_rotation
::
set_rotation_xyz
CameraHelper::set_rotation_xyz
::
set_scale
CameraHelper::set_scale
::
set_scale_xyz
CameraHelper::set_scale_xyz
::
set_uniform_scale
CameraHelper::set_uniform_scale
::
set_visible
CameraHelper::set_visible
::
translate_x
CameraHelper::translate_x
::
translate_y
CameraHelper::translate_y
::
translate_z
CameraHelper::translate_z
::
traverse
CameraHelper::traverse
::
traverse_visible
CameraHelper::traverse_visible
::
up
CameraHelper::up
::
update_matrix
CameraHelper::update_matrix
::
update_matrix_world
CameraHelper::update_matrix_world
::
update_world_matrix
CameraHelper::update_world_matrix
::
uuid
CameraHelper::uuid
::
visible
CameraHelper::visible
::
world_to_local
CameraHelper::world_to_local
T
CameraView
::
enabled
CameraView::enabled
::
full_height
CameraView::full_height
::
full_width
CameraView::full_width
::
height
CameraView::height
::
offset_x
CameraView::offset_x
::
offset_y
CameraView::offset_y
::
width
CameraView::width
T
Canvas
::
Canvas
Canvas::Canvas
::
append_to_body
Canvas::append_to_body
::
from_id
Canvas::from_id
::
height
Canvas::height
::
remove
Canvas::remove
::
width
Canvas::width
T
CanvasTexture
::
CanvasTexture
CanvasTexture::CanvasTexture
::
as_texture
CanvasTexture::as_texture
T
Capsule
::
Capsule
Capsule::Capsule
::
clone
Capsule::clone
::
copy
Capsule::copy
::
end
Capsule::end
::
get_center
Capsule::get_center
::
intersects_box
Capsule::intersects_box
::
radius
Capsule::radius
::
set
Capsule::set
::
set_radius
Capsule::set_radius
::
start
Capsule::start
::
translate
Capsule::translate
T
CapsuleGeometry
::
CapsuleGeometry
CapsuleGeometry::CapsuleGeometry
::
apply_matrix4
CapsuleGeometry::apply_matrix4
::
as_buffer_geometry
CapsuleGeometry::as_buffer_geometry
::
bounding_box
CapsuleGeometry::bounding_box
::
bounding_sphere
CapsuleGeometry::bounding_sphere
::
center
CapsuleGeometry::center
::
compute_bounding_box
CapsuleGeometry::compute_bounding_box
::
compute_bounding_sphere
CapsuleGeometry::compute_bounding_sphere
::
compute_vertex_normals
CapsuleGeometry::compute_vertex_normals
::
dispose
CapsuleGeometry::dispose
::
get_attribute
CapsuleGeometry::get_attribute
::
get_index
CapsuleGeometry::get_index
::
has_attribute
CapsuleGeometry::has_attribute
::
id
CapsuleGeometry::id
::
name
CapsuleGeometry::name
::
parameters_json
CapsuleGeometry::parameters_json
::
rotate_x
CapsuleGeometry::rotate_x
::
rotate_y
CapsuleGeometry::rotate_y
::
rotate_z
CapsuleGeometry::rotate_z
::
scale
CapsuleGeometry::scale
::
set_attribute
CapsuleGeometry::set_attribute
::
set_indices
CapsuleGeometry::set_indices
::
set_name
CapsuleGeometry::set_name
::
translate
CapsuleGeometry::translate
T
CatmullRomCurve3
::
CatmullRomCurve3
CatmullRomCurve3::CatmullRomCurve3
::
as_curve3
CatmullRomCurve3::as_curve3
::
closed
CatmullRomCurve3::closed
::
compute_frenet_frames
CatmullRomCurve3::compute_frenet_frames
::
get_length
CatmullRomCurve3::get_length
::
get_point
CatmullRomCurve3::get_point
::
get_point_at
CatmullRomCurve3::get_point_at
::
get_points
CatmullRomCurve3::get_points
::
get_spaced_points
CatmullRomCurve3::get_spaced_points
::
get_tangent
CatmullRomCurve3::get_tangent
::
get_tangent_at
CatmullRomCurve3::get_tangent_at
::
points
CatmullRomCurve3::points
::
set_closed
CatmullRomCurve3::set_closed
::
set_points
CatmullRomCurve3::set_points
::
set_tension
CatmullRomCurve3::set_tension
::
tension
CatmullRomCurve3::tension
::
update_arc_lengths
CatmullRomCurve3::update_arc_lengths
T
CatmullRomType
T
CircleGeometry
::
CircleGeometry
CircleGeometry::CircleGeometry
::
apply_matrix4
CircleGeometry::apply_matrix4
::
arc
CircleGeometry::arc
::
as_buffer_geometry
CircleGeometry::as_buffer_geometry
::
bounding_box
CircleGeometry::bounding_box
::
bounding_sphere
CircleGeometry::bounding_sphere
::
center
CircleGeometry::center
::
compute_bounding_box
CircleGeometry::compute_bounding_box
::
compute_bounding_sphere
CircleGeometry::compute_bounding_sphere
::
compute_vertex_normals
CircleGeometry::compute_vertex_normals
::
dispose
CircleGeometry::dispose
::
get_attribute
CircleGeometry::get_attribute
::
get_index
CircleGeometry::get_index
::
has_attribute
CircleGeometry::has_attribute
::
id
CircleGeometry::id
::
name
CircleGeometry::name
::
parameters_json
CircleGeometry::parameters_json
::
rotate_x
CircleGeometry::rotate_x
::
rotate_y
CircleGeometry::rotate_y
::
rotate_z
CircleGeometry::rotate_z
::
scale
CircleGeometry::scale
::
set_attribute
CircleGeometry::set_attribute
::
set_indices
CircleGeometry::set_indices
::
set_name
CircleGeometry::set_name
::
translate
CircleGeometry::translate
T
ColladaLoader
::
ColladaLoader
ColladaLoader::ColladaLoader
::
as_loader
ColladaLoader::as_loader
::
load
ColladaLoader::load
::
parse
ColladaLoader::parse
T
ColladaResult
::
animations
ColladaResult::animations
::
scene
ColladaResult::scene
T
Color
::
add
Color::add
::
add_colors
Color::add_colors
::
add_scalar
Color::add_scalar
::
apply_matrix3
Color::apply_matrix3
::
b
Color::b
::
clone
Color::clone
::
convert_linear_to_srgb
Color::convert_linear_to_srgb
::
convert_srgb_to_linear
Color::convert_srgb_to_linear
::
copy
Color::copy
::
copy_linear_to_srgb
Color::copy_linear_to_srgb
::
copy_srgb_to_linear
Color::copy_srgb_to_linear
::
equals
Color::equals
::
from_array
Color::from_array
::
from_buffer_attribute
Color::from_buffer_attribute
::
from_hex
Color::from_hex
::
from_rgb
Color::from_rgb
::
g
Color::g
::
get_hex
Color::get_hex
::
get_hex_string
Color::get_hex_string
::
get_hsl
Color::get_hsl
::
get_rgb
Color::get_rgb
::
get_style
Color::get_style
::
lerp
Color::lerp
::
lerp_colors
Color::lerp_colors
::
lerp_hsl
Color::lerp_hsl
::
multiply
Color::multiply
::
multiply_scalar
Color::multiply_scalar
::
offset_hsl
Color::offset_hsl
::
r
Color::r
::
same_reference
Color::same_reference
::
set_color
Color::set_color
::
set_color_name
Color::set_color_name
::
set_from_vector3
Color::set_from_vector3
::
set_hex
Color::set_hex
::
set_hsl
Color::set_hsl
::
set_rgb
Color::set_rgb
::
set_scalar
Color::set_scalar
::
set_style
Color::set_style
::
sub
Color::sub
::
to_array
Color::to_array
::
to_array_into
Color::to_array_into
::
to_json
Color::to_json
::
to_json_string
Color::to_json_string
T
ColorHSL
::
ColorHSL
ColorHSL::ColorHSL
::
h
ColorHSL::h
::
l
ColorHSL::l
::
s
ColorHSL::s
::
set_h
ColorHSL::set_h
::
set_l
ColorHSL::set_l
::
set_s
ColorHSL::set_s
T
ColorKeyframeTrack
::
ColorKeyframeTrack
ColorKeyframeTrack::ColorKeyframeTrack
::
as_keyframe_track
ColorKeyframeTrack::as_keyframe_track
::
values
ColorKeyframeTrack::values
T
ColorSpace
T
CombineOperation
T
ConeGeometry
::
ConeGeometry
ConeGeometry::ConeGeometry
::
apply_matrix4
ConeGeometry::apply_matrix4
::
as_buffer_geometry
ConeGeometry::as_buffer_geometry
::
bounding_box
ConeGeometry::bounding_box
::
bounding_sphere
ConeGeometry::bounding_sphere
::
center
ConeGeometry::center
::
compute_bounding_box
ConeGeometry::compute_bounding_box
::
compute_bounding_sphere
ConeGeometry::compute_bounding_sphere
::
compute_vertex_normals
ConeGeometry::compute_vertex_normals
::
dispose
ConeGeometry::dispose
::
get_attribute
ConeGeometry::get_attribute
::
get_index
ConeGeometry::get_index
::
has_attribute
ConeGeometry::has_attribute
::
id
ConeGeometry::id
::
name
ConeGeometry::name
::
parameters_json
ConeGeometry::parameters_json
::
rotate_x
ConeGeometry::rotate_x
::
rotate_y
ConeGeometry::rotate_y
::
rotate_z
ConeGeometry::rotate_z
::
scale
ConeGeometry::scale
::
section
ConeGeometry::section
::
set_attribute
ConeGeometry::set_attribute
::
set_indices
ConeGeometry::set_indices
::
set_name
ConeGeometry::set_name
::
translate
ConeGeometry::translate
T
ConvexGeometry
::
ConvexGeometry
ConvexGeometry::ConvexGeometry
::
apply_matrix4
ConvexGeometry::apply_matrix4
::
as_buffer_geometry
ConvexGeometry::as_buffer_geometry
::
bounding_box
ConvexGeometry::bounding_box
::
bounding_sphere
ConvexGeometry::bounding_sphere
::
center
ConvexGeometry::center
::
compute_bounding_box
ConvexGeometry::compute_bounding_box
::
compute_bounding_sphere
ConvexGeometry::compute_bounding_sphere
::
compute_vertex_normals
ConvexGeometry::compute_vertex_normals
::
dispose
ConvexGeometry::dispose
::
get_attribute
ConvexGeometry::get_attribute
::
get_index
ConvexGeometry::get_index
::
has_attribute
ConvexGeometry::has_attribute
::
id
ConvexGeometry::id
::
name
ConvexGeometry::name
::
rotate_x
ConvexGeometry::rotate_x
::
rotate_y
ConvexGeometry::rotate_y
::
rotate_z
ConvexGeometry::rotate_z
::
scale
ConvexGeometry::scale
::
set_attribute
ConvexGeometry::set_attribute
::
set_indices
ConvexGeometry::set_indices
::
set_name
ConvexGeometry::set_name
::
translate
ConvexGeometry::translate
T
ConvexHull
::
ConvexHull
ConvexHull::ConvexHull
::
contains_point
ConvexHull::contains_point
::
faces
ConvexHull::faces
::
intersect_ray
ConvexHull::intersect_ray
::
intersects_ray
ConvexHull::intersects_ray
::
make_empty
ConvexHull::make_empty
::
set_from_object
ConvexHull::set_from_object
::
set_from_points
ConvexHull::set_from_points
::
tolerance
ConvexHull::tolerance
T
CoordinateSystem
T
CubeCamera
::
CubeCamera
CubeCamera::CubeCamera
::
add
CubeCamera::add
::
add_child
CubeCamera::add_child
::
add_children
CubeCamera::add_children
::
add_to
CubeCamera::add_to
::
apply_matrix4
CubeCamera::apply_matrix4
::
apply_quaternion
CubeCamera::apply_quaternion
::
as_object3d
CubeCamera::as_object3d
::
attach
CubeCamera::attach
::
cast_shadow
CubeCamera::cast_shadow
::
children
CubeCamera::children
::
get_world_direction
CubeCamera::get_world_direction
::
get_world_position
CubeCamera::get_world_position
::
get_world_quaternion
CubeCamera::get_world_quaternion
::
get_world_scale
CubeCamera::get_world_scale
::
id
CubeCamera::id
::
kind
CubeCamera::kind
::
local_to_world
CubeCamera::local_to_world
::
look_at
CubeCamera::look_at
::
matrix
CubeCamera::matrix
::
matrix_world
CubeCamera::matrix_world
::
name
CubeCamera::name
::
position
CubeCamera::position
::
quaternion
CubeCamera::quaternion
::
receive_shadow
CubeCamera::receive_shadow
::
remove
CubeCamera::remove
::
remove_child
CubeCamera::remove_child
::
remove_from_parent
CubeCamera::remove_from_parent
::
rotate_x
CubeCamera::rotate_x
::
rotate_y
CubeCamera::rotate_y
::
rotate_z
CubeCamera::rotate_z
::
rotation
CubeCamera::rotation
::
scale
CubeCamera::scale
::
set_cast_shadow
CubeCamera::set_cast_shadow
::
set_name
CubeCamera::set_name
::
set_position
CubeCamera::set_position
::
set_position_xyz
CubeCamera::set_position_xyz
::
set_quaternion
CubeCamera::set_quaternion
::
set_receive_shadow
CubeCamera::set_receive_shadow
::
set_rotation
CubeCamera::set_rotation
::
set_rotation_xyz
CubeCamera::set_rotation_xyz
::
set_scale
CubeCamera::set_scale
::
set_scale_xyz
CubeCamera::set_scale_xyz
::
set_uniform_scale
CubeCamera::set_uniform_scale
::
set_visible
CubeCamera::set_visible
::
translate_x
CubeCamera::translate_x
::
translate_y
CubeCamera::translate_y
::
translate_z
CubeCamera::translate_z
::
traverse
CubeCamera::traverse
::
traverse_visible
CubeCamera::traverse_visible
::
up
CubeCamera::up
::
update
CubeCamera::update
::
update_matrix
CubeCamera::update_matrix
::
update_matrix_world
CubeCamera::update_matrix_world
::
update_world_matrix
CubeCamera::update_world_matrix
::
uuid
CubeCamera::uuid
::
visible
CubeCamera::visible
::
world_to_local
CubeCamera::world_to_local
T
CubeTexture
::
CubeTexture
CubeTexture::CubeTexture
::
as_texture
CubeTexture::as_texture
T
CubeTextureLoader
::
CubeTextureLoader
CubeTextureLoader::CubeTextureLoader
::
as_loader
CubeTextureLoader::as_loader
::
load
CubeTextureLoader::load
::
load_async
CubeTextureLoader::load_async
::
set_cross_origin
CubeTextureLoader::set_cross_origin
::
set_path
CubeTextureLoader::set_path
T
CubicBezierCurve
::
CubicBezierCurve
CubicBezierCurve::CubicBezierCurve
::
as_curve2
CubicBezierCurve::as_curve2
::
clone
CubicBezierCurve::clone
::
copy
CubicBezierCurve::copy
::
get_length
CubicBezierCurve::get_length
::
get_point
CubicBezierCurve::get_point
::
get_point_at
CubicBezierCurve::get_point_at
::
get_points
CubicBezierCurve::get_points
::
get_spaced_points
CubicBezierCurve::get_spaced_points
::
get_tangent
CubicBezierCurve::get_tangent
::
get_tangent_at
CubicBezierCurve::get_tangent_at
::
set_v0
CubicBezierCurve::set_v0
::
set_v1
CubicBezierCurve::set_v1
::
set_v2
CubicBezierCurve::set_v2
::
set_v3
CubicBezierCurve::set_v3
::
update_arc_lengths
CubicBezierCurve::update_arc_lengths
::
v0
CubicBezierCurve::v0
::
v1
CubicBezierCurve::v1
::
v2
CubicBezierCurve::v2
::
v3
CubicBezierCurve::v3
T
CubicBezierCurve3
::
CubicBezierCurve3
CubicBezierCurve3::CubicBezierCurve3
::
as_curve3
CubicBezierCurve3::as_curve3
::
clone
CubicBezierCurve3::clone
::
compute_frenet_frames
CubicBezierCurve3::compute_frenet_frames
::
copy
CubicBezierCurve3::copy
::
get_length
CubicBezierCurve3::get_length
::
get_point
CubicBezierCurve3::get_point
::
get_point_at
CubicBezierCurve3::get_point_at
::
get_points
CubicBezierCurve3::get_points
::
get_spaced_points
CubicBezierCurve3::get_spaced_points
::
get_tangent
CubicBezierCurve3::get_tangent
::
get_tangent_at
CubicBezierCurve3::get_tangent_at
::
set_v0
CubicBezierCurve3::set_v0
::
set_v1
CubicBezierCurve3::set_v1
::
set_v2
CubicBezierCurve3::set_v2
::
set_v3
CubicBezierCurve3::set_v3
::
update_arc_lengths
CubicBezierCurve3::update_arc_lengths
::
v0
CubicBezierCurve3::v0
::
v1
CubicBezierCurve3::v1
::
v2
CubicBezierCurve3::v2
::
v3
CubicBezierCurve3::v3
T
CubicInterpolant
::
CubicInterpolant
CubicInterpolant::CubicInterpolant
::
as_interpolant
CubicInterpolant::as_interpolant
::
ending_end
CubicInterpolant::ending_end
::
ending_start
CubicInterpolant::ending_start
::
set_endings
CubicInterpolant::set_endings
T
Curve2
::
arc_length_divisions
Curve2::arc_length_divisions
::
clone
Curve2::clone
::
copy
Curve2::copy
::
from_json
Curve2::from_json
::
from_json_string
Curve2::from_json_string
::
get_length
Curve2::get_length
::
get_lengths
Curve2::get_lengths
::
get_point
Curve2::get_point
::
get_point_at
Curve2::get_point_at
::
get_points
Curve2::get_points
::
get_spaced_points
Curve2::get_spaced_points
::
get_t_at_distance
Curve2::get_t_at_distance
::
get_tangent
Curve2::get_tangent
::
get_tangent_at
Curve2::get_tangent_at
::
get_u_to_t_mapping
Curve2::get_u_to_t_mapping
::
set_arc_length_divisions
Curve2::set_arc_length_divisions
::
to_json
Curve2::to_json
::
to_json_string
Curve2::to_json_string
::
update_arc_lengths
Curve2::update_arc_lengths
T
Curve3
::
arc_length_divisions
Curve3::arc_length_divisions
::
clone
Curve3::clone
::
compute_frenet_frames
Curve3::compute_frenet_frames
::
copy
Curve3::copy
::
from_json
Curve3::from_json
::
from_json_string
Curve3::from_json_string
::
get_length
Curve3::get_length
::
get_lengths
Curve3::get_lengths
::
get_point
Curve3::get_point
::
get_point_at
Curve3::get_point_at
::
get_points
Curve3::get_points
::
get_spaced_points
Curve3::get_spaced_points
::
get_t_at_distance
Curve3::get_t_at_distance
::
get_tangent
Curve3::get_tangent
::
get_tangent_at
Curve3::get_tangent_at
::
get_u_to_t_mapping
Curve3::get_u_to_t_mapping
::
set_arc_length_divisions
Curve3::set_arc_length_divisions
::
to_json
Curve3::to_json
::
to_json_string
Curve3::to_json_string
::
update_arc_lengths
Curve3::update_arc_lengths
T
CurvePath2
::
CurvePath2
CurvePath2::CurvePath2
::
add
CurvePath2::add
::
as_curve2
CurvePath2::as_curve2
::
auto_close
CurvePath2::auto_close
::
clone
CurvePath2::clone
::
close_path
CurvePath2::close_path
::
copy
CurvePath2::copy
::
curves
CurvePath2::curves
::
from_json
CurvePath2::from_json
::
from_json_string
CurvePath2::from_json_string
::
get_curve_lengths
CurvePath2::get_curve_lengths
::
get_length
CurvePath2::get_length
::
get_point
CurvePath2::get_point
::
get_point_at
CurvePath2::get_point_at
::
get_points
CurvePath2::get_points
::
get_spaced_points
CurvePath2::get_spaced_points
::
get_tangent
CurvePath2::get_tangent
::
get_tangent_at
CurvePath2::get_tangent_at
::
set_auto_close
CurvePath2::set_auto_close
::
to_json
CurvePath2::to_json
::
to_json_string
CurvePath2::to_json_string
::
update_arc_lengths
CurvePath2::update_arc_lengths
T
CurvePath3
::
CurvePath3
CurvePath3::CurvePath3
::
add
CurvePath3::add
::
as_curve3
CurvePath3::as_curve3
::
auto_close
CurvePath3::auto_close
::
clone
CurvePath3::clone
::
close_path
CurvePath3::close_path
::
compute_frenet_frames
CurvePath3::compute_frenet_frames
::
copy
CurvePath3::copy
::
curves
CurvePath3::curves
::
from_json
CurvePath3::from_json
::
from_json_string
CurvePath3::from_json_string
::
get_curve_lengths
CurvePath3::get_curve_lengths
::
get_length
CurvePath3::get_length
::
get_point
CurvePath3::get_point
::
get_point_at
CurvePath3::get_point_at
::
get_points
CurvePath3::get_points
::
get_spaced_points
CurvePath3::get_spaced_points
::
get_tangent
CurvePath3::get_tangent
::
get_tangent_at
CurvePath3::get_tangent_at
::
set_auto_close
CurvePath3::set_auto_close
::
to_json
CurvePath3::to_json
::
to_json_string
CurvePath3::to_json_string
::
update_arc_lengths
CurvePath3::update_arc_lengths
T
CylinderGeometry
::
CylinderGeometry
CylinderGeometry::CylinderGeometry
::
apply_matrix4
CylinderGeometry::apply_matrix4
::
as_buffer_geometry
CylinderGeometry::as_buffer_geometry
::
bounding_box
CylinderGeometry::bounding_box
::
bounding_sphere
CylinderGeometry::bounding_sphere
::
center
CylinderGeometry::center
::
compute_bounding_box
CylinderGeometry::compute_bounding_box
::
compute_bounding_sphere
CylinderGeometry::compute_bounding_sphere
::
compute_vertex_normals
CylinderGeometry::compute_vertex_normals
::
dispose
CylinderGeometry::dispose
::
get_attribute
CylinderGeometry::get_attribute
::
get_index
CylinderGeometry::get_index
::
has_attribute
CylinderGeometry::has_attribute
::
id
CylinderGeometry::id
::
name
CylinderGeometry::name
::
parameters_json
CylinderGeometry::parameters_json
::
rotate_x
CylinderGeometry::rotate_x
::
rotate_y
CylinderGeometry::rotate_y
::
rotate_z
CylinderGeometry::rotate_z
::
scale
CylinderGeometry::scale
::
section
CylinderGeometry::section
::
set_attribute
CylinderGeometry::set_attribute
::
set_indices
CylinderGeometry::set_indices
::
set_name
CylinderGeometry::set_name
::
translate
CylinderGeometry::translate
T
Cylindrical
::
Cylindrical
Cylindrical::Cylindrical
::
clone
Cylindrical::clone
::
copy
Cylindrical::copy
::
radius
Cylindrical::radius
::
set
Cylindrical::set
::
set_from_cartesian_coords
Cylindrical::set_from_cartesian_coords
::
set_from_vector3
Cylindrical::set_from_vector3
::
set_radius
Cylindrical::set_radius
::
set_theta
Cylindrical::set_theta
::
set_y
Cylindrical::set_y
::
theta
Cylindrical::theta
::
y
Cylindrical::y
T
DRACOExportOptions
::
DRACOExportOptions
DRACOExportOptions::DRACOExportOptions
::
decode_speed
DRACOExportOptions::decode_speed
::
encode_speed
DRACOExportOptions::encode_speed
::
encoding_method
DRACOExportOptions::encoding_method
::
export_color
DRACOExportOptions::export_color
::
export_normals
DRACOExportOptions::export_normals
::
export_uvs
DRACOExportOptions::export_uvs
::
set_decode_speed
DRACOExportOptions::set_decode_speed
::
set_encode_speed
DRACOExportOptions::set_encode_speed
::
set_encoding_method
DRACOExportOptions::set_encoding_method
::
set_export_color
DRACOExportOptions::set_export_color
::
set_export_normals
DRACOExportOptions::set_export_normals
::
set_export_uvs
DRACOExportOptions::set_export_uvs
::
set_quantization
DRACOExportOptions::set_quantization
T
DRACOExporter
::
DRACOExporter
DRACOExporter::DRACOExporter
::
export_mesh
DRACOExporter::export_mesh
::
export_points
DRACOExporter::export_points
::
load_encoder
DRACOExporter::load_encoder
T
DRACOLoader
::
DRACOLoader
DRACOLoader::DRACOLoader
::
as_loader
DRACOLoader::as_loader
::
dispose
DRACOLoader::dispose
::
preload
DRACOLoader::preload
::
set_decoder_path
DRACOLoader::set_decoder_path
::
set_worker_limit
DRACOLoader::set_worker_limit
T
Data3DTexture
::
Data3DTexture
Data3DTexture::Data3DTexture
::
as_texture
Data3DTexture::as_texture
::
bytes
Data3DTexture::bytes
::
depth
Data3DTexture::depth
::
height
Data3DTexture::height
::
set_bytes
Data3DTexture::set_bytes
::
set_wrap_r
Data3DTexture::set_wrap_r
::
width
Data3DTexture::width
::
wrap_r
Data3DTexture::wrap_r
T
DataArrayTexture
::
DataArrayTexture
DataArrayTexture::DataArrayTexture
::
add_layer_update
DataArrayTexture::add_layer_update
::
as_texture
DataArrayTexture::as_texture
::
bytes
DataArrayTexture::bytes
::
clear_layer_updates
DataArrayTexture::clear_layer_updates
::
depth
DataArrayTexture::depth
::
height
DataArrayTexture::height
::
layer_updates
DataArrayTexture::layer_updates
::
set_bytes
DataArrayTexture::set_bytes
::
set_wrap_r
DataArrayTexture::set_wrap_r
::
width
DataArrayTexture::width
::
wrap_r
DataArrayTexture::wrap_r
T
DataTexture
::
as_texture
DataTexture::as_texture
::
from_rgba
DataTexture::from_rgba
::
from_rgba_float
DataTexture::from_rgba_float
::
height
DataTexture::height
::
values
DataTexture::values
::
width
DataTexture::width
T
DataUtils
::
from_half_float
DataUtils::from_half_float
::
to_half_float
DataUtils::to_half_float
T
DecalGeometry
::
DecalGeometry
DecalGeometry::DecalGeometry
::
apply_matrix4
DecalGeometry::apply_matrix4
::
as_buffer_geometry
DecalGeometry::as_buffer_geometry
::
bounding_box
DecalGeometry::bounding_box
::
bounding_sphere
DecalGeometry::bounding_sphere
::
center
DecalGeometry::center
::
compute_bounding_box
DecalGeometry::compute_bounding_box
::
compute_bounding_sphere
DecalGeometry::compute_bounding_sphere
::
compute_vertex_normals
DecalGeometry::compute_vertex_normals
::
dispose
DecalGeometry::dispose
::
get_attribute
DecalGeometry::get_attribute
::
get_index
DecalGeometry::get_index
::
has_attribute
DecalGeometry::has_attribute
::
id
DecalGeometry::id
::
name
DecalGeometry::name
::
rotate_x
DecalGeometry::rotate_x
::
rotate_y
DecalGeometry::rotate_y
::
rotate_z
DecalGeometry::rotate_z
::
scale
DecalGeometry::scale
::
set_attribute
DecalGeometry::set_attribute
::
set_indices
DecalGeometry::set_indices
::
set_name
DecalGeometry::set_name
::
translate
DecalGeometry::translate
T
DenoiseSettings
::
DenoiseSettings
DenoiseSettings::DenoiseSettings
::
set_depth_phi
DenoiseSettings::set_depth_phi
::
set_luma_phi
DenoiseSettings::set_luma_phi
::
set_normal_phi
DenoiseSettings::set_normal_phi
::
set_radius
DenoiseSettings::set_radius
::
set_radius_exponent
DenoiseSettings::set_radius_exponent
::
set_rings
DenoiseSettings::set_rings
::
set_samples
DenoiseSettings::set_samples
T
DepthFunction
T
DepthPacking
T
DepthTexture
::
DepthTexture
DepthTexture::DepthTexture
::
as_texture
DepthTexture::as_texture
T
DirectionalLight
::
DirectionalLight
DirectionalLight::DirectionalLight
::
add
DirectionalLight::add
::
add_child
DirectionalLight::add_child
::
add_children
DirectionalLight::add_children
::
add_to
DirectionalLight::add_to
::
apply_matrix4
DirectionalLight::apply_matrix4
::
apply_quaternion
DirectionalLight::apply_quaternion
::
as_light
DirectionalLight::as_light
::
as_object3d
DirectionalLight::as_object3d
::
attach
DirectionalLight::attach
::
cast_shadow
DirectionalLight::cast_shadow
::
children
DirectionalLight::children
::
copy
DirectionalLight::copy
::
get_world_direction
DirectionalLight::get_world_direction
::
get_world_position
DirectionalLight::get_world_position
::
get_world_quaternion
DirectionalLight::get_world_quaternion
::
get_world_scale
DirectionalLight::get_world_scale
::
id
DirectionalLight::id
::
kind
DirectionalLight::kind
::
local_to_world
DirectionalLight::local_to_world
::
look_at
DirectionalLight::look_at
::
matrix
DirectionalLight::matrix
::
matrix_world
DirectionalLight::matrix_world
::
name
DirectionalLight::name
::
position
DirectionalLight::position
::
quaternion
DirectionalLight::quaternion
::
receive_shadow
DirectionalLight::receive_shadow
::
remove
DirectionalLight::remove
::
remove_child
DirectionalLight::remove_child
::
remove_from_parent
DirectionalLight::remove_from_parent
::
rotate_x
DirectionalLight::rotate_x
::
rotate_y
DirectionalLight::rotate_y
::
rotate_z
DirectionalLight::rotate_z
::
rotation
DirectionalLight::rotation
::
scale
DirectionalLight::scale
::
set_cast_shadow
DirectionalLight::set_cast_shadow
::
set_name
DirectionalLight::set_name
::
set_position
DirectionalLight::set_position
::
set_position_xyz
DirectionalLight::set_position_xyz
::
set_quaternion
DirectionalLight::set_quaternion
::
set_receive_shadow
DirectionalLight::set_receive_shadow
::
set_rotation
DirectionalLight::set_rotation
::
set_rotation_xyz
DirectionalLight::set_rotation_xyz
::
set_scale
DirectionalLight::set_scale
::
set_scale_xyz
DirectionalLight::set_scale_xyz
::
set_uniform_scale
DirectionalLight::set_uniform_scale
::
set_visible
DirectionalLight::set_visible
::
shadow
DirectionalLight::shadow
::
target
DirectionalLight::target
::
translate_x
DirectionalLight::translate_x
::
translate_y
DirectionalLight::translate_y
::
translate_z
DirectionalLight::translate_z
::
traverse
DirectionalLight::traverse
::
traverse_visible
DirectionalLight::traverse_visible
::
up
DirectionalLight::up
::
update_matrix
DirectionalLight::update_matrix
::
update_matrix_world
DirectionalLight::update_matrix_world
::
update_world_matrix
DirectionalLight::update_world_matrix
::
uuid
DirectionalLight::uuid
::
visible
DirectionalLight::visible
::
world_to_local
DirectionalLight::world_to_local
T
DirectionalLightHelper
::
DirectionalLightHelper
DirectionalLightHelper::DirectionalLightHelper
::
add
DirectionalLightHelper::add
::
add_child
DirectionalLightHelper::add_child
::
add_children
DirectionalLightHelper::add_children
::
add_to
DirectionalLightHelper::add_to
::
apply_matrix4
DirectionalLightHelper::apply_matrix4
::
apply_quaternion
DirectionalLightHelper::apply_quaternion
::
as_object3d
DirectionalLightHelper::as_object3d
::
attach
DirectionalLightHelper::attach
::
cast_shadow
DirectionalLightHelper::cast_shadow
::
children
DirectionalLightHelper::children
::
dispose
DirectionalLightHelper::dispose
::
get_world_direction
DirectionalLightHelper::get_world_direction
::
get_world_position
DirectionalLightHelper::get_world_position
::
get_world_quaternion
DirectionalLightHelper::get_world_quaternion
::
get_world_scale
DirectionalLightHelper::get_world_scale
::
id
DirectionalLightHelper::id
::
kind
DirectionalLightHelper::kind
::
local_to_world
DirectionalLightHelper::local_to_world
::
look_at
DirectionalLightHelper::look_at
::
matrix
DirectionalLightHelper::matrix
::
matrix_world
DirectionalLightHelper::matrix_world
::
name
DirectionalLightHelper::name
::
position
DirectionalLightHelper::position
::
quaternion
DirectionalLightHelper::quaternion
::
receive_shadow
DirectionalLightHelper::receive_shadow
::
remove
DirectionalLightHelper::remove
::
remove_child
DirectionalLightHelper::remove_child
::
remove_from_parent
DirectionalLightHelper::remove_from_parent
::
rotate_x
DirectionalLightHelper::rotate_x
::
rotate_y
DirectionalLightHelper::rotate_y
::
rotate_z
DirectionalLightHelper::rotate_z
::
rotation
DirectionalLightHelper::rotation
::
scale
DirectionalLightHelper::scale
::
set_cast_shadow
DirectionalLightHelper::set_cast_shadow
::
set_name
DirectionalLightHelper::set_name
::
set_position
DirectionalLightHelper::set_position
::
set_position_xyz
DirectionalLightHelper::set_position_xyz
::
set_quaternion
DirectionalLightHelper::set_quaternion
::
set_receive_shadow
DirectionalLightHelper::set_receive_shadow
::
set_rotation
DirectionalLightHelper::set_rotation
::
set_rotation_xyz
DirectionalLightHelper::set_rotation_xyz
::
set_scale
DirectionalLightHelper::set_scale
::
set_scale_xyz
DirectionalLightHelper::set_scale_xyz
::
set_uniform_scale
DirectionalLightHelper::set_uniform_scale
::
set_visible
DirectionalLightHelper::set_visible
::
translate_x
DirectionalLightHelper::translate_x
::
translate_y
DirectionalLightHelper::translate_y
::
translate_z
DirectionalLightHelper::translate_z
::
traverse
DirectionalLightHelper::traverse
::
traverse_visible
DirectionalLightHelper::traverse_visible
::
up
DirectionalLightHelper::up
::
update
DirectionalLightHelper::update
::
update_matrix
DirectionalLightHelper::update_matrix
::
update_matrix_world
DirectionalLightHelper::update_matrix_world
::
update_world_matrix
DirectionalLightHelper::update_world_matrix
::
uuid
DirectionalLightHelper::uuid
::
visible
DirectionalLightHelper::visible
::
world_to_local
DirectionalLightHelper::world_to_local
T
DiscreteInterpolant
::
DiscreteInterpolant
DiscreteInterpolant::DiscreteInterpolant
::
as_interpolant
DiscreteInterpolant::as_interpolant
T
DodecahedronGeometry
::
DodecahedronGeometry
DodecahedronGeometry::DodecahedronGeometry
::
apply_matrix4
DodecahedronGeometry::apply_matrix4
::
as_buffer_geometry
DodecahedronGeometry::as_buffer_geometry
::
bounding_box
DodecahedronGeometry::bounding_box
::
bounding_sphere
DodecahedronGeometry::bounding_sphere
::
center
DodecahedronGeometry::center
::
compute_bounding_box
DodecahedronGeometry::compute_bounding_box
::
compute_bounding_sphere
DodecahedronGeometry::compute_bounding_sphere
::
compute_vertex_normals
DodecahedronGeometry::compute_vertex_normals
::
dispose
DodecahedronGeometry::dispose
::
get_attribute
DodecahedronGeometry::get_attribute
::
get_index
DodecahedronGeometry::get_index
::
has_attribute
DodecahedronGeometry::has_attribute
::
id
DodecahedronGeometry::id
::
name
DodecahedronGeometry::name
::
rotate_x
DodecahedronGeometry::rotate_x
::
rotate_y
DodecahedronGeometry::rotate_y
::
rotate_z
DodecahedronGeometry::rotate_z
::
scale
DodecahedronGeometry::scale
::
set_attribute
DodecahedronGeometry::set_attribute
::
set_indices
DodecahedronGeometry::set_indices
::
set_name
DodecahedronGeometry::set_name
::
translate
DodecahedronGeometry::translate
T
DracoEncodingMethod
T
EXRExportOptions
::
EXRExportOptions
EXRExportOptions::EXRExportOptions
::
data_type
EXRExportOptions::data_type
::
set_data_type
EXRExportOptions::set_data_type
T
EXRExporter
::
EXRExporter
EXRExporter::EXRExporter
::
export_target
EXRExporter::export_target
::
export_texture
EXRExporter::export_texture
T
EXRLoader
::
EXRLoader
EXRLoader::EXRLoader
::
as_loader
EXRLoader::as_loader
::
load
EXRLoader::load
::
load_async
EXRLoader::load_async
::
parse
EXRLoader::parse
::
set_data_type
EXRLoader::set_data_type
::
set_path
EXRLoader::set_path
::
set_resource_path
EXRLoader::set_resource_path
::
set_with_credentials
EXRLoader::set_with_credentials
T
EdgeSplitModifier
::
EdgeSplitModifier
EdgeSplitModifier::EdgeSplitModifier
::
modify
EdgeSplitModifier::modify
T
EdgesGeometry
::
EdgesGeometry
EdgesGeometry::EdgesGeometry
::
apply_matrix4
EdgesGeometry::apply_matrix4
::
as_buffer_geometry
EdgesGeometry::as_buffer_geometry
::
bounding_box
EdgesGeometry::bounding_box
::
bounding_sphere
EdgesGeometry::bounding_sphere
::
center
EdgesGeometry::center
::
compute_bounding_box
EdgesGeometry::compute_bounding_box
::
compute_bounding_sphere
EdgesGeometry::compute_bounding_sphere
::
compute_vertex_normals
EdgesGeometry::compute_vertex_normals
::
dispose
EdgesGeometry::dispose
::
get_attribute
EdgesGeometry::get_attribute
::
get_index
EdgesGeometry::get_index
::
has_attribute
EdgesGeometry::has_attribute
::
id
EdgesGeometry::id
::
name
EdgesGeometry::name
::
rotate_x
EdgesGeometry::rotate_x
::
rotate_y
EdgesGeometry::rotate_y
::
rotate_z
EdgesGeometry::rotate_z
::
scale
EdgesGeometry::scale
::
set_attribute
EdgesGeometry::set_attribute
::
set_indices
EdgesGeometry::set_indices
::
set_name
EdgesGeometry::set_name
::
translate
EdgesGeometry::translate
T
EffectComposer
::
EffectComposer
EffectComposer::EffectComposer
::
add_pass
EffectComposer::add_pass
::
dispose
EffectComposer::dispose
::
insert_pass
EffectComposer::insert_pass
::
passes
EffectComposer::passes
::
read_buffer
EffectComposer::read_buffer
::
remove_pass
EffectComposer::remove_pass
::
render
EffectComposer::render
::
render_to_screen
EffectComposer::render_to_screen
::
set_pixel_ratio
EffectComposer::set_pixel_ratio
::
set_render_to_screen
EffectComposer::set_render_to_screen
::
set_size
EffectComposer::set_size
::
with_render_target
EffectComposer::with_render_target
::
write_buffer
EffectComposer::write_buffer
T
EllipseCurve
::
EllipseCurve
EllipseCurve::EllipseCurve
::
a_end_angle
EllipseCurve::a_end_angle
::
a_rotation
EllipseCurve::a_rotation
::
a_start_angle
EllipseCurve::a_start_angle
::
a_x
EllipseCurve::a_x
::
a_y
EllipseCurve::a_y
::
as_curve2
EllipseCurve::as_curve2
::
clockwise
EllipseCurve::clockwise
::
get_length
EllipseCurve::get_length
::
get_point
EllipseCurve::get_point
::
get_point_at
EllipseCurve::get_point_at
::
get_points
EllipseCurve::get_points
::
get_spaced_points
EllipseCurve::get_spaced_points
::
get_tangent
EllipseCurve::get_tangent
::
get_tangent_at
EllipseCurve::get_tangent_at
::
set_a_end_angle
EllipseCurve::set_a_end_angle
::
set_a_rotation
EllipseCurve::set_a_rotation
::
set_a_start_angle
EllipseCurve::set_a_start_angle
::
set_a_x
EllipseCurve::set_a_x
::
set_a_y
EllipseCurve::set_a_y
::
set_clockwise
EllipseCurve::set_clockwise
::
set_x_radius
EllipseCurve::set_x_radius
::
set_y_radius
EllipseCurve::set_y_radius
::
update_arc_lengths
EllipseCurve::update_arc_lengths
::
x_radius
EllipseCurve::x_radius
::
y_radius
EllipseCurve::y_radius
T
Euler
::
Euler
Euler::Euler
::
clone
Euler::clone
::
copy
Euler::copy
::
equals
Euler::equals
::
order
Euler::order
::
reorder
Euler::reorder
::
same_reference
Euler::same_reference
::
set
Euler::set
::
set_from_quaternion
Euler::set_from_quaternion
::
set_from_rotation_matrix
Euler::set_from_rotation_matrix
::
set_from_vector3
Euler::set_from_vector3
::
x
Euler::x
::
y
Euler::y
::
z
Euler::z
T
EulerOrder
T
EventSubscription
::
unsubscribe
EventSubscription::unsubscribe
T
ExtrudeGeometry
::
ExtrudeGeometry
ExtrudeGeometry::ExtrudeGeometry
::
apply_matrix4
ExtrudeGeometry::apply_matrix4
::
as_buffer_geometry
ExtrudeGeometry::as_buffer_geometry
::
bounding_box
ExtrudeGeometry::bounding_box
::
bounding_sphere
ExtrudeGeometry::bounding_sphere
::
center
ExtrudeGeometry::center
::
compute_bounding_box
ExtrudeGeometry::compute_bounding_box
::
compute_bounding_sphere
ExtrudeGeometry::compute_bounding_sphere
::
compute_vertex_normals
ExtrudeGeometry::compute_vertex_normals
::
copy
ExtrudeGeometry::copy
::
dispose
ExtrudeGeometry::dispose
::
get_attribute
ExtrudeGeometry::get_attribute
::
get_index
ExtrudeGeometry::get_index
::
has_attribute
ExtrudeGeometry::has_attribute
::
id
ExtrudeGeometry::id
::
name
ExtrudeGeometry::name
::
parameters_json
ExtrudeGeometry::parameters_json
::
rotate_x
ExtrudeGeometry::rotate_x
::
rotate_y
ExtrudeGeometry::rotate_y
::
rotate_z
ExtrudeGeometry::rotate_z
::
scale
ExtrudeGeometry::scale
::
set_attribute
ExtrudeGeometry::set_attribute
::
set_indices
ExtrudeGeometry::set_indices
::
set_name
ExtrudeGeometry::set_name
::
translate
ExtrudeGeometry::translate
T
ExtrudeOptions
::
ExtrudeOptions
ExtrudeOptions::ExtrudeOptions
::
bevel_enabled
ExtrudeOptions::bevel_enabled
::
bevel_offset
ExtrudeOptions::bevel_offset
::
bevel_segments
ExtrudeOptions::bevel_segments
::
bevel_size
ExtrudeOptions::bevel_size
::
bevel_thickness
ExtrudeOptions::bevel_thickness
::
curve_segments
ExtrudeOptions::curve_segments
::
depth
ExtrudeOptions::depth
::
extrude_path
ExtrudeOptions::extrude_path
::
set_bevel_enabled
ExtrudeOptions::set_bevel_enabled
::
set_bevel_offset
ExtrudeOptions::set_bevel_offset
::
set_bevel_segments
ExtrudeOptions::set_bevel_segments
::
set_bevel_size
ExtrudeOptions::set_bevel_size
::
set_bevel_thickness
ExtrudeOptions::set_bevel_thickness
::
set_curve_segments
ExtrudeOptions::set_curve_segments
::
set_depth
ExtrudeOptions::set_depth
::
set_extrude_path
ExtrudeOptions::set_extrude_path
::
set_steps
ExtrudeOptions::set_steps
::
set_uv_generator
ExtrudeOptions::set_uv_generator
::
steps
ExtrudeOptions::steps
::
uv_generator
ExtrudeOptions::uv_generator
T
FBXLoader
::
FBXLoader
FBXLoader::FBXLoader
::
as_loader
FBXLoader::as_loader
::
load
FBXLoader::load
::
parse
FBXLoader::parse
::
parse_ascii
FBXLoader::parse_ascii
T
Face
::
a
Face::a
::
b
Face::b
::
c
Face::c
::
material_index
Face::material_index
::
normal
Face::normal
T
FileLoader
::
FileLoader
FileLoader::FileLoader
::
abort
FileLoader::abort
::
as_loader
FileLoader::as_loader
::
load_bytes
FileLoader::load_bytes
::
load_json
FileLoader::load_json
::
load_text
FileLoader::load_text
::
mime_type
FileLoader::mime_type
::
response_type
FileLoader::response_type
::
set_mime_type
FileLoader::set_mime_type
T
Float16BufferAttribute
::
Float16BufferAttribute
Float16BufferAttribute::Float16BufferAttribute
::
as_buffer_attribute
Float16BufferAttribute::as_buffer_attribute
::
as_packed_buffer_attribute
Float16BufferAttribute::as_packed_buffer_attribute
::
from_floats
Float16BufferAttribute::from_floats
T
Float32BufferAttribute
::
Float32BufferAttribute
Float32BufferAttribute::Float32BufferAttribute
::
as_buffer_attribute
Float32BufferAttribute::as_buffer_attribute
::
as_packed_buffer_attribute
Float32BufferAttribute::as_packed_buffer_attribute
T
Flow
::
Flow
Flow::Flow
::
curve
Flow::curve
::
curve_length
Flow::curve_length
::
move_along_curve
Flow::move_along_curve
::
object
Flow::object
::
spline_texture
Flow::spline_texture
::
uniforms
Flow::uniforms
::
update_curve
Flow::update_curve
T
FlowUniforms
::
enabled
FlowUniforms::enabled
::
path_offset
FlowUniforms::path_offset
::
path_segment
FlowUniforms::path_segment
::
set_enabled
FlowUniforms::set_enabled
::
set_path_offset
FlowUniforms::set_path_offset
::
set_path_segment
FlowUniforms::set_path_segment
::
set_spine_offset
FlowUniforms::set_spine_offset
::
spine_offset
FlowUniforms::spine_offset
T
Fog
::
Fog
Fog::Fog
::
color
Fog::color
::
far
Fog::far
::
near
Fog::near
::
set_far
Fog::set_far
::
set_near
Fog::set_near
::
to_json
Fog::to_json
::
to_json_string
Fog::to_json_string
T
FogExp2
::
FogExp2
FogExp2::FogExp2
::
color
FogExp2::color
::
density
FogExp2::density
::
set_density
FogExp2::set_density
::
to_json
FogExp2::to_json
::
to_json_string
FogExp2::to_json_string
T
Font
::
family_name
Font::family_name
::
generate_shapes
Font::generate_shapes
T
FontLoader
::
FontLoader
FontLoader::FontLoader
::
as_loader
FontLoader::as_loader
::
load
FontLoader::load
::
parse_json
FontLoader::parse_json
::
parse_json_string
FontLoader::parse_json_string
T
FramebufferTexture
::
FramebufferTexture
FramebufferTexture::FramebufferTexture
::
as_texture
FramebufferTexture::as_texture
T
FrenetFrames
::
binormals
FrenetFrames::binormals
::
normals
FrenetFrames::normals
::
tangents
FrenetFrames::tangents
T
Frustum
::
Frustum
Frustum::Frustum
::
clone
Frustum::clone
::
contains_point
Frustum::contains_point
::
copy
Frustum::copy
::
intersects_box
Frustum::intersects_box
::
intersects_object
Frustum::intersects_object
::
intersects_sphere
Frustum::intersects_sphere
::
intersects_sprite
Frustum::intersects_sprite
::
planes
Frustum::planes
::
set
Frustum::set
::
set_from_projection_matrix
Frustum::set_from_projection_matrix
T
GLSLVersion
T
GLTF
::
animations
GLTF::animations
::
asset
GLTF::asset
::
cameras
GLTF::cameras
::
scene
GLTF::scene
::
scenes
GLTF::scenes
::
user_data
GLTF::user_data
T
GLTFDefinition
::
as_user_data
GLTFDefinition::as_user_data
::
extensions
GLTFDefinition::extensions
::
json
GLTFDefinition::json
::
set_extension
GLTFDefinition::set_extension
T
GLTFExportOptions
::
GLTFExportOptions
GLTFExportOptions::GLTFExportOptions
::
animations
GLTFExportOptions::animations
::
include_custom_extensions
GLTFExportOptions::include_custom_extensions
::
max_texture_size
GLTFExportOptions::max_texture_size
::
only_visible
GLTFExportOptions::only_visible
::
set_animations
GLTFExportOptions::set_animations
::
set_include_custom_extensions
GLTFExportOptions::set_include_custom_extensions
::
set_max_texture_size
GLTFExportOptions::set_max_texture_size
::
set_only_visible
GLTFExportOptions::set_only_visible
::
set_trs
GLTFExportOptions::set_trs
::
trs
GLTFExportOptions::trs
T
GLTFExporter
::
GLTFExporter
GLTFExporter::GLTFExporter
::
export_glb
GLTFExporter::export_glb
::
export_gltf
GLTFExporter::export_gltf
::
register
GLTFExporter::register
::
unregister
GLTFExporter::unregister
T
GLTFExporterPlugin
::
GLTFExporterPlugin
GLTFExporterPlugin::GLTFExporterPlugin
::
set_after_parse
GLTFExporterPlugin::set_after_parse
::
set_before_parse
GLTFExporterPlugin::set_before_parse
::
set_write_material
GLTFExporterPlugin::set_write_material
::
set_write_material_async
GLTFExporterPlugin::set_write_material_async
::
set_write_mesh
GLTFExporterPlugin::set_write_mesh
::
set_write_node
GLTFExporterPlugin::set_write_node
::
set_write_texture
GLTFExporterPlugin::set_write_texture
T
GLTFExporterRegistration
::
active
GLTFExporterRegistration::active
::
unregister
GLTFExporterRegistration::unregister
T
GLTFLoader
::
GLTFLoader
GLTFLoader::GLTFLoader
::
as_loader
GLTFLoader::as_loader
::
enable_meshopt
GLTFLoader::enable_meshopt
::
load
GLTFLoader::load
::
load_async
GLTFLoader::load_async
::
parse_glb
GLTFLoader::parse_glb
::
parse_gltf
GLTFLoader::parse_gltf
::
register
GLTFLoader::register
::
set_draco_loader
GLTFLoader::set_draco_loader
::
set_ktx2_loader
GLTFLoader::set_ktx2_loader
::
set_path
GLTFLoader::set_path
::
set_resource_path
GLTFLoader::set_resource_path
::
set_with_credentials
GLTFLoader::set_with_credentials
::
unregister
GLTFLoader::unregister
::
with_manager
GLTFLoader::with_manager
T
GLTFLoaderPlugin
::
GLTFLoaderPlugin
GLTFLoaderPlugin::GLTFLoaderPlugin
::
name
GLTFLoaderPlugin::name
::
set_after_root
GLTFLoaderPlugin::set_after_root
::
set_after_root_async
GLTFLoaderPlugin::set_after_root_async
::
set_before_root
GLTFLoaderPlugin::set_before_root
::
set_before_root_async
GLTFLoaderPlugin::set_before_root_async
::
set_load_attachment
GLTFLoaderPlugin::set_load_attachment
::
set_load_buffer_view
GLTFLoaderPlugin::set_load_buffer_view
::
set_load_material
GLTFLoaderPlugin::set_load_material
::
set_load_mesh
GLTFLoaderPlugin::set_load_mesh
::
set_load_node
GLTFLoaderPlugin::set_load_node
::
set_load_texture
GLTFLoaderPlugin::set_load_texture
T
GLTFLoaderRegistration
::
active
GLTFLoaderRegistration::active
::
unregister
GLTFLoaderRegistration::unregister
T
GLTFParser
::
get_accessor
GLTFParser::get_accessor
::
get_buffer_view
GLTFParser::get_buffer_view
::
get_material
GLTFParser::get_material
::
get_mesh
GLTFParser::get_mesh
::
get_node
GLTFParser::get_node
::
get_texture
GLTFParser::get_texture
::
json
GLTFParser::json
::
material_definition
GLTFParser::material_definition
::
mesh_definition
GLTFParser::mesh_definition
::
node_definition
GLTFParser::node_definition
::
texture_definition
GLTFParser::texture_definition
T
GLTFWriter
::
mark_extension
GLTFWriter::mark_extension
::
process_texture
GLTFWriter::process_texture
T
GTAOOutput
T
GTAOPass
::
GTAOPass
GTAOPass::GTAOPass
::
as_pass
GTAOPass::as_pass
::
blend_intensity
GTAOPass::blend_intensity
::
clear_gbuffer
GTAOPass::clear_gbuffer
::
gtao_map
GTAOPass::gtao_map
::
output
GTAOPass::output
::
set_blend_intensity
GTAOPass::set_blend_intensity
::
set_gbuffer
GTAOPass::set_gbuffer
::
set_output
GTAOPass::set_output
::
set_scene_clip_box
GTAOPass::set_scene_clip_box
::
update_denoise
GTAOPass::update_denoise
::
update_gtao
GTAOPass::update_gtao
T
GTAOSettings
::
GTAOSettings
GTAOSettings::GTAOSettings
::
set_distance_exponent
GTAOSettings::set_distance_exponent
::
set_distance_fall_off
GTAOSettings::set_distance_fall_off
::
set_radius
GTAOSettings::set_radius
::
set_samples
GTAOSettings::set_samples
::
set_scale
GTAOSettings::set_scale
::
set_screen_space_radius
GTAOSettings::set_screen_space_radius
::
set_thickness
GTAOSettings::set_thickness
T
GeometryGroup
::
count
GeometryGroup::count
::
material_index
GeometryGroup::material_index
::
start
GeometryGroup::start
T
GridHelper
::
GridHelper
GridHelper::GridHelper
::
add
GridHelper::add
::
add_child
GridHelper::add_child
::
add_children
GridHelper::add_children
::
add_to
GridHelper::add_to
::
apply_matrix4
GridHelper::apply_matrix4
::
apply_quaternion
GridHelper::apply_quaternion
::
as_object3d
GridHelper::as_object3d
::
attach
GridHelper::attach
::
cast_shadow
GridHelper::cast_shadow
::
children
GridHelper::children
::
dispose
GridHelper::dispose
::
get_world_direction
GridHelper::get_world_direction
::
get_world_position
GridHelper::get_world_position
::
get_world_quaternion
GridHelper::get_world_quaternion
::
get_world_scale
GridHelper::get_world_scale
::
id
GridHelper::id
::
kind
GridHelper::kind
::
local_to_world
GridHelper::local_to_world
::
look_at
GridHelper::look_at
::
matrix
GridHelper::matrix
::
matrix_world
GridHelper::matrix_world
::
name
GridHelper::name
::
position
GridHelper::position
::
quaternion
GridHelper::quaternion
::
receive_shadow
GridHelper::receive_shadow
::
remove
GridHelper::remove
::
remove_child
GridHelper::remove_child
::
remove_from_parent
GridHelper::remove_from_parent
::
rotate_x
GridHelper::rotate_x
::
rotate_y
GridHelper::rotate_y
::
rotate_z
GridHelper::rotate_z
::
rotation
GridHelper::rotation
::
scale
GridHelper::scale
::
set_cast_shadow
GridHelper::set_cast_shadow
::
set_name
GridHelper::set_name
::
set_position
GridHelper::set_position
::
set_position_xyz
GridHelper::set_position_xyz
::
set_quaternion
GridHelper::set_quaternion
::
set_receive_shadow
GridHelper::set_receive_shadow
::
set_rotation
GridHelper::set_rotation
::
set_rotation_xyz
GridHelper::set_rotation_xyz
::
set_scale
GridHelper::set_scale
::
set_scale_xyz
GridHelper::set_scale_xyz
::
set_uniform_scale
GridHelper::set_uniform_scale
::
set_visible
GridHelper::set_visible
::
translate_x
GridHelper::translate_x
::
translate_y
GridHelper::translate_y
::
translate_z
GridHelper::translate_z
::
traverse
GridHelper::traverse
::
traverse_visible
GridHelper::traverse_visible
::
up
GridHelper::up
::
update_matrix
GridHelper::update_matrix
::
update_matrix_world
GridHelper::update_matrix_world
::
update_world_matrix
GridHelper::update_world_matrix
::
uuid
GridHelper::uuid
::
visible
GridHelper::visible
::
world_to_local
GridHelper::world_to_local
T
Group
::
Group
Group::Group
::
add
Group::add
::
add_child
Group::add_child
::
add_children
Group::add_children
::
add_to
Group::add_to
::
apply_matrix4
Group::apply_matrix4
::
apply_quaternion
Group::apply_quaternion
::
as_object3d
Group::as_object3d
::
attach
Group::attach
::
cast_shadow
Group::cast_shadow
::
children
Group::children
::
get_world_direction
Group::get_world_direction
::
get_world_position
Group::get_world_position
::
get_world_quaternion
Group::get_world_quaternion
::
get_world_scale
Group::get_world_scale
::
id
Group::id
::
kind
Group::kind
::
local_to_world
Group::local_to_world
::
look_at
Group::look_at
::
matrix
Group::matrix
::
matrix_world
Group::matrix_world
::
name
Group::name
::
position
Group::position
::
quaternion
Group::quaternion
::
receive_shadow
Group::receive_shadow
::
remove
Group::remove
::
remove_child
Group::remove_child
::
remove_from_parent
Group::remove_from_parent
::
rotate_x
Group::rotate_x
::
rotate_y
Group::rotate_y
::
rotate_z
Group::rotate_z
::
rotation
Group::rotation
::
scale
Group::scale
::
set_cast_shadow
Group::set_cast_shadow
::
set_name
Group::set_name
::
set_position
Group::set_position
::
set_position_xyz
Group::set_position_xyz
::
set_quaternion
Group::set_quaternion
::
set_receive_shadow
Group::set_receive_shadow
::
set_rotation
Group::set_rotation
::
set_rotation_xyz
Group::set_rotation_xyz
::
set_scale
Group::set_scale
::
set_scale_xyz
Group::set_scale_xyz
::
set_uniform_scale
Group::set_uniform_scale
::
set_visible
Group::set_visible
::
translate_x
Group::translate_x
::
translate_y
Group::translate_y
::
translate_z
Group::translate_z
::
traverse
Group::traverse
::
traverse_visible
Group::traverse_visible
::
up
Group::up
::
update_matrix
Group::update_matrix
::
update_matrix_world
Group::update_matrix_world
::
update_world_matrix
Group::update_world_matrix
::
uuid
Group::uuid
::
visible
Group::visible
::
world_to_local
Group::world_to_local
T
HDRDataType
T
HDRLoader
::
HDRLoader
HDRLoader::HDRLoader
::
as_loader
HDRLoader::as_loader
::
load
HDRLoader::load
::
load_async
HDRLoader::load_async
::
parse
HDRLoader::parse
::
set_data_type
HDRLoader::set_data_type
::
set_path
HDRLoader::set_path
::
set_resource_path
HDRLoader::set_resource_path
::
set_with_credentials
HDRLoader::set_with_credentials
T
HemisphereLight
::
HemisphereLight
HemisphereLight::HemisphereLight
::
add
HemisphereLight::add
::
add_child
HemisphereLight::add_child
::
add_children
HemisphereLight::add_children
::
add_to
HemisphereLight::add_to
::
apply_matrix4
HemisphereLight::apply_matrix4
::
apply_quaternion
HemisphereLight::apply_quaternion
::
as_light
HemisphereLight::as_light
::
as_object3d
HemisphereLight::as_object3d
::
attach
HemisphereLight::attach
::
cast_shadow
HemisphereLight::cast_shadow
::
children
HemisphereLight::children
::
get_world_direction
HemisphereLight::get_world_direction
::
get_world_position
HemisphereLight::get_world_position
::
get_world_quaternion
HemisphereLight::get_world_quaternion
::
get_world_scale
HemisphereLight::get_world_scale
::
ground_color
HemisphereLight::ground_color
::
id
HemisphereLight::id
::
kind
HemisphereLight::kind
::
local_to_world
HemisphereLight::local_to_world
::
look_at
HemisphereLight::look_at
::
matrix
HemisphereLight::matrix
::
matrix_world
HemisphereLight::matrix_world
::
name
HemisphereLight::name
::
position
HemisphereLight::position
::
quaternion
HemisphereLight::quaternion
::
receive_shadow
HemisphereLight::receive_shadow
::
remove
HemisphereLight::remove
::
remove_child
HemisphereLight::remove_child
::
remove_from_parent
HemisphereLight::remove_from_parent
::
rotate_x
HemisphereLight::rotate_x
::
rotate_y
HemisphereLight::rotate_y
::
rotate_z
HemisphereLight::rotate_z
::
rotation
HemisphereLight::rotation
::
scale
HemisphereLight::scale
::
set_cast_shadow
HemisphereLight::set_cast_shadow
::
set_name
HemisphereLight::set_name
::
set_position
HemisphereLight::set_position
::
set_position_xyz
HemisphereLight::set_position_xyz
::
set_quaternion
HemisphereLight::set_quaternion
::
set_receive_shadow
HemisphereLight::set_receive_shadow
::
set_rotation
HemisphereLight::set_rotation
::
set_rotation_xyz
HemisphereLight::set_rotation_xyz
::
set_scale
HemisphereLight::set_scale
::
set_scale_xyz
HemisphereLight::set_scale_xyz
::
set_uniform_scale
HemisphereLight::set_uniform_scale
::
set_visible
HemisphereLight::set_visible
::
translate_x
HemisphereLight::translate_x
::
translate_y
HemisphereLight::translate_y
::
translate_z
HemisphereLight::translate_z
::
traverse
HemisphereLight::traverse
::
traverse_visible
HemisphereLight::traverse_visible
::
up
HemisphereLight::up
::
update_matrix
HemisphereLight::update_matrix
::
update_matrix_world
HemisphereLight::update_matrix_world
::
update_world_matrix
HemisphereLight::update_world_matrix
::
uuid
HemisphereLight::uuid
::
visible
HemisphereLight::visible
::
world_to_local
HemisphereLight::world_to_local
T
HemisphereLightHelper
::
HemisphereLightHelper
HemisphereLightHelper::HemisphereLightHelper
::
add
HemisphereLightHelper::add
::
add_child
HemisphereLightHelper::add_child
::
add_children
HemisphereLightHelper::add_children
::
add_to
HemisphereLightHelper::add_to
::
apply_matrix4
HemisphereLightHelper::apply_matrix4
::
apply_quaternion
HemisphereLightHelper::apply_quaternion
::
as_object3d
HemisphereLightHelper::as_object3d
::
attach
HemisphereLightHelper::attach
::
cast_shadow
HemisphereLightHelper::cast_shadow
::
children
HemisphereLightHelper::children
::
dispose
HemisphereLightHelper::dispose
::
get_world_direction
HemisphereLightHelper::get_world_direction
::
get_world_position
HemisphereLightHelper::get_world_position
::
get_world_quaternion
HemisphereLightHelper::get_world_quaternion
::
get_world_scale
HemisphereLightHelper::get_world_scale
::
id
HemisphereLightHelper::id
::
kind
HemisphereLightHelper::kind
::
local_to_world
HemisphereLightHelper::local_to_world
::
look_at
HemisphereLightHelper::look_at
::
matrix
HemisphereLightHelper::matrix
::
matrix_world
HemisphereLightHelper::matrix_world
::
name
HemisphereLightHelper::name
::
position
HemisphereLightHelper::position
::
quaternion
HemisphereLightHelper::quaternion
::
receive_shadow
HemisphereLightHelper::receive_shadow
::
remove
HemisphereLightHelper::remove
::
remove_child
HemisphereLightHelper::remove_child
::
remove_from_parent
HemisphereLightHelper::remove_from_parent
::
rotate_x
HemisphereLightHelper::rotate_x
::
rotate_y
HemisphereLightHelper::rotate_y
::
rotate_z
HemisphereLightHelper::rotate_z
::
rotation
HemisphereLightHelper::rotation
::
scale
HemisphereLightHelper::scale
::
set_cast_shadow
HemisphereLightHelper::set_cast_shadow
::
set_name
HemisphereLightHelper::set_name
::
set_position
HemisphereLightHelper::set_position
::
set_position_xyz
HemisphereLightHelper::set_position_xyz
::
set_quaternion
HemisphereLightHelper::set_quaternion
::
set_receive_shadow
HemisphereLightHelper::set_receive_shadow
::
set_rotation
HemisphereLightHelper::set_rotation
::
set_rotation_xyz
HemisphereLightHelper::set_rotation_xyz
::
set_scale
HemisphereLightHelper::set_scale
::
set_scale_xyz
HemisphereLightHelper::set_scale_xyz
::
set_uniform_scale
HemisphereLightHelper::set_uniform_scale
::
set_visible
HemisphereLightHelper::set_visible
::
translate_x
HemisphereLightHelper::translate_x
::
translate_y
HemisphereLightHelper::translate_y
::
translate_z
HemisphereLightHelper::translate_z
::
traverse
HemisphereLightHelper::traverse
::
traverse_visible
HemisphereLightHelper::traverse_visible
::
up
HemisphereLightHelper::up
::
update
HemisphereLightHelper::update
::
update_matrix
HemisphereLightHelper::update_matrix
::
update_matrix_world
HemisphereLightHelper::update_matrix_world
::
update_world_matrix
HemisphereLightHelper::update_world_matrix
::
uuid
HemisphereLightHelper::uuid
::
visible
HemisphereLightHelper::visible
::
world_to_local
HemisphereLightHelper::world_to_local
T
HullFace
::
area
HullFace::area
::
constant
HullFace::constant
::
distance_to_point
HullFace::distance_to_point
::
midpoint
HullFace::midpoint
::
normal
HullFace::normal
::
vertices
HullFace::vertices
T
IKChain
::
IKChain
IKChain::IKChain
::
blend_factor
IKChain::blend_factor
::
effector
IKChain::effector
::
iteration
IKChain::iteration
::
links
IKChain::links
::
max_angle
IKChain::max_angle
::
min_angle
IKChain::min_angle
::
set_blend_factor
IKChain::set_blend_factor
::
set_iteration
IKChain::set_iteration
::
set_max_angle
IKChain::set_max_angle
::
set_min_angle
IKChain::set_min_angle
::
target
IKChain::target
T
IKLink
::
IKLink
IKLink::IKLink
::
enabled
IKLink::enabled
::
index
IKLink::index
::
limitation
IKLink::limitation
::
rotation_max
IKLink::rotation_max
::
rotation_min
IKLink::rotation_min
::
set_enabled
IKLink::set_enabled
::
set_limitation
IKLink::set_limitation
::
set_rotation_max
IKLink::set_rotation_max
::
set_rotation_min
IKLink::set_rotation_min
T
IcosahedronGeometry
::
IcosahedronGeometry
IcosahedronGeometry::IcosahedronGeometry
::
apply_matrix4
IcosahedronGeometry::apply_matrix4
::
as_buffer_geometry
IcosahedronGeometry::as_buffer_geometry
::
bounding_box
IcosahedronGeometry::bounding_box
::
bounding_sphere
IcosahedronGeometry::bounding_sphere
::
center
IcosahedronGeometry::center
::
compute_bounding_box
IcosahedronGeometry::compute_bounding_box
::
compute_bounding_sphere
IcosahedronGeometry::compute_bounding_sphere
::
compute_vertex_normals
IcosahedronGeometry::compute_vertex_normals
::
dispose
IcosahedronGeometry::dispose
::
get_attribute
IcosahedronGeometry::get_attribute
::
get_index
IcosahedronGeometry::get_index
::
has_attribute
IcosahedronGeometry::has_attribute
::
id
IcosahedronGeometry::id
::
name
IcosahedronGeometry::name
::
rotate_x
IcosahedronGeometry::rotate_x
::
rotate_y
IcosahedronGeometry::rotate_y
::
rotate_z
IcosahedronGeometry::rotate_z
::
scale
IcosahedronGeometry::scale
::
set_attribute
IcosahedronGeometry::set_attribute
::
set_indices
IcosahedronGeometry::set_indices
::
set_name
IcosahedronGeometry::set_name
::
translate
IcosahedronGeometry::translate
T
ImprovedNoise
::
ImprovedNoise
ImprovedNoise::ImprovedNoise
::
noise
ImprovedNoise::noise
T
InstancedBufferAttribute
::
InstancedBufferAttribute
InstancedBufferAttribute::InstancedBufferAttribute
::
as_buffer_attribute
InstancedBufferAttribute::as_buffer_attribute
::
as_packed_buffer_attribute
InstancedBufferAttribute::as_packed_buffer_attribute
::
mesh_per_attribute
InstancedBufferAttribute::mesh_per_attribute
::
set_mesh_per_attribute
InstancedBufferAttribute::set_mesh_per_attribute
T
InstancedBufferGeometry
::
InstancedBufferGeometry
InstancedBufferGeometry::InstancedBufferGeometry
::
apply_matrix4
InstancedBufferGeometry::apply_matrix4
::
as_buffer_geometry
InstancedBufferGeometry::as_buffer_geometry
::
bounding_box
InstancedBufferGeometry::bounding_box
::
bounding_sphere
InstancedBufferGeometry::bounding_sphere
::
center
InstancedBufferGeometry::center
::
compute_bounding_box
InstancedBufferGeometry::compute_bounding_box
::
compute_bounding_sphere
InstancedBufferGeometry::compute_bounding_sphere
::
compute_vertex_normals
InstancedBufferGeometry::compute_vertex_normals
::
dispose
InstancedBufferGeometry::dispose
::
get_attribute
InstancedBufferGeometry::get_attribute
::
get_index
InstancedBufferGeometry::get_index
::
has_attribute
InstancedBufferGeometry::has_attribute
::
id
InstancedBufferGeometry::id
::
instance_count
InstancedBufferGeometry::instance_count
::
name
InstancedBufferGeometry::name
::
rotate_x
InstancedBufferGeometry::rotate_x
::
rotate_y
InstancedBufferGeometry::rotate_y
::
rotate_z
InstancedBufferGeometry::rotate_z
::
scale
InstancedBufferGeometry::scale
::
set_attribute
InstancedBufferGeometry::set_attribute
::
set_indices
InstancedBufferGeometry::set_indices
::
set_instance_count
InstancedBufferGeometry::set_instance_count
::
set_name
InstancedBufferGeometry::set_name
::
translate
InstancedBufferGeometry::translate
T
InstancedFlow
::
InstancedFlow
InstancedFlow::InstancedFlow
::
as_flow
InstancedFlow::as_flow
::
move_individual_along_curve
InstancedFlow::move_individual_along_curve
::
object
InstancedFlow::object
::
set_curve
InstancedFlow::set_curve
T
InstancedInterleavedBuffer
::
InstancedInterleavedBuffer
InstancedInterleavedBuffer::InstancedInterleavedBuffer
::
as_interleaved_buffer
InstancedInterleavedBuffer::as_interleaved_buffer
::
mesh_per_attribute
InstancedInterleavedBuffer::mesh_per_attribute
::
set_mesh_per_attribute
InstancedInterleavedBuffer::set_mesh_per_attribute
T
InstancedMesh
::
InstancedMesh
InstancedMesh::InstancedMesh
::
add
InstancedMesh::add
::
add_child
InstancedMesh::add_child
::
add_children
InstancedMesh::add_children
::
add_to
InstancedMesh::add_to
::
apply_matrix4
InstancedMesh::apply_matrix4
::
apply_quaternion
InstancedMesh::apply_quaternion
::
as_mesh
InstancedMesh::as_mesh
::
as_object3d
InstancedMesh::as_object3d
::
attach
InstancedMesh::attach
::
cast_shadow
InstancedMesh::cast_shadow
::
children
InstancedMesh::children
::
compute_bounding_box
InstancedMesh::compute_bounding_box
::
compute_bounding_sphere
InstancedMesh::compute_bounding_sphere
::
count
InstancedMesh::count
::
dispose
InstancedMesh::dispose
::
get_color_at
InstancedMesh::get_color_at
::
get_matrix_at
InstancedMesh::get_matrix_at
::
get_morph_at
InstancedMesh::get_morph_at
::
get_world_direction
InstancedMesh::get_world_direction
::
get_world_position
InstancedMesh::get_world_position
::
get_world_quaternion
InstancedMesh::get_world_quaternion
::
get_world_scale
InstancedMesh::get_world_scale
::
id
InstancedMesh::id
::
kind
InstancedMesh::kind
::
local_to_world
InstancedMesh::local_to_world
::
look_at
InstancedMesh::look_at
::
mark_needs_update
InstancedMesh::mark_needs_update
::
matrix
InstancedMesh::matrix
::
matrix_world
InstancedMesh::matrix_world
::
name
InstancedMesh::name
::
position
InstancedMesh::position
::
quaternion
InstancedMesh::quaternion
::
receive_shadow
InstancedMesh::receive_shadow
::
remove
InstancedMesh::remove
::
remove_child
InstancedMesh::remove_child
::
remove_from_parent
InstancedMesh::remove_from_parent
::
rotate_x
InstancedMesh::rotate_x
::
rotate_y
InstancedMesh::rotate_y
::
rotate_z
InstancedMesh::rotate_z
::
rotation
InstancedMesh::rotation
::
scale
InstancedMesh::scale
::
set_cast_shadow
InstancedMesh::set_cast_shadow
::
set_color_at
InstancedMesh::set_color_at
::
set_count
InstancedMesh::set_count
::
set_matrix_at
InstancedMesh::set_matrix_at
::
set_morph_at
InstancedMesh::set_morph_at
::
set_name
InstancedMesh::set_name
::
set_position
InstancedMesh::set_position
::
set_position_xyz
InstancedMesh::set_position_xyz
::
set_quaternion
InstancedMesh::set_quaternion
::
set_receive_shadow
InstancedMesh::set_receive_shadow
::
set_rotation
InstancedMesh::set_rotation
::
set_rotation_xyz
InstancedMesh::set_rotation_xyz
::
set_scale
InstancedMesh::set_scale
::
set_scale_xyz
InstancedMesh::set_scale_xyz
::
set_uniform_scale
InstancedMesh::set_uniform_scale
::
set_visible
InstancedMesh::set_visible
::
translate_x
InstancedMesh::translate_x
::
translate_y
InstancedMesh::translate_y
::
translate_z
InstancedMesh::translate_z
::
traverse
InstancedMesh::traverse
::
traverse_visible
InstancedMesh::traverse_visible
::
up
InstancedMesh::up
::
update_matrix
InstancedMesh::update_matrix
::
update_matrix_world
InstancedMesh::update_matrix_world
::
update_world_matrix
InstancedMesh::update_world_matrix
::
uuid
InstancedMesh::uuid
::
visible
InstancedMesh::visible
::
world_to_local
InstancedMesh::world_to_local
T
Int16BufferAttribute
::
Int16BufferAttribute
Int16BufferAttribute::Int16BufferAttribute
::
as_buffer_attribute
Int16BufferAttribute::as_buffer_attribute
::
as_packed_buffer_attribute
Int16BufferAttribute::as_packed_buffer_attribute
T
Int32BufferAttribute
::
Int32BufferAttribute
Int32BufferAttribute::Int32BufferAttribute
::
as_buffer_attribute
Int32BufferAttribute::as_buffer_attribute
::
as_packed_buffer_attribute
Int32BufferAttribute::as_packed_buffer_attribute
T
Int8BufferAttribute
::
Int8BufferAttribute
Int8BufferAttribute::Int8BufferAttribute
::
as_buffer_attribute
Int8BufferAttribute::as_buffer_attribute
::
as_packed_buffer_attribute
Int8BufferAttribute::as_packed_buffer_attribute
T
InterleavedBuffer
::
InterleavedBuffer
InterleavedBuffer::InterleavedBuffer
::
add_update_range
InterleavedBuffer::add_update_range
::
clear_update_ranges
InterleavedBuffer::clear_update_ranges
::
clone
InterleavedBuffer::clone
::
copy
InterleavedBuffer::copy
::
copy_at
InterleavedBuffer::copy_at
::
count
InterleavedBuffer::count
::
mark_needs_update
InterleavedBuffer::mark_needs_update
::
on_upload
InterleavedBuffer::on_upload
::
set
InterleavedBuffer::set
::
set_usage
InterleavedBuffer::set_usage
::
stride
InterleavedBuffer::stride
::
update_ranges
InterleavedBuffer::update_ranges
::
usage
InterleavedBuffer::usage
::
uuid
InterleavedBuffer::uuid
::
values
InterleavedBuffer::values
::
version
InterleavedBuffer::version
T
InterleavedBufferAttribute
::
InterleavedBufferAttribute
InterleavedBufferAttribute::InterleavedBufferAttribute
::
apply_matrix4
InterleavedBufferAttribute::apply_matrix4
::
apply_normal_matrix
InterleavedBufferAttribute::apply_normal_matrix
::
as_buffer_attribute
InterleavedBufferAttribute::as_buffer_attribute
::
clone
InterleavedBufferAttribute::clone
::
count
InterleavedBufferAttribute::count
::
data
InterleavedBufferAttribute::data
::
get_component
InterleavedBufferAttribute::get_component
::
get_w
InterleavedBufferAttribute::get_w
::
get_x
InterleavedBufferAttribute::get_x
::
get_y
InterleavedBufferAttribute::get_y
::
get_z
InterleavedBufferAttribute::get_z
::
item_size
InterleavedBufferAttribute::item_size
::
mark_needs_update
InterleavedBufferAttribute::mark_needs_update
::
name
InterleavedBufferAttribute::name
::
normalized
InterleavedBufferAttribute::normalized
::
offset
InterleavedBufferAttribute::offset
::
set_component
InterleavedBufferAttribute::set_component
::
set_name
InterleavedBufferAttribute::set_name
::
set_w
InterleavedBufferAttribute::set_w
::
set_x
InterleavedBufferAttribute::set_x
::
set_xy
InterleavedBufferAttribute::set_xy
::
set_xyz
InterleavedBufferAttribute::set_xyz
::
set_xyzw
InterleavedBufferAttribute::set_xyzw
::
set_y
InterleavedBufferAttribute::set_y
::
set_z
InterleavedBufferAttribute::set_z
::
transform_direction
InterleavedBufferAttribute::transform_direction
T
Interpolant
::
evaluate
Interpolant::evaluate
::
parameter_positions
Interpolant::parameter_positions
::
result_buffer
Interpolant::result_buffer
::
sample_values
Interpolant::sample_values
::
value_size
Interpolant::value_size
T
InterpolationEnding
T
InterpolationMode
T
Intersection
::
barycoord
Intersection::barycoord
::
batch_id
Intersection::batch_id
::
distance
Intersection::distance
::
distance_to_ray
Intersection::distance_to_ray
::
face
Intersection::face
::
face_index
Intersection::face_index
::
index
Intersection::index
::
instance_id
Intersection::instance_id
::
normal
Intersection::normal
::
object
Intersection::object
::
point
Intersection::point
::
point_on_line
Intersection::point_on_line
::
uv
Intersection::uv
::
uv1
Intersection::uv1
T
KTX2Exporter
::
KTX2Exporter
KTX2Exporter::KTX2Exporter
::
export_target
KTX2Exporter::export_target
::
export_texture
KTX2Exporter::export_texture
::
export_volume
KTX2Exporter::export_volume
T
KTX2Loader
::
KTX2Loader
KTX2Loader::KTX2Loader
::
as_loader
KTX2Loader::as_loader
::
detect_support
KTX2Loader::detect_support
::
dispose
KTX2Loader::dispose
::
load
KTX2Loader::load
::
load_async
KTX2Loader::load_async
::
set_path
KTX2Loader::set_path
::
set_resource_path
KTX2Loader::set_resource_path
::
set_transcoder_path
KTX2Loader::set_transcoder_path
::
set_with_credentials
KTX2Loader::set_with_credentials
T
KeyframeTrack
::
clone
KeyframeTrack::clone
::
create_numeric_interpolant
KeyframeTrack::create_numeric_interpolant
::
default_interpolation
KeyframeTrack::default_interpolation
::
get_interpolation
KeyframeTrack::get_interpolation
::
get_value_size
KeyframeTrack::get_value_size
::
name
KeyframeTrack::name
::
number_values
KeyframeTrack::number_values
::
optimize
KeyframeTrack::optimize
::
scale
KeyframeTrack::scale
::
set_interpolation
KeyframeTrack::set_interpolation
::
shift
KeyframeTrack::shift
::
times
KeyframeTrack::times
::
to_json
KeyframeTrack::to_json
::
to_json_string
KeyframeTrack::to_json_string
::
trim
KeyframeTrack::trim
::
validate
KeyframeTrack::validate
::
value_type_name
KeyframeTrack::value_type_name
T
LOD
::
LOD
LOD::LOD
::
add
LOD::add
::
add_child
LOD::add_child
::
add_children
LOD::add_children
::
add_level
LOD::add_level
::
add_to
LOD::add_to
::
apply_matrix4
LOD::apply_matrix4
::
apply_quaternion
LOD::apply_quaternion
::
as_object3d
LOD::as_object3d
::
attach
LOD::attach
::
auto_update
LOD::auto_update
::
cast_shadow
LOD::cast_shadow
::
children
LOD::children
::
get_current_level
LOD::get_current_level
::
get_object_for_distance
LOD::get_object_for_distance
::
get_world_direction
LOD::get_world_direction
::
get_world_position
LOD::get_world_position
::
get_world_quaternion
LOD::get_world_quaternion
::
get_world_scale
LOD::get_world_scale
::
id
LOD::id
::
kind
LOD::kind
::
levels
LOD::levels
::
local_to_world
LOD::local_to_world
::
look_at
LOD::look_at
::
matrix
LOD::matrix
::
matrix_world
LOD::matrix_world
::
name
LOD::name
::
position
LOD::position
::
quaternion
LOD::quaternion
::
receive_shadow
LOD::receive_shadow
::
remove
LOD::remove
::
remove_child
LOD::remove_child
::
remove_from_parent
LOD::remove_from_parent
::
remove_level
LOD::remove_level
::
rotate_x
LOD::rotate_x
::
rotate_y
LOD::rotate_y
::
rotate_z
LOD::rotate_z
::
rotation
LOD::rotation
::
scale
LOD::scale
::
set_auto_update
LOD::set_auto_update
::
set_cast_shadow
LOD::set_cast_shadow
::
set_name
LOD::set_name
::
set_position
LOD::set_position
::
set_position_xyz
LOD::set_position_xyz
::
set_quaternion
LOD::set_quaternion
::
set_receive_shadow
LOD::set_receive_shadow
::
set_rotation
LOD::set_rotation
::
set_rotation_xyz
LOD::set_rotation_xyz
::
set_scale
LOD::set_scale
::
set_scale_xyz
LOD::set_scale_xyz
::
set_uniform_scale
LOD::set_uniform_scale
::
set_visible
LOD::set_visible
::
translate_x
LOD::translate_x
::
translate_y
LOD::translate_y
::
translate_z
LOD::translate_z
::
traverse
LOD::traverse
::
traverse_visible
LOD::traverse_visible
::
up
LOD::up
::
update
LOD::update
::
update_matrix
LOD::update_matrix
::
update_matrix_world
LOD::update_matrix_world
::
update_world_matrix
LOD::update_world_matrix
::
uuid
LOD::uuid
::
visible
LOD::visible
::
world_to_local
LOD::world_to_local
T
LODLevel
::
distance
LODLevel::distance
::
hysteresis
LODLevel::hysteresis
::
object
LODLevel::object
T
LatheGeometry
::
LatheGeometry
LatheGeometry::LatheGeometry
::
apply_matrix4
LatheGeometry::apply_matrix4
::
as_buffer_geometry
LatheGeometry::as_buffer_geometry
::
bounding_box
LatheGeometry::bounding_box
::
bounding_sphere
LatheGeometry::bounding_sphere
::
center
LatheGeometry::center
::
compute_bounding_box
LatheGeometry::compute_bounding_box
::
compute_bounding_sphere
LatheGeometry::compute_bounding_sphere
::
compute_vertex_normals
LatheGeometry::compute_vertex_normals
::
dispose
LatheGeometry::dispose
::
get_attribute
LatheGeometry::get_attribute
::
get_index
LatheGeometry::get_index
::
has_attribute
LatheGeometry::has_attribute
::
id
LatheGeometry::id
::
name
LatheGeometry::name
::
parameters_json
LatheGeometry::parameters_json
::
rotate_x
LatheGeometry::rotate_x
::
rotate_y
LatheGeometry::rotate_y
::
rotate_z
LatheGeometry::rotate_z
::
scale
LatheGeometry::scale
::
set_attribute
LatheGeometry::set_attribute
::
set_indices
LatheGeometry::set_indices
::
set_name
LatheGeometry::set_name
::
translate
LatheGeometry::translate
T
Layers
::
Layers
Layers::Layers
::
disable
Layers::disable
::
disable_all
Layers::disable_all
::
enable
Layers::enable
::
enable_all
Layers::enable_all
::
intersects
Layers::intersects
::
is_enabled
Layers::is_enabled
::
mask
Layers::mask
::
set
Layers::set
::
toggle
Layers::toggle
T
Light
::
add
Light::add
::
add_child
Light::add_child
::
add_children
Light::add_children
::
add_to
Light::add_to
::
apply_matrix4
Light::apply_matrix4
::
apply_quaternion
Light::apply_quaternion
::
as_object3d
Light::as_object3d
::
attach
Light::attach
::
cast_shadow
Light::cast_shadow
::
children
Light::children
::
color
Light::color
::
copy
Light::copy
::
dispose
Light::dispose
::
get_world_direction
Light::get_world_direction
::
get_world_position
Light::get_world_position
::
get_world_quaternion
Light::get_world_quaternion
::
get_world_scale
Light::get_world_scale
::
id
Light::id
::
intensity
Light::intensity
::
kind
Light::kind
::
local_to_world
Light::local_to_world
::
look_at
Light::look_at
::
matrix
Light::matrix
::
matrix_world
Light::matrix_world
::
name
Light::name
::
position
Light::position
::
quaternion
Light::quaternion
::
receive_shadow
Light::receive_shadow
::
remove
Light::remove
::
remove_child
Light::remove_child
::
remove_from_parent
Light::remove_from_parent
::
rotate_x
Light::rotate_x
::
rotate_y
Light::rotate_y
::
rotate_z
Light::rotate_z
::
rotation
Light::rotation
::
scale
Light::scale
::
set_cast_shadow
Light::set_cast_shadow
::
set_intensity
Light::set_intensity
::
set_name
Light::set_name
::
set_position
Light::set_position
::
set_position_xyz
Light::set_position_xyz
::
set_quaternion
Light::set_quaternion
::
set_receive_shadow
Light::set_receive_shadow
::
set_rotation
Light::set_rotation
::
set_rotation_xyz
Light::set_rotation_xyz
::
set_scale
Light::set_scale
::
set_scale_xyz
Light::set_scale_xyz
::
set_uniform_scale
Light::set_uniform_scale
::
set_visible
Light::set_visible
::
translate_x
Light::translate_x
::
translate_y
Light::translate_y
::
translate_z
Light::translate_z
::
traverse
Light::traverse
::
traverse_visible
Light::traverse_visible
::
up
Light::up
::
update_matrix
Light::update_matrix
::
update_matrix_world
Light::update_matrix_world
::
update_world_matrix
Light::update_world_matrix
::
uuid
Light::uuid
::
visible
Light::visible
::
world_to_local
Light::world_to_local
T
LightProbe
::
LightProbe
LightProbe::LightProbe
::
add
LightProbe::add
::
add_child
LightProbe::add_child
::
add_children
LightProbe::add_children
::
add_to
LightProbe::add_to
::
apply_matrix4
LightProbe::apply_matrix4
::
apply_quaternion
LightProbe::apply_quaternion
::
as_light
LightProbe::as_light
::
as_object3d
LightProbe::as_object3d
::
attach
LightProbe::attach
::
cast_shadow
LightProbe::cast_shadow
::
children
LightProbe::children
::
copy
LightProbe::copy
::
get_world_direction
LightProbe::get_world_direction
::
get_world_position
LightProbe::get_world_position
::
get_world_quaternion
LightProbe::get_world_quaternion
::
get_world_scale
LightProbe::get_world_scale
::
id
LightProbe::id
::
kind
LightProbe::kind
::
local_to_world
LightProbe::local_to_world
::
look_at
LightProbe::look_at
::
matrix
LightProbe::matrix
::
matrix_world
LightProbe::matrix_world
::
name
LightProbe::name
::
position
LightProbe::position
::
quaternion
LightProbe::quaternion
::
receive_shadow
LightProbe::receive_shadow
::
remove
LightProbe::remove
::
remove_child
LightProbe::remove_child
::
remove_from_parent
LightProbe::remove_from_parent
::
rotate_x
LightProbe::rotate_x
::
rotate_y
LightProbe::rotate_y
::
rotate_z
LightProbe::rotate_z
::
rotation
LightProbe::rotation
::
scale
LightProbe::scale
::
set_cast_shadow
LightProbe::set_cast_shadow
::
set_name
LightProbe::set_name
::
set_position
LightProbe::set_position
::
set_position_xyz
LightProbe::set_position_xyz
::
set_quaternion
LightProbe::set_quaternion
::
set_receive_shadow
LightProbe::set_receive_shadow
::
set_rotation
LightProbe::set_rotation
::
set_rotation_xyz
LightProbe::set_rotation_xyz
::
set_scale
LightProbe::set_scale
::
set_scale_xyz
LightProbe::set_scale_xyz
::
set_sh
LightProbe::set_sh
::
set_uniform_scale
LightProbe::set_uniform_scale
::
set_visible
LightProbe::set_visible
::
sh
LightProbe::sh
::
translate_x
LightProbe::translate_x
::
translate_y
LightProbe::translate_y
::
translate_z
LightProbe::translate_z
::
traverse
LightProbe::traverse
::
traverse_visible
LightProbe::traverse_visible
::
up
LightProbe::up
::
update_matrix
LightProbe::update_matrix
::
update_matrix_world
LightProbe::update_matrix_world
::
update_world_matrix
LightProbe::update_world_matrix
::
uuid
LightProbe::uuid
::
visible
LightProbe::visible
::
world_to_local
LightProbe::world_to_local
T
LightShadow
::
auto_update
LightShadow::auto_update
::
bias
LightShadow::bias
::
blur_samples
LightShadow::blur_samples
::
camera
LightShadow::camera
::
clone
LightShadow::clone
::
copy
LightShadow::copy
::
dispose
LightShadow::dispose
::
get_frame_extents
LightShadow::get_frame_extents
::
get_frustum
LightShadow::get_frustum
::
get_viewport
LightShadow::get_viewport
::
get_viewport_count
LightShadow::get_viewport_count
::
intensity
LightShadow::intensity
::
map_size
LightShadow::map_size
::
mark_needs_update
LightShadow::mark_needs_update
::
matrix
LightShadow::matrix
::
needs_update
LightShadow::needs_update
::
normal_bias
LightShadow::normal_bias
::
radius
LightShadow::radius
::
set_auto_update
LightShadow::set_auto_update
::
set_bias
LightShadow::set_bias
::
set_blur_samples
LightShadow::set_blur_samples
::
set_intensity
LightShadow::set_intensity
::
set_normal_bias
LightShadow::set_normal_bias
::
set_radius
LightShadow::set_radius
::
to_json
LightShadow::to_json
::
to_json_string
LightShadow::to_json_string
::
update_matrices
LightShadow::update_matrices
T
Line
::
Line
Line::Line
::
add
Line::add
::
add_child
Line::add_child
::
add_children
Line::add_children
::
add_to
Line::add_to
::
apply_matrix4
Line::apply_matrix4
::
apply_quaternion
Line::apply_quaternion
::
as_object3d
Line::as_object3d
::
attach
Line::attach
::
cast_shadow
Line::cast_shadow
::
children
Line::children
::
compute_line_distances
Line::compute_line_distances
::
geometry
Line::geometry
::
get_world_direction
Line::get_world_direction
::
get_world_position
Line::get_world_position
::
get_world_quaternion
Line::get_world_quaternion
::
get_world_scale
Line::get_world_scale
::
id
Line::id
::
kind
Line::kind
::
local_to_world
Line::local_to_world
::
look_at
Line::look_at
::
matrix
Line::matrix
::
matrix_world
Line::matrix_world
::
name
Line::name
::
position
Line::position
::
quaternion
Line::quaternion
::
receive_shadow
Line::receive_shadow
::
remove
Line::remove
::
remove_child
Line::remove_child
::
remove_from_parent
Line::remove_from_parent
::
rotate_x
Line::rotate_x
::
rotate_y
Line::rotate_y
::
rotate_z
Line::rotate_z
::
rotation
Line::rotation
::
scale
Line::scale
::
set_cast_shadow
Line::set_cast_shadow
::
set_name
Line::set_name
::
set_position
Line::set_position
::
set_position_xyz
Line::set_position_xyz
::
set_quaternion
Line::set_quaternion
::
set_receive_shadow
Line::set_receive_shadow
::
set_rotation
Line::set_rotation
::
set_rotation_xyz
Line::set_rotation_xyz
::
set_scale
Line::set_scale
::
set_scale_xyz
Line::set_scale_xyz
::
set_uniform_scale
Line::set_uniform_scale
::
set_visible
Line::set_visible
::
translate_x
Line::translate_x
::
translate_y
Line::translate_y
::
translate_z
Line::translate_z
::
traverse
Line::traverse
::
traverse_visible
Line::traverse_visible
::
up
Line::up
::
update_matrix
Line::update_matrix
::
update_matrix_world
Line::update_matrix_world
::
update_world_matrix
Line::update_world_matrix
::
uuid
Line::uuid
::
visible
Line::visible
::
world_to_local
Line::world_to_local
T
Line2
::
Line2
Line2::Line2
::
add
Line2::add
::
add_child
Line2::add_child
::
add_children
Line2::add_children
::
add_to
Line2::add_to
::
apply_matrix4
Line2::apply_matrix4
::
apply_quaternion
Line2::apply_quaternion
::
as_object3d
Line2::as_object3d
::
attach
Line2::attach
::
cast_shadow
Line2::cast_shadow
::
children
Line2::children
::
compute_line_distances
Line2::compute_line_distances
::
get_world_direction
Line2::get_world_direction
::
get_world_position
Line2::get_world_position
::
get_world_quaternion
Line2::get_world_quaternion
::
get_world_scale
Line2::get_world_scale
::
id
Line2::id
::
kind
Line2::kind
::
local_to_world
Line2::local_to_world
::
look_at
Line2::look_at
::
matrix
Line2::matrix
::
matrix_world
Line2::matrix_world
::
name
Line2::name
::
position
Line2::position
::
quaternion
Line2::quaternion
::
receive_shadow
Line2::receive_shadow
::
remove
Line2::remove
::
remove_child
Line2::remove_child
::
remove_from_parent
Line2::remove_from_parent
::
rotate_x
Line2::rotate_x
::
rotate_y
Line2::rotate_y
::
rotate_z
Line2::rotate_z
::
rotation
Line2::rotation
::
scale
Line2::scale
::
set_cast_shadow
Line2::set_cast_shadow
::
set_name
Line2::set_name
::
set_position
Line2::set_position
::
set_position_xyz
Line2::set_position_xyz
::
set_quaternion
Line2::set_quaternion
::
set_receive_shadow
Line2::set_receive_shadow
::
set_rotation
Line2::set_rotation
::
set_rotation_xyz
Line2::set_rotation_xyz
::
set_scale
Line2::set_scale
::
set_scale_xyz
Line2::set_scale_xyz
::
set_uniform_scale
Line2::set_uniform_scale
::
set_visible
Line2::set_visible
::
translate_x
Line2::translate_x
::
translate_y
Line2::translate_y
::
translate_z
Line2::translate_z
::
traverse
Line2::traverse
::
traverse_visible
Line2::traverse_visible
::
up
Line2::up
::
update_matrix
Line2::update_matrix
::
update_matrix_world
Line2::update_matrix_world
::
update_world_matrix
Line2::update_world_matrix
::
uuid
Line2::uuid
::
visible
Line2::visible
::
world_to_local
Line2::world_to_local
T
Line3
::
Line3
Line3::Line3
::
apply_matrix4
Line3::apply_matrix4
::
at
Line3::at
::
clone
Line3::clone
::
closest_point_to_point
Line3::closest_point_to_point
::
closest_point_to_point_parameter
Line3::closest_point_to_point_parameter
::
copy
Line3::copy
::
delta
Line3::delta
::
distance
Line3::distance
::
distance_squared
Line3::distance_squared
::
distance_squared_to_line3
Line3::distance_squared_to_line3
::
end
Line3::end
::
equals
Line3::equals
::
get_center
Line3::get_center
::
set
Line3::set
::
set_end
Line3::set_end
::
set_start
Line3::set_start
::
start
Line3::start
T
LineBasicMaterial
::
LineBasicMaterial
LineBasicMaterial::LineBasicMaterial
::
as_material
LineBasicMaterial::as_material
::
color
LineBasicMaterial::color
::
depth_test
LineBasicMaterial::depth_test
::
depth_write
LineBasicMaterial::depth_write
::
dispose
LineBasicMaterial::dispose
::
fog
LineBasicMaterial::fog
::
id
LineBasicMaterial::id
::
kind
LineBasicMaterial::kind
::
linewidth
LineBasicMaterial::linewidth
::
map
LineBasicMaterial::map
::
mark_needs_update
LineBasicMaterial::mark_needs_update
::
name
LineBasicMaterial::name
::
opacity
LineBasicMaterial::opacity
::
set_depth_test
LineBasicMaterial::set_depth_test
::
set_depth_write
LineBasicMaterial::set_depth_write
::
set_fog
LineBasicMaterial::set_fog
::
set_linewidth
LineBasicMaterial::set_linewidth
::
set_map
LineBasicMaterial::set_map
::
set_name
LineBasicMaterial::set_name
::
set_opacity
LineBasicMaterial::set_opacity
::
set_transparent
LineBasicMaterial::set_transparent
::
set_visible
LineBasicMaterial::set_visible
::
transparent
LineBasicMaterial::transparent
::
visible
LineBasicMaterial::visible
T
LineCurve
::
LineCurve
LineCurve::LineCurve
::
as_curve2
LineCurve::as_curve2
::
clone
LineCurve::clone
::
copy
LineCurve::copy
::
get_length
LineCurve::get_length
::
get_point
LineCurve::get_point
::
get_point_at
LineCurve::get_point_at
::
get_points
LineCurve::get_points
::
get_spaced_points
LineCurve::get_spaced_points
::
get_tangent
LineCurve::get_tangent
::
get_tangent_at
LineCurve::get_tangent_at
::
set_v1
LineCurve::set_v1
::
set_v2
LineCurve::set_v2
::
update_arc_lengths
LineCurve::update_arc_lengths
::
v1
LineCurve::v1
::
v2
LineCurve::v2
T
LineCurve3
::
LineCurve3
LineCurve3::LineCurve3
::
as_curve3
LineCurve3::as_curve3
::
clone
LineCurve3::clone
::
compute_frenet_frames
LineCurve3::compute_frenet_frames
::
copy
LineCurve3::copy
::
get_length
LineCurve3::get_length
::
get_point
LineCurve3::get_point
::
get_point_at
LineCurve3::get_point_at
::
get_points
LineCurve3::get_points
::
get_spaced_points
LineCurve3::get_spaced_points
::
get_tangent
LineCurve3::get_tangent
::
get_tangent_at
LineCurve3::get_tangent_at
::
set_v1
LineCurve3::set_v1
::
set_v2
LineCurve3::set_v2
::
update_arc_lengths
LineCurve3::update_arc_lengths
::
v1
LineCurve3::v1
::
v2
LineCurve3::v2
T
LineDashedMaterial
::
LineDashedMaterial
LineDashedMaterial::LineDashedMaterial
::
as_line_basic_material
LineDashedMaterial::as_line_basic_material
::
as_material
LineDashedMaterial::as_material
::
dash_size
LineDashedMaterial::dash_size
::
depth_test
LineDashedMaterial::depth_test
::
depth_write
LineDashedMaterial::depth_write
::
dispose
LineDashedMaterial::dispose
::
gap_size
LineDashedMaterial::gap_size
::
id
LineDashedMaterial::id
::
kind
LineDashedMaterial::kind
::
mark_needs_update
LineDashedMaterial::mark_needs_update
::
name
LineDashedMaterial::name
::
opacity
LineDashedMaterial::opacity
::
scale
LineDashedMaterial::scale
::
set_dash_size
LineDashedMaterial::set_dash_size
::
set_depth_test
LineDashedMaterial::set_depth_test
::
set_depth_write
LineDashedMaterial::set_depth_write
::
set_gap_size
LineDashedMaterial::set_gap_size
::
set_name
LineDashedMaterial::set_name
::
set_opacity
LineDashedMaterial::set_opacity
::
set_scale
LineDashedMaterial::set_scale
::
set_transparent
LineDashedMaterial::set_transparent
::
set_visible
LineDashedMaterial::set_visible
::
transparent
LineDashedMaterial::transparent
::
visible
LineDashedMaterial::visible
T
LineGeometry
::
LineGeometry
LineGeometry::LineGeometry
::
apply_matrix4
LineGeometry::apply_matrix4
::
as_buffer_geometry
LineGeometry::as_buffer_geometry
::
bounding_box
LineGeometry::bounding_box
::
bounding_sphere
LineGeometry::bounding_sphere
::
center
LineGeometry::center
::
compute_bounding_box
LineGeometry::compute_bounding_box
::
compute_bounding_sphere
LineGeometry::compute_bounding_sphere
::
compute_vertex_normals
LineGeometry::compute_vertex_normals
::
dispose
LineGeometry::dispose
::
get_attribute
LineGeometry::get_attribute
::
get_index
LineGeometry::get_index
::
has_attribute
LineGeometry::has_attribute
::
id
LineGeometry::id
::
name
LineGeometry::name
::
rotate_x
LineGeometry::rotate_x
::
rotate_y
LineGeometry::rotate_y
::
rotate_z
LineGeometry::rotate_z
::
scale
LineGeometry::scale
::
set_attribute
LineGeometry::set_attribute
::
set_colors
LineGeometry::set_colors
::
set_indices
LineGeometry::set_indices
::
set_name
LineGeometry::set_name
::
set_positions
LineGeometry::set_positions
::
translate
LineGeometry::translate
T
LineLoop
::
LineLoop
LineLoop::LineLoop
::
add
LineLoop::add
::
add_child
LineLoop::add_child
::
add_children
LineLoop::add_children
::
add_to
LineLoop::add_to
::
apply_matrix4
LineLoop::apply_matrix4
::
apply_quaternion
LineLoop::apply_quaternion
::
as_line
LineLoop::as_line
::
as_object3d
LineLoop::as_object3d
::
attach
LineLoop::attach
::
cast_shadow
LineLoop::cast_shadow
::
children
LineLoop::children
::
get_world_direction
LineLoop::get_world_direction
::
get_world_position
LineLoop::get_world_position
::
get_world_quaternion
LineLoop::get_world_quaternion
::
get_world_scale
LineLoop::get_world_scale
::
id
LineLoop::id
::
kind
LineLoop::kind
::
local_to_world
LineLoop::local_to_world
::
look_at
LineLoop::look_at
::
matrix
LineLoop::matrix
::
matrix_world
LineLoop::matrix_world
::
name
LineLoop::name
::
position
LineLoop::position
::
quaternion
LineLoop::quaternion
::
receive_shadow
LineLoop::receive_shadow
::
remove
LineLoop::remove
::
remove_child
LineLoop::remove_child
::
remove_from_parent
LineLoop::remove_from_parent
::
rotate_x
LineLoop::rotate_x
::
rotate_y
LineLoop::rotate_y
::
rotate_z
LineLoop::rotate_z
::
rotation
LineLoop::rotation
::
scale
LineLoop::scale
::
set_cast_shadow
LineLoop::set_cast_shadow
::
set_name
LineLoop::set_name
::
set_position
LineLoop::set_position
::
set_position_xyz
LineLoop::set_position_xyz
::
set_quaternion
LineLoop::set_quaternion
::
set_receive_shadow
LineLoop::set_receive_shadow
::
set_rotation
LineLoop::set_rotation
::
set_rotation_xyz
LineLoop::set_rotation_xyz
::
set_scale
LineLoop::set_scale
::
set_scale_xyz
LineLoop::set_scale_xyz
::
set_uniform_scale
LineLoop::set_uniform_scale
::
set_visible
LineLoop::set_visible
::
translate_x
LineLoop::translate_x
::
translate_y
LineLoop::translate_y
::
translate_z
LineLoop::translate_z
::
traverse
LineLoop::traverse
::
traverse_visible
LineLoop::traverse_visible
::
up
LineLoop::up
::
update_matrix
LineLoop::update_matrix
::
update_matrix_world
LineLoop::update_matrix_world
::
update_world_matrix
LineLoop::update_world_matrix
::
uuid
LineLoop::uuid
::
visible
LineLoop::visible
::
world_to_local
LineLoop::world_to_local
T
LineMaterial
::
LineMaterial
LineMaterial::LineMaterial
::
as_material
LineMaterial::as_material
::
as_shader_material
LineMaterial::as_shader_material
::
color
LineMaterial::color
::
dash_offset
LineMaterial::dash_offset
::
dash_scale
LineMaterial::dash_scale
::
dash_size
LineMaterial::dash_size
::
dashed
LineMaterial::dashed
::
depth_test
LineMaterial::depth_test
::
depth_write
LineMaterial::depth_write
::
dispose
LineMaterial::dispose
::
gap_size
LineMaterial::gap_size
::
id
LineMaterial::id
::
kind
LineMaterial::kind
::
linewidth
LineMaterial::linewidth
::
mark_needs_update
LineMaterial::mark_needs_update
::
name
LineMaterial::name
::
opacity
LineMaterial::opacity
::
resolution
LineMaterial::resolution
::
set_dash_offset
LineMaterial::set_dash_offset
::
set_dash_scale
LineMaterial::set_dash_scale
::
set_dash_size
LineMaterial::set_dash_size
::
set_dashed
LineMaterial::set_dashed
::
set_depth_test
LineMaterial::set_depth_test
::
set_depth_write
LineMaterial::set_depth_write
::
set_gap_size
LineMaterial::set_gap_size
::
set_linewidth
LineMaterial::set_linewidth
::
set_name
LineMaterial::set_name
::
set_opacity
LineMaterial::set_opacity
::
set_transparent
LineMaterial::set_transparent
::
set_visible
LineMaterial::set_visible
::
set_world_units
LineMaterial::set_world_units
::
transparent
LineMaterial::transparent
::
visible
LineMaterial::visible
::
world_units
LineMaterial::world_units
T
LineSegments
::
LineSegments
LineSegments::LineSegments
::
add
LineSegments::add
::
add_child
LineSegments::add_child
::
add_children
LineSegments::add_children
::
add_to
LineSegments::add_to
::
apply_matrix4
LineSegments::apply_matrix4
::
apply_quaternion
LineSegments::apply_quaternion
::
as_object3d
LineSegments::as_object3d
::
attach
LineSegments::attach
::
cast_shadow
LineSegments::cast_shadow
::
children
LineSegments::children
::
compute_line_distances
LineSegments::compute_line_distances
::
geometry
LineSegments::geometry
::
get_world_direction
LineSegments::get_world_direction
::
get_world_position
LineSegments::get_world_position
::
get_world_quaternion
LineSegments::get_world_quaternion
::
get_world_scale
LineSegments::get_world_scale
::
id
LineSegments::id
::
kind
LineSegments::kind
::
local_to_world
LineSegments::local_to_world
::
look_at
LineSegments::look_at
::
matrix
LineSegments::matrix
::
matrix_world
LineSegments::matrix_world
::
name
LineSegments::name
::
position
LineSegments::position
::
quaternion
LineSegments::quaternion
::
receive_shadow
LineSegments::receive_shadow
::
remove
LineSegments::remove
::
remove_child
LineSegments::remove_child
::
remove_from_parent
LineSegments::remove_from_parent
::
rotate_x
LineSegments::rotate_x
::
rotate_y
LineSegments::rotate_y
::
rotate_z
LineSegments::rotate_z
::
rotation
LineSegments::rotation
::
scale
LineSegments::scale
::
set_cast_shadow
LineSegments::set_cast_shadow
::
set_name
LineSegments::set_name
::
set_position
LineSegments::set_position
::
set_position_xyz
LineSegments::set_position_xyz
::
set_quaternion
LineSegments::set_quaternion
::
set_receive_shadow
LineSegments::set_receive_shadow
::
set_rotation
LineSegments::set_rotation
::
set_rotation_xyz
LineSegments::set_rotation_xyz
::
set_scale
LineSegments::set_scale
::
set_scale_xyz
LineSegments::set_scale_xyz
::
set_uniform_scale
LineSegments::set_uniform_scale
::
set_visible
LineSegments::set_visible
::
translate_x
LineSegments::translate_x
::
translate_y
LineSegments::translate_y
::
translate_z
LineSegments::translate_z
::
traverse
LineSegments::traverse
::
traverse_visible
LineSegments::traverse_visible
::
up
LineSegments::up
::
update_matrix
LineSegments::update_matrix
::
update_matrix_world
LineSegments::update_matrix_world
::
update_world_matrix
LineSegments::update_world_matrix
::
uuid
LineSegments::uuid
::
visible
LineSegments::visible
::
world_to_local
LineSegments::world_to_local
T
LinearInterpolant
::
LinearInterpolant
LinearInterpolant::LinearInterpolant
::
as_interpolant
LinearInterpolant::as_interpolant
T
Loader
::
cross_origin
Loader::cross_origin
::
manager
Loader::manager
::
path
Loader::path
::
request_header
Loader::request_header
::
resource_path
Loader::resource_path
::
same_reference
Loader::same_reference
::
set_cross_origin
Loader::set_cross_origin
::
set_manager
Loader::set_manager
::
set_path
Loader::set_path
::
set_request_header
Loader::set_request_header
::
set_resource_path
Loader::set_resource_path
::
set_with_credentials
Loader::set_with_credentials
::
with_credentials
Loader::with_credentials
T
LoadingHandler
::
remove
LoadingHandler::remove
T
LoadingManager
::
LoadingManager
LoadingManager::LoadingManager
::
abort
LoadingManager::abort
::
add_handler
LoadingManager::add_handler
::
clear_url_modifier
LoadingManager::clear_url_modifier
::
get_handler
LoadingManager::get_handler
::
item_end
LoadingManager::item_end
::
item_error
LoadingManager::item_error
::
item_start
LoadingManager::item_start
::
resolve_url
LoadingManager::resolve_url
::
set_on_error
LoadingManager::set_on_error
::
set_on_load
LoadingManager::set_on_load
::
set_on_progress
LoadingManager::set_on_progress
::
set_on_start
LoadingManager::set_on_start
::
set_url_modifier
LoadingManager::set_url_modifier
T
LoftGeometry
::
LoftGeometry
LoftGeometry::LoftGeometry
::
apply_matrix4
LoftGeometry::apply_matrix4
::
as_buffer_geometry
LoftGeometry::as_buffer_geometry
::
bounding_box
LoftGeometry::bounding_box
::
bounding_sphere
LoftGeometry::bounding_sphere
::
center
LoftGeometry::center
::
compute_bounding_box
LoftGeometry::compute_bounding_box
::
compute_bounding_sphere
LoftGeometry::compute_bounding_sphere
::
compute_vertex_normals
LoftGeometry::compute_vertex_normals
::
dispose
LoftGeometry::dispose
::
get_attribute
LoftGeometry::get_attribute
::
get_index
LoftGeometry::get_index
::
has_attribute
LoftGeometry::has_attribute
::
id
LoftGeometry::id
::
name
LoftGeometry::name
::
rotate_x
LoftGeometry::rotate_x
::
rotate_y
LoftGeometry::rotate_y
::
rotate_z
LoftGeometry::rotate_z
::
scale
LoftGeometry::scale
::
sections
LoftGeometry::sections
::
set_attribute
LoftGeometry::set_attribute
::
set_indices
LoftGeometry::set_indices
::
set_name
LoftGeometry::set_name
::
translate
LoftGeometry::translate
T
LoftOptions
::
LoftOptions
LoftOptions::LoftOptions
::
cap_end
LoftOptions::cap_end
::
cap_start
LoftOptions::cap_start
::
closed
LoftOptions::closed
::
set_cap_end
LoftOptions::set_cap_end
::
set_cap_start
LoftOptions::set_cap_start
::
set_closed
LoftOptions::set_closed
T
LoopMode
T
MTLLoader
::
MTLLoader
MTLLoader::MTLLoader
::
as_loader
MTLLoader::as_loader
::
load
MTLLoader::load
::
parse
MTLLoader::parse
::
set_material_options
MTLLoader::set_material_options
T
MTLMaterialCreator
::
create
MTLMaterialCreator::create
::
materials
MTLMaterialCreator::materials
::
preload
MTLMaterialCreator::preload
::
set_cross_origin
MTLMaterialCreator::set_cross_origin
::
set_manager
MTLMaterialCreator::set_manager
T
MTLMaterialOptions
::
MTLMaterialOptions
MTLMaterialOptions::MTLMaterialOptions
::
ignore_zero_rgbs
MTLMaterialOptions::ignore_zero_rgbs
::
invert_tr
MTLMaterialOptions::invert_tr
::
normalize_rgb
MTLMaterialOptions::normalize_rgb
::
set_ignore_zero_rgbs
MTLMaterialOptions::set_ignore_zero_rgbs
::
set_invert_tr
MTLMaterialOptions::set_invert_tr
::
set_normalize_rgb
MTLMaterialOptions::set_normalize_rgb
::
set_side
MTLMaterialOptions::set_side
::
set_wrap
MTLMaterialOptions::set_wrap
::
side
MTLMaterialOptions::side
::
wrap
MTLMaterialOptions::wrap
T
MagnificationFilter
T
MapControls
::
MapControls
MapControls::MapControls
::
as_orbit_controls
MapControls::as_orbit_controls
T
Material
::
allow_override
Material::allow_override
::
alpha_hash
Material::alpha_hash
::
alpha_test
Material::alpha_test
::
alpha_to_coverage
Material::alpha_to_coverage
::
as_basic_material
Material::as_basic_material
::
as_phong_material
Material::as_phong_material
::
as_physical_material
Material::as_physical_material
::
as_standard_material
Material::as_standard_material
::
blend_alpha
Material::blend_alpha
::
blend_color
Material::blend_color
::
blend_dst
Material::blend_dst
::
blend_dst_alpha
Material::blend_dst_alpha
::
blend_equation
Material::blend_equation
::
blend_equation_alpha
Material::blend_equation_alpha
::
blend_src
Material::blend_src
::
blend_src_alpha
Material::blend_src_alpha
::
blending
Material::blending
::
clear_on_before_compile
Material::clear_on_before_compile
::
clear_on_before_render
Material::clear_on_before_render
::
clip_intersection
Material::clip_intersection
::
clip_shadows
Material::clip_shadows
::
clipping_planes
Material::clipping_planes
::
clone
Material::clone
::
color_write
Material::color_write
::
copy
Material::copy
::
custom_program_cache_key
Material::custom_program_cache_key
::
defines
Material::defines
::
depth_func
Material::depth_func
::
depth_test
Material::depth_test
::
depth_write
Material::depth_write
::
dispose
Material::dispose
::
dithering
Material::dithering
::
force_single_pass
Material::force_single_pass
::
id
Material::id
::
kind
Material::kind
::
mark_needs_update
Material::mark_needs_update
::
name
Material::name
::
on_dispose
Material::on_dispose
::
opacity
Material::opacity
::
polygon_offset
Material::polygon_offset
::
polygon_offset_factor
Material::polygon_offset_factor
::
polygon_offset_units
Material::polygon_offset_units
::
premultiplied_alpha
Material::premultiplied_alpha
::
same_reference
Material::same_reference
::
set_allow_override
Material::set_allow_override
::
set_alpha_hash
Material::set_alpha_hash
::
set_alpha_test
Material::set_alpha_test
::
set_alpha_to_coverage
Material::set_alpha_to_coverage
::
set_blend_alpha
Material::set_blend_alpha
::
set_blend_dst
Material::set_blend_dst
::
set_blend_dst_alpha
Material::set_blend_dst_alpha
::
set_blend_equation
Material::set_blend_equation
::
set_blend_equation_alpha
Material::set_blend_equation_alpha
::
set_blend_src
Material::set_blend_src
::
set_blend_src_alpha
Material::set_blend_src_alpha
::
set_blending
Material::set_blending
::
set_clip_intersection
Material::set_clip_intersection
::
set_clip_shadows
Material::set_clip_shadows
::
set_clipping_planes
Material::set_clipping_planes
::
set_color_write
Material::set_color_write
::
set_defines
Material::set_defines
::
set_depth_func
Material::set_depth_func
::
set_depth_test
Material::set_depth_test
::
set_depth_write
Material::set_depth_write
::
set_dithering
Material::set_dithering
::
set_force_single_pass
Material::set_force_single_pass
::
set_name
Material::set_name
::
set_on_before_compile
Material::set_on_before_compile
::
set_on_before_render
Material::set_on_before_render
::
set_opacity
Material::set_opacity
::
set_polygon_offset
Material::set_polygon_offset
::
set_polygon_offset_factor
Material::set_polygon_offset_factor
::
set_polygon_offset_units
Material::set_polygon_offset_units
::
set_premultiplied_alpha
Material::set_premultiplied_alpha
::
set_shadow_side
Material::set_shadow_side
::
set_side
Material::set_side
::
set_stencil_fail
Material::set_stencil_fail
::
set_stencil_func
Material::set_stencil_func
::
set_stencil_func_mask
Material::set_stencil_func_mask
::
set_stencil_ref
Material::set_stencil_ref
::
set_stencil_write
Material::set_stencil_write
::
set_stencil_write_mask
Material::set_stencil_write_mask
::
set_stencil_zfail
Material::set_stencil_zfail
::
set_stencil_zpass
Material::set_stencil_zpass
::
set_tone_mapped
Material::set_tone_mapped
::
set_transparent
Material::set_transparent
::
set_vertex_colors
Material::set_vertex_colors
::
set_visible
Material::set_visible
::
shadow_side
Material::shadow_side
::
side
Material::side
::
stencil_fail
Material::stencil_fail
::
stencil_func
Material::stencil_func
::
stencil_func_mask
Material::stencil_func_mask
::
stencil_ref
Material::stencil_ref
::
stencil_write
Material::stencil_write
::
stencil_write_mask
Material::stencil_write_mask
::
stencil_zfail
Material::stencil_zfail
::
stencil_zpass
Material::stencil_zpass
::
to_json
Material::to_json
::
to_json_string
Material::to_json_string
::
tone_mapped
Material::tone_mapped
::
transparent
Material::transparent
::
user_data
Material::user_data
::
uuid
Material::uuid
::
version
Material::version
::
vertex_colors
Material::vertex_colors
::
visible
Material::visible
T
MaterialLoader
::
MaterialLoader
MaterialLoader::MaterialLoader
::
as_loader
MaterialLoader::as_loader
::
create_material_from_type
MaterialLoader::create_material_from_type
::
load
MaterialLoader::load
::
parse_json
MaterialLoader::parse_json
::
parse_json_string
MaterialLoader::parse_json_string
::
set_textures
MaterialLoader::set_textures
::
textures
MaterialLoader::textures
T
MathUtils
::
ceil_power_of_two
MathUtils::ceil_power_of_two
::
clamp
MathUtils::clamp
::
damp
MathUtils::damp
::
deg_to_rad
MathUtils::deg_to_rad
::
euclidean_modulo
MathUtils::euclidean_modulo
::
floor_power_of_two
MathUtils::floor_power_of_two
::
generate_uuid
MathUtils::generate_uuid
::
inverse_lerp
MathUtils::inverse_lerp
::
is_power_of_two
MathUtils::is_power_of_two
::
lerp
MathUtils::lerp
::
map_linear
MathUtils::map_linear
::
next_seeded_random
MathUtils::next_seeded_random
::
pingpong
MathUtils::pingpong
::
rad_to_deg
MathUtils::rad_to_deg
::
rand_float
MathUtils::rand_float
::
rand_float_spread
MathUtils::rand_float_spread
::
rand_int
MathUtils::rand_int
::
seeded_random
MathUtils::seeded_random
::
smootherstep
MathUtils::smootherstep
::
smoothstep
MathUtils::smoothstep
T
Matrix2
::
Matrix2
Matrix2::Matrix2
::
elements
Matrix2::elements
::
from_array
Matrix2::from_array
::
identity
Matrix2::identity
::
is_matrix2
Matrix2::is_matrix2
::
set
Matrix2::set
T
Matrix3
::
Matrix3
Matrix3::Matrix3
::
clone
Matrix3::clone
::
copy
Matrix3::copy
::
determinant
Matrix3::determinant
::
elements
Matrix3::elements
::
equals
Matrix3::equals
::
extract_basis
Matrix3::extract_basis
::
from_array
Matrix3::from_array
::
get_normal_matrix
Matrix3::get_normal_matrix
::
identity
Matrix3::identity
::
invert
Matrix3::invert
::
make_rotation
Matrix3::make_rotation
::
make_scale
Matrix3::make_scale
::
make_translation
Matrix3::make_translation
::
multiply
Matrix3::multiply
::
multiply_matrices
Matrix3::multiply_matrices
::
multiply_scalar
Matrix3::multiply_scalar
::
premultiply
Matrix3::premultiply
::
rotate
Matrix3::rotate
::
scale
Matrix3::scale
::
set
Matrix3::set
::
set_from_matrix4
Matrix3::set_from_matrix4
::
set_uv_transform
Matrix3::set_uv_transform
::
to_array
Matrix3::to_array
::
to_array_into
Matrix3::to_array_into
::
translate
Matrix3::translate
::
transpose
Matrix3::transpose
::
transpose_into_array
Matrix3::transpose_into_array
T
Matrix4
::
Matrix4
Matrix4::Matrix4
::
clone
Matrix4::clone
::
compose
Matrix4::compose
::
copy
Matrix4::copy
::
copy_position
Matrix4::copy_position
::
decompose
Matrix4::decompose
::
determinant
Matrix4::determinant
::
determinant_affine
Matrix4::determinant_affine
::
elements
Matrix4::elements
::
equals
Matrix4::equals
::
extract_basis
Matrix4::extract_basis
::
extract_rotation
Matrix4::extract_rotation
::
from_array
Matrix4::from_array
::
get_max_scale_on_axis
Matrix4::get_max_scale_on_axis
::
identity
Matrix4::identity
::
invert
Matrix4::invert
::
look_at
Matrix4::look_at
::
make_basis
Matrix4::make_basis
::
make_orthographic
Matrix4::make_orthographic
::
make_perspective
Matrix4::make_perspective
::
make_rotation_axis
Matrix4::make_rotation_axis
::
make_rotation_from_euler
Matrix4::make_rotation_from_euler
::
make_rotation_from_quaternion
Matrix4::make_rotation_from_quaternion
::
make_rotation_x
Matrix4::make_rotation_x
::
make_rotation_y
Matrix4::make_rotation_y
::
make_rotation_z
Matrix4::make_rotation_z
::
make_scale
Matrix4::make_scale
::
make_shear
Matrix4::make_shear
::
make_translation
Matrix4::make_translation
::
multiply
Matrix4::multiply
::
multiply_matrices
Matrix4::multiply_matrices
::
multiply_scalar
Matrix4::multiply_scalar
::
premultiply
Matrix4::premultiply
::
same_reference
Matrix4::same_reference
::
scale
Matrix4::scale
::
set
Matrix4::set
::
set_from_matrix3
Matrix4::set_from_matrix3
::
set_position
Matrix4::set_position
::
to_array
Matrix4::to_array
::
to_array_into
Matrix4::to_array_into
::
transpose
Matrix4::transpose
T
Mesh
::
Mesh
Mesh::Mesh
::
add
Mesh::add
::
add_child
Mesh::add_child
::
add_children
Mesh::add_children
::
add_to
Mesh::add_to
::
apply_matrix4
Mesh::apply_matrix4
::
apply_quaternion
Mesh::apply_quaternion
::
as_object3d
Mesh::as_object3d
::
attach
Mesh::attach
::
cast_shadow
Mesh::cast_shadow
::
children
Mesh::children
::
geometry
Mesh::geometry
::
get_vertex_position
Mesh::get_vertex_position
::
get_world_direction
Mesh::get_world_direction
::
get_world_position
Mesh::get_world_position
::
get_world_quaternion
Mesh::get_world_quaternion
::
get_world_scale
Mesh::get_world_scale
::
id
Mesh::id
::
kind
Mesh::kind
::
local_to_world
Mesh::local_to_world
::
look_at
Mesh::look_at
::
materials
Mesh::materials
::
matrix
Mesh::matrix
::
matrix_world
Mesh::matrix_world
::
morph_influence
Mesh::morph_influence
::
morph_target_index
Mesh::morph_target_index
::
morph_target_influences
Mesh::morph_target_influences
::
morph_target_names
Mesh::morph_target_names
::
name
Mesh::name
::
position
Mesh::position
::
quaternion
Mesh::quaternion
::
receive_shadow
Mesh::receive_shadow
::
remove
Mesh::remove
::
remove_child
Mesh::remove_child
::
remove_from_parent
Mesh::remove_from_parent
::
rotate_x
Mesh::rotate_x
::
rotate_y
Mesh::rotate_y
::
rotate_z
Mesh::rotate_z
::
rotation
Mesh::rotation
::
scale
Mesh::scale
::
set_cast_shadow
Mesh::set_cast_shadow
::
set_geometry
Mesh::set_geometry
::
set_material
Mesh::set_material
::
set_materials
Mesh::set_materials
::
set_morph_influence
Mesh::set_morph_influence
::
set_morph_weight
Mesh::set_morph_weight
::
set_name
Mesh::set_name
::
set_position
Mesh::set_position
::
set_position_xyz
Mesh::set_position_xyz
::
set_quaternion
Mesh::set_quaternion
::
set_receive_shadow
Mesh::set_receive_shadow
::
set_rotation
Mesh::set_rotation
::
set_rotation_xyz
Mesh::set_rotation_xyz
::
set_scale
Mesh::set_scale
::
set_scale_xyz
Mesh::set_scale_xyz
::
set_uniform_scale
Mesh::set_uniform_scale
::
set_visible
Mesh::set_visible
::
translate_x
Mesh::translate_x
::
translate_y
Mesh::translate_y
::
translate_z
Mesh::translate_z
::
traverse
Mesh::traverse
::
traverse_visible
Mesh::traverse_visible
::
up
Mesh::up
::
update_matrix
Mesh::update_matrix
::
update_matrix_world
Mesh::update_matrix_world
::
update_morph_targets
Mesh::update_morph_targets
::
update_world_matrix
Mesh::update_world_matrix
::
uuid
Mesh::uuid
::
visible
Mesh::visible
::
world_to_local
Mesh::world_to_local
T
MeshBasicMaterial
::
MeshBasicMaterial
MeshBasicMaterial::MeshBasicMaterial
::
alpha_map
MeshBasicMaterial::alpha_map
::
ao_map
MeshBasicMaterial::ao_map
::
ao_map_intensity
MeshBasicMaterial::ao_map_intensity
::
as_material
MeshBasicMaterial::as_material
::
color
MeshBasicMaterial::color
::
combine
MeshBasicMaterial::combine
::
depth_test
MeshBasicMaterial::depth_test
::
depth_write
MeshBasicMaterial::depth_write
::
dispose
MeshBasicMaterial::dispose
::
env_map
MeshBasicMaterial::env_map
::
env_map_rotation
MeshBasicMaterial::env_map_rotation
::
fog
MeshBasicMaterial::fog
::
id
MeshBasicMaterial::id
::
kind
MeshBasicMaterial::kind
::
light_map
MeshBasicMaterial::light_map
::
light_map_intensity
MeshBasicMaterial::light_map_intensity
::
map
MeshBasicMaterial::map
::
mark_needs_update
MeshBasicMaterial::mark_needs_update
::
name
MeshBasicMaterial::name
::
opacity
MeshBasicMaterial::opacity
::
reflectivity
MeshBasicMaterial::reflectivity
::
refraction_ratio
MeshBasicMaterial::refraction_ratio
::
set_alpha_map
MeshBasicMaterial::set_alpha_map
::
set_ao_map
MeshBasicMaterial::set_ao_map
::
set_ao_map_intensity
MeshBasicMaterial::set_ao_map_intensity
::
set_combine
MeshBasicMaterial::set_combine
::
set_depth_test
MeshBasicMaterial::set_depth_test
::
set_depth_write
MeshBasicMaterial::set_depth_write
::
set_env_map
MeshBasicMaterial::set_env_map
::
set_fog
MeshBasicMaterial::set_fog
::
set_light_map
MeshBasicMaterial::set_light_map
::
set_light_map_intensity
MeshBasicMaterial::set_light_map_intensity
::
set_map
MeshBasicMaterial::set_map
::
set_name
MeshBasicMaterial::set_name
::
set_opacity
MeshBasicMaterial::set_opacity
::
set_reflectivity
MeshBasicMaterial::set_reflectivity
::
set_refraction_ratio
MeshBasicMaterial::set_refraction_ratio
::
set_specular_map
MeshBasicMaterial::set_specular_map
::
set_transparent
MeshBasicMaterial::set_transparent
::
set_visible
MeshBasicMaterial::set_visible
::
set_wireframe
MeshBasicMaterial::set_wireframe
::
set_wireframe_linewidth
MeshBasicMaterial::set_wireframe_linewidth
::
specular_map
MeshBasicMaterial::specular_map
::
transparent
MeshBasicMaterial::transparent
::
visible
MeshBasicMaterial::visible
::
wireframe
MeshBasicMaterial::wireframe
::
wireframe_linewidth
MeshBasicMaterial::wireframe_linewidth
T
MeshDepthMaterial
::
MeshDepthMaterial
MeshDepthMaterial::MeshDepthMaterial
::
alpha_map
MeshDepthMaterial::alpha_map
::
as_material
MeshDepthMaterial::as_material
::
depth_packing
MeshDepthMaterial::depth_packing
::
depth_test
MeshDepthMaterial::depth_test
::
depth_write
MeshDepthMaterial::depth_write
::
displacement_bias
MeshDepthMaterial::displacement_bias
::
displacement_map
MeshDepthMaterial::displacement_map
::
displacement_scale
MeshDepthMaterial::displacement_scale
::
dispose
MeshDepthMaterial::dispose
::
id
MeshDepthMaterial::id
::
kind
MeshDepthMaterial::kind
::
map
MeshDepthMaterial::map
::
mark_needs_update
MeshDepthMaterial::mark_needs_update
::
name
MeshDepthMaterial::name
::
opacity
MeshDepthMaterial::opacity
::
set_alpha_map
MeshDepthMaterial::set_alpha_map
::
set_depth_packing
MeshDepthMaterial::set_depth_packing
::
set_depth_test
MeshDepthMaterial::set_depth_test
::
set_depth_write
MeshDepthMaterial::set_depth_write
::
set_displacement_bias
MeshDepthMaterial::set_displacement_bias
::
set_displacement_map
MeshDepthMaterial::set_displacement_map
::
set_displacement_scale
MeshDepthMaterial::set_displacement_scale
::
set_map
MeshDepthMaterial::set_map
::
set_name
MeshDepthMaterial::set_name
::
set_opacity
MeshDepthMaterial::set_opacity
::
set_transparent
MeshDepthMaterial::set_transparent
::
set_visible
MeshDepthMaterial::set_visible
::
set_wireframe
MeshDepthMaterial::set_wireframe
::
set_wireframe_linewidth
MeshDepthMaterial::set_wireframe_linewidth
::
transparent
MeshDepthMaterial::transparent
::
visible
MeshDepthMaterial::visible
::
wireframe
MeshDepthMaterial::wireframe
::
wireframe_linewidth
MeshDepthMaterial::wireframe_linewidth
T
MeshDistanceMaterial
::
MeshDistanceMaterial
MeshDistanceMaterial::MeshDistanceMaterial
::
alpha_map
MeshDistanceMaterial::alpha_map
::
as_material
MeshDistanceMaterial::as_material
::
depth_test
MeshDistanceMaterial::depth_test
::
depth_write
MeshDistanceMaterial::depth_write
::
displacement_bias
MeshDistanceMaterial::displacement_bias
::
displacement_map
MeshDistanceMaterial::displacement_map
::
displacement_scale
MeshDistanceMaterial::displacement_scale
::
dispose
MeshDistanceMaterial::dispose
::
id
MeshDistanceMaterial::id
::
kind
MeshDistanceMaterial::kind
::
map
MeshDistanceMaterial::map
::
mark_needs_update
MeshDistanceMaterial::mark_needs_update
::
name
MeshDistanceMaterial::name
::
opacity
MeshDistanceMaterial::opacity
::
set_alpha_map
MeshDistanceMaterial::set_alpha_map
::
set_depth_test
MeshDistanceMaterial::set_depth_test
::
set_depth_write
MeshDistanceMaterial::set_depth_write
::
set_displacement_bias
MeshDistanceMaterial::set_displacement_bias
::
set_displacement_map
MeshDistanceMaterial::set_displacement_map
::
set_displacement_scale
MeshDistanceMaterial::set_displacement_scale
::
set_map
MeshDistanceMaterial::set_map
::
set_name
MeshDistanceMaterial::set_name
::
set_opacity
MeshDistanceMaterial::set_opacity
::
set_transparent
MeshDistanceMaterial::set_transparent
::
set_visible
MeshDistanceMaterial::set_visible
::
transparent
MeshDistanceMaterial::transparent
::
visible
MeshDistanceMaterial::visible
T
MeshEdgeId
::
index
MeshEdgeId::index
T
MeshFaceId
::
index
MeshFaceId::index
T
MeshLambertMaterial
::
MeshLambertMaterial
MeshLambertMaterial::MeshLambertMaterial
::
alpha_map
MeshLambertMaterial::alpha_map
::
ao_map
MeshLambertMaterial::ao_map
::
ao_map_intensity
MeshLambertMaterial::ao_map_intensity
::
as_material
MeshLambertMaterial::as_material
::
bump_map
MeshLambertMaterial::bump_map
::
bump_scale
MeshLambertMaterial::bump_scale
::
color
MeshLambertMaterial::color
::
combine
MeshLambertMaterial::combine
::
depth_test
MeshLambertMaterial::depth_test
::
depth_write
MeshLambertMaterial::depth_write
::
displacement_bias
MeshLambertMaterial::displacement_bias
::
displacement_map
MeshLambertMaterial::displacement_map
::
displacement_scale
MeshLambertMaterial::displacement_scale
::
dispose
MeshLambertMaterial::dispose
::
emissive
MeshLambertMaterial::emissive
::
emissive_intensity
MeshLambertMaterial::emissive_intensity
::
emissive_map
MeshLambertMaterial::emissive_map
::
env_map
MeshLambertMaterial::env_map
::
env_map_intensity
MeshLambertMaterial::env_map_intensity
::
env_map_rotation
MeshLambertMaterial::env_map_rotation
::
flat_shading
MeshLambertMaterial::flat_shading
::
fog
MeshLambertMaterial::fog
::
id
MeshLambertMaterial::id
::
kind
MeshLambertMaterial::kind
::
light_map
MeshLambertMaterial::light_map
::
light_map_intensity
MeshLambertMaterial::light_map_intensity
::
map
MeshLambertMaterial::map
::
mark_needs_update
MeshLambertMaterial::mark_needs_update
::
name
MeshLambertMaterial::name
::
normal_map
MeshLambertMaterial::normal_map
::
normal_map_type
MeshLambertMaterial::normal_map_type
::
normal_scale
MeshLambertMaterial::normal_scale
::
opacity
MeshLambertMaterial::opacity
::
reflectivity
MeshLambertMaterial::reflectivity
::
refraction_ratio
MeshLambertMaterial::refraction_ratio
::
set_alpha_map
MeshLambertMaterial::set_alpha_map
::
set_ao_map
MeshLambertMaterial::set_ao_map
::
set_ao_map_intensity
MeshLambertMaterial::set_ao_map_intensity
::
set_bump_map
MeshLambertMaterial::set_bump_map
::
set_bump_scale
MeshLambertMaterial::set_bump_scale
::
set_combine
MeshLambertMaterial::set_combine
::
set_depth_test
MeshLambertMaterial::set_depth_test
::
set_depth_write
MeshLambertMaterial::set_depth_write
::
set_displacement_bias
MeshLambertMaterial::set_displacement_bias
::
set_displacement_map
MeshLambertMaterial::set_displacement_map
::
set_displacement_scale
MeshLambertMaterial::set_displacement_scale
::
set_emissive_intensity
MeshLambertMaterial::set_emissive_intensity
::
set_emissive_map
MeshLambertMaterial::set_emissive_map
::
set_env_map
MeshLambertMaterial::set_env_map
::
set_env_map_intensity
MeshLambertMaterial::set_env_map_intensity
::
set_flat_shading
MeshLambertMaterial::set_flat_shading
::
set_fog
MeshLambertMaterial::set_fog
::
set_light_map
MeshLambertMaterial::set_light_map
::
set_light_map_intensity
MeshLambertMaterial::set_light_map_intensity
::
set_map
MeshLambertMaterial::set_map
::
set_name
MeshLambertMaterial::set_name
::
set_normal_map
MeshLambertMaterial::set_normal_map
::
set_normal_map_type
MeshLambertMaterial::set_normal_map_type
::
set_opacity
MeshLambertMaterial::set_opacity
::
set_reflectivity
MeshLambertMaterial::set_reflectivity
::
set_refraction_ratio
MeshLambertMaterial::set_refraction_ratio
::
set_specular_map
MeshLambertMaterial::set_specular_map
::
set_transparent
MeshLambertMaterial::set_transparent
::
set_visible
MeshLambertMaterial::set_visible
::
set_wireframe
MeshLambertMaterial::set_wireframe
::
set_wireframe_linewidth
MeshLambertMaterial::set_wireframe_linewidth
::
specular_map
MeshLambertMaterial::specular_map
::
transparent
MeshLambertMaterial::transparent
::
visible
MeshLambertMaterial::visible
::
wireframe
MeshLambertMaterial::wireframe
::
wireframe_linewidth
MeshLambertMaterial::wireframe_linewidth
T
MeshMatcapMaterial
::
MeshMatcapMaterial
MeshMatcapMaterial::MeshMatcapMaterial
::
alpha_map
MeshMatcapMaterial::alpha_map
::
as_material
MeshMatcapMaterial::as_material
::
bump_map
MeshMatcapMaterial::bump_map
::
bump_scale
MeshMatcapMaterial::bump_scale
::
color
MeshMatcapMaterial::color
::
depth_test
MeshMatcapMaterial::depth_test
::
depth_write
MeshMatcapMaterial::depth_write
::
displacement_bias
MeshMatcapMaterial::displacement_bias
::
displacement_map
MeshMatcapMaterial::displacement_map
::
displacement_scale
MeshMatcapMaterial::displacement_scale
::
dispose
MeshMatcapMaterial::dispose
::
flat_shading
MeshMatcapMaterial::flat_shading
::
fog
MeshMatcapMaterial::fog
::
id
MeshMatcapMaterial::id
::
kind
MeshMatcapMaterial::kind
::
map
MeshMatcapMaterial::map
::
mark_needs_update
MeshMatcapMaterial::mark_needs_update
::
matcap
MeshMatcapMaterial::matcap
::
name
MeshMatcapMaterial::name
::
normal_map
MeshMatcapMaterial::normal_map
::
normal_map_type
MeshMatcapMaterial::normal_map_type
::
normal_scale
MeshMatcapMaterial::normal_scale
::
opacity
MeshMatcapMaterial::opacity
::
set_alpha_map
MeshMatcapMaterial::set_alpha_map
::
set_bump_map
MeshMatcapMaterial::set_bump_map
::
set_bump_scale
MeshMatcapMaterial::set_bump_scale
::
set_depth_test
MeshMatcapMaterial::set_depth_test
::
set_depth_write
MeshMatcapMaterial::set_depth_write
::
set_displacement_bias
MeshMatcapMaterial::set_displacement_bias
::
set_displacement_map
MeshMatcapMaterial::set_displacement_map
::
set_displacement_scale
MeshMatcapMaterial::set_displacement_scale
::
set_flat_shading
MeshMatcapMaterial::set_flat_shading
::
set_fog
MeshMatcapMaterial::set_fog
::
set_map
MeshMatcapMaterial::set_map
::
set_matcap
MeshMatcapMaterial::set_matcap
::
set_name
MeshMatcapMaterial::set_name
::
set_normal_map
MeshMatcapMaterial::set_normal_map
::
set_normal_map_type
MeshMatcapMaterial::set_normal_map_type
::
set_opacity
MeshMatcapMaterial::set_opacity
::
set_transparent
MeshMatcapMaterial::set_transparent
::
set_visible
MeshMatcapMaterial::set_visible
::
set_wireframe
MeshMatcapMaterial::set_wireframe
::
set_wireframe_linewidth
MeshMatcapMaterial::set_wireframe_linewidth
::
transparent
MeshMatcapMaterial::transparent
::
visible
MeshMatcapMaterial::visible
::
wireframe
MeshMatcapMaterial::wireframe
::
wireframe_linewidth
MeshMatcapMaterial::wireframe_linewidth
T
MeshNormalMaterial
::
MeshNormalMaterial
MeshNormalMaterial::MeshNormalMaterial
::
as_material
MeshNormalMaterial::as_material
::
bump_map
MeshNormalMaterial::bump_map
::
bump_scale
MeshNormalMaterial::bump_scale
::
depth_test
MeshNormalMaterial::depth_test
::
depth_write
MeshNormalMaterial::depth_write
::
displacement_bias
MeshNormalMaterial::displacement_bias
::
displacement_map
MeshNormalMaterial::displacement_map
::
displacement_scale
MeshNormalMaterial::displacement_scale
::
dispose
MeshNormalMaterial::dispose
::
flat_shading
MeshNormalMaterial::flat_shading
::
id
MeshNormalMaterial::id
::
kind
MeshNormalMaterial::kind
::
mark_needs_update
MeshNormalMaterial::mark_needs_update
::
name
MeshNormalMaterial::name
::
normal_map
MeshNormalMaterial::normal_map
::
normal_map_type
MeshNormalMaterial::normal_map_type
::
normal_scale
MeshNormalMaterial::normal_scale
::
opacity
MeshNormalMaterial::opacity
::
set_bump_map
MeshNormalMaterial::set_bump_map
::
set_bump_scale
MeshNormalMaterial::set_bump_scale
::
set_depth_test
MeshNormalMaterial::set_depth_test
::
set_depth_write
MeshNormalMaterial::set_depth_write
::
set_displacement_bias
MeshNormalMaterial::set_displacement_bias
::
set_displacement_map
MeshNormalMaterial::set_displacement_map
::
set_displacement_scale
MeshNormalMaterial::set_displacement_scale
::
set_flat_shading
MeshNormalMaterial::set_flat_shading
::
set_name
MeshNormalMaterial::set_name
::
set_normal_map
MeshNormalMaterial::set_normal_map
::
set_normal_map_type
MeshNormalMaterial::set_normal_map_type
::
set_opacity
MeshNormalMaterial::set_opacity
::
set_transparent
MeshNormalMaterial::set_transparent
::
set_visible
MeshNormalMaterial::set_visible
::
set_wireframe
MeshNormalMaterial::set_wireframe
::
set_wireframe_linewidth
MeshNormalMaterial::set_wireframe_linewidth
::
transparent
MeshNormalMaterial::transparent
::
visible
MeshNormalMaterial::visible
::
wireframe
MeshNormalMaterial::wireframe
::
wireframe_linewidth
MeshNormalMaterial::wireframe_linewidth
T
MeshPhongMaterial
::
MeshPhongMaterial
MeshPhongMaterial::MeshPhongMaterial
::
alpha_map
MeshPhongMaterial::alpha_map
::
ao_map
MeshPhongMaterial::ao_map
::
ao_map_intensity
MeshPhongMaterial::ao_map_intensity
::
as_material
MeshPhongMaterial::as_material
::
bump_map
MeshPhongMaterial::bump_map
::
bump_scale
MeshPhongMaterial::bump_scale
::
color
MeshPhongMaterial::color
::
combine
MeshPhongMaterial::combine
::
depth_test
MeshPhongMaterial::depth_test
::
depth_write
MeshPhongMaterial::depth_write
::
displacement_bias
MeshPhongMaterial::displacement_bias
::
displacement_map
MeshPhongMaterial::displacement_map
::
displacement_scale
MeshPhongMaterial::displacement_scale
::
dispose
MeshPhongMaterial::dispose
::
emissive
MeshPhongMaterial::emissive
::
emissive_intensity
MeshPhongMaterial::emissive_intensity
::
emissive_map
MeshPhongMaterial::emissive_map
::
env_map
MeshPhongMaterial::env_map
::
env_map_intensity
MeshPhongMaterial::env_map_intensity
::
env_map_rotation
MeshPhongMaterial::env_map_rotation
::
flat_shading
MeshPhongMaterial::flat_shading
::
fog
MeshPhongMaterial::fog
::
id
MeshPhongMaterial::id
::
kind
MeshPhongMaterial::kind
::
light_map
MeshPhongMaterial::light_map
::
light_map_intensity
MeshPhongMaterial::light_map_intensity
::
map
MeshPhongMaterial::map
::
mark_needs_update
MeshPhongMaterial::mark_needs_update
::
name
MeshPhongMaterial::name
::
normal_map
MeshPhongMaterial::normal_map
::
normal_map_type
MeshPhongMaterial::normal_map_type
::
normal_scale
MeshPhongMaterial::normal_scale
::
opacity
MeshPhongMaterial::opacity
::
reflectivity
MeshPhongMaterial::reflectivity
::
refraction_ratio
MeshPhongMaterial::refraction_ratio
::
set_alpha_map
MeshPhongMaterial::set_alpha_map
::
set_ao_map
MeshPhongMaterial::set_ao_map
::
set_ao_map_intensity
MeshPhongMaterial::set_ao_map_intensity
::
set_bump_map
MeshPhongMaterial::set_bump_map
::
set_bump_scale
MeshPhongMaterial::set_bump_scale
::
set_combine
MeshPhongMaterial::set_combine
::
set_depth_test
MeshPhongMaterial::set_depth_test
::
set_depth_write
MeshPhongMaterial::set_depth_write
::
set_displacement_bias
MeshPhongMaterial::set_displacement_bias
::
set_displacement_map
MeshPhongMaterial::set_displacement_map
::
set_displacement_scale
MeshPhongMaterial::set_displacement_scale
::
set_emissive_intensity
MeshPhongMaterial::set_emissive_intensity
::
set_emissive_map
MeshPhongMaterial::set_emissive_map
::
set_env_map
MeshPhongMaterial::set_env_map
::
set_env_map_intensity
MeshPhongMaterial::set_env_map_intensity
::
set_flat_shading
MeshPhongMaterial::set_flat_shading
::
set_fog
MeshPhongMaterial::set_fog
::
set_light_map
MeshPhongMaterial::set_light_map
::
set_light_map_intensity
MeshPhongMaterial::set_light_map_intensity
::
set_map
MeshPhongMaterial::set_map
::
set_name
MeshPhongMaterial::set_name
::
set_normal_map
MeshPhongMaterial::set_normal_map
::
set_normal_map_type
MeshPhongMaterial::set_normal_map_type
::
set_opacity
MeshPhongMaterial::set_opacity
::
set_reflectivity
MeshPhongMaterial::set_reflectivity
::
set_refraction_ratio
MeshPhongMaterial::set_refraction_ratio
::
set_shininess
MeshPhongMaterial::set_shininess
::
set_specular_map
MeshPhongMaterial::set_specular_map
::
set_transparent
MeshPhongMaterial::set_transparent
::
set_visible
MeshPhongMaterial::set_visible
::
set_wireframe
MeshPhongMaterial::set_wireframe
::
set_wireframe_linewidth
MeshPhongMaterial::set_wireframe_linewidth
::
shininess
MeshPhongMaterial::shininess
::
specular
MeshPhongMaterial::specular
::
specular_map
MeshPhongMaterial::specular_map
::
transparent
MeshPhongMaterial::transparent
::
visible
MeshPhongMaterial::visible
::
wireframe
MeshPhongMaterial::wireframe
::
wireframe_linewidth
MeshPhongMaterial::wireframe_linewidth
T
MeshPhysicalMaterial
::
MeshPhysicalMaterial
MeshPhysicalMaterial::MeshPhysicalMaterial
::
anisotropy
MeshPhysicalMaterial::anisotropy
::
anisotropy_map
MeshPhysicalMaterial::anisotropy_map
::
anisotropy_rotation
MeshPhysicalMaterial::anisotropy_rotation
::
as_material
MeshPhysicalMaterial::as_material
::
as_standard_material
MeshPhysicalMaterial::as_standard_material
::
attenuation_color
MeshPhysicalMaterial::attenuation_color
::
attenuation_distance
MeshPhysicalMaterial::attenuation_distance
::
clearcoat
MeshPhysicalMaterial::clearcoat
::
clearcoat_map
MeshPhysicalMaterial::clearcoat_map
::
clearcoat_normal_map
MeshPhysicalMaterial::clearcoat_normal_map
::
clearcoat_normal_scale
MeshPhysicalMaterial::clearcoat_normal_scale
::
clearcoat_roughness
MeshPhysicalMaterial::clearcoat_roughness
::
clearcoat_roughness_map
MeshPhysicalMaterial::clearcoat_roughness_map
::
color
MeshPhysicalMaterial::color
::
depth_test
MeshPhysicalMaterial::depth_test
::
depth_write
MeshPhysicalMaterial::depth_write
::
dispersion
MeshPhysicalMaterial::dispersion
::
dispose
MeshPhysicalMaterial::dispose
::
flat_shading
MeshPhysicalMaterial::flat_shading
::
id
MeshPhysicalMaterial::id
::
ior
MeshPhysicalMaterial::ior
::
iridescence
MeshPhysicalMaterial::iridescence
::
iridescence_ior
MeshPhysicalMaterial::iridescence_ior
::
iridescence_map
MeshPhysicalMaterial::iridescence_map
::
iridescence_thickness_map
MeshPhysicalMaterial::iridescence_thickness_map
::
iridescence_thickness_range
MeshPhysicalMaterial::iridescence_thickness_range
::
kind
MeshPhysicalMaterial::kind
::
mark_needs_update
MeshPhysicalMaterial::mark_needs_update
::
metalness
MeshPhysicalMaterial::metalness
::
name
MeshPhysicalMaterial::name
::
opacity
MeshPhysicalMaterial::opacity
::
reflectivity
MeshPhysicalMaterial::reflectivity
::
roughness
MeshPhysicalMaterial::roughness
::
set_anisotropy
MeshPhysicalMaterial::set_anisotropy
::
set_anisotropy_map
MeshPhysicalMaterial::set_anisotropy_map
::
set_anisotropy_rotation
MeshPhysicalMaterial::set_anisotropy_rotation
::
set_attenuation_distance
MeshPhysicalMaterial::set_attenuation_distance
::
set_clearcoat
MeshPhysicalMaterial::set_clearcoat
::
set_clearcoat_map
MeshPhysicalMaterial::set_clearcoat_map
::
set_clearcoat_normal_map
MeshPhysicalMaterial::set_clearcoat_normal_map
::
set_clearcoat_roughness
MeshPhysicalMaterial::set_clearcoat_roughness
::
set_clearcoat_roughness_map
MeshPhysicalMaterial::set_clearcoat_roughness_map
::
set_depth_test
MeshPhysicalMaterial::set_depth_test
::
set_depth_write
MeshPhysicalMaterial::set_depth_write
::
set_dispersion
MeshPhysicalMaterial::set_dispersion
::
set_flat_shading
MeshPhysicalMaterial::set_flat_shading
::
set_ior
MeshPhysicalMaterial::set_ior
::
set_iridescence
MeshPhysicalMaterial::set_iridescence
::
set_iridescence_ior
MeshPhysicalMaterial::set_iridescence_ior
::
set_iridescence_map
MeshPhysicalMaterial::set_iridescence_map
::
set_iridescence_thickness_map
MeshPhysicalMaterial::set_iridescence_thickness_map
::
set_iridescence_thickness_range
MeshPhysicalMaterial::set_iridescence_thickness_range
::
set_metalness
MeshPhysicalMaterial::set_metalness
::
set_name
MeshPhysicalMaterial::set_name
::
set_opacity
MeshPhysicalMaterial::set_opacity
::
set_reflectivity
MeshPhysicalMaterial::set_reflectivity
::
set_roughness
MeshPhysicalMaterial::set_roughness
::
set_sheen
MeshPhysicalMaterial::set_sheen
::
set_sheen_color_map
MeshPhysicalMaterial::set_sheen_color_map
::
set_sheen_roughness
MeshPhysicalMaterial::set_sheen_roughness
::
set_sheen_roughness_map
MeshPhysicalMaterial::set_sheen_roughness_map
::
set_specular_color_map
MeshPhysicalMaterial::set_specular_color_map
::
set_specular_intensity
MeshPhysicalMaterial::set_specular_intensity
::
set_specular_intensity_map
MeshPhysicalMaterial::set_specular_intensity_map
::
set_thickness
MeshPhysicalMaterial::set_thickness
::
set_thickness_map
MeshPhysicalMaterial::set_thickness_map
::
set_transmission
MeshPhysicalMaterial::set_transmission
::
set_transmission_map
MeshPhysicalMaterial::set_transmission_map
::
set_transparent
MeshPhysicalMaterial::set_transparent
::
set_visible
MeshPhysicalMaterial::set_visible
::
set_wireframe
MeshPhysicalMaterial::set_wireframe
::
sheen
MeshPhysicalMaterial::sheen
::
sheen_color
MeshPhysicalMaterial::sheen_color
::
sheen_color_map
MeshPhysicalMaterial::sheen_color_map
::
sheen_roughness
MeshPhysicalMaterial::sheen_roughness
::
sheen_roughness_map
MeshPhysicalMaterial::sheen_roughness_map
::
specular_color
MeshPhysicalMaterial::specular_color
::
specular_color_map
MeshPhysicalMaterial::specular_color_map
::
specular_intensity
MeshPhysicalMaterial::specular_intensity
::
specular_intensity_map
MeshPhysicalMaterial::specular_intensity_map
::
thickness
MeshPhysicalMaterial::thickness
::
thickness_map
MeshPhysicalMaterial::thickness_map
::
transmission
MeshPhysicalMaterial::transmission
::
transmission_map
MeshPhysicalMaterial::transmission_map
::
transparent
MeshPhysicalMaterial::transparent
::
visible
MeshPhysicalMaterial::visible
::
wireframe
MeshPhysicalMaterial::wireframe
T
MeshSelection
::
MeshSelection
MeshSelection::MeshSelection
::
beveled_geometry
MeshSelection::beveled_geometry
::
clear
MeshSelection::clear
::
edges
MeshSelection::edges
::
effective_vertices
MeshSelection::effective_vertices
::
extruded_geometry
MeshSelection::extruded_geometry
::
faces
MeshSelection::faces
::
grow_vertices
MeshSelection::grow_vertices
::
select_connected_faces
MeshSelection::select_connected_faces
::
set_edge
MeshSelection::set_edge
::
set_face
MeshSelection::set_face
::
set_vertex
MeshSelection::set_vertex
::
split_edges_geometry
MeshSelection::split_edges_geometry
::
topology
MeshSelection::topology
::
transformed_geometry
MeshSelection::transformed_geometry
::
translated_geometry
MeshSelection::translated_geometry
::
vertices
MeshSelection::vertices
T
MeshStandardMaterial
::
MeshStandardMaterial
MeshStandardMaterial::MeshStandardMaterial
::
alpha_map
MeshStandardMaterial::alpha_map
::
ao_map
MeshStandardMaterial::ao_map
::
ao_map_intensity
MeshStandardMaterial::ao_map_intensity
::
as_material
MeshStandardMaterial::as_material
::
bump_map
MeshStandardMaterial::bump_map
::
bump_scale
MeshStandardMaterial::bump_scale
::
color
MeshStandardMaterial::color
::
depth_test
MeshStandardMaterial::depth_test
::
depth_write
MeshStandardMaterial::depth_write
::
displacement_bias
MeshStandardMaterial::displacement_bias
::
displacement_map
MeshStandardMaterial::displacement_map
::
displacement_scale
MeshStandardMaterial::displacement_scale
::
dispose
MeshStandardMaterial::dispose
::
emissive
MeshStandardMaterial::emissive
::
emissive_intensity
MeshStandardMaterial::emissive_intensity
::
emissive_map
MeshStandardMaterial::emissive_map
::
env_map
MeshStandardMaterial::env_map
::
env_map_intensity
MeshStandardMaterial::env_map_intensity
::
env_map_rotation
MeshStandardMaterial::env_map_rotation
::
flat_shading
MeshStandardMaterial::flat_shading
::
fog
MeshStandardMaterial::fog
::
id
MeshStandardMaterial::id
::
kind
MeshStandardMaterial::kind
::
light_map
MeshStandardMaterial::light_map
::
light_map_intensity
MeshStandardMaterial::light_map_intensity
::
map
MeshStandardMaterial::map
::
mark_needs_update
MeshStandardMaterial::mark_needs_update
::
metalness
MeshStandardMaterial::metalness
::
metalness_map
MeshStandardMaterial::metalness_map
::
name
MeshStandardMaterial::name
::
normal_map
MeshStandardMaterial::normal_map
::
normal_map_type
MeshStandardMaterial::normal_map_type
::
normal_scale
MeshStandardMaterial::normal_scale
::
opacity
MeshStandardMaterial::opacity
::
roughness
MeshStandardMaterial::roughness
::
roughness_map
MeshStandardMaterial::roughness_map
::
set_alpha_map
MeshStandardMaterial::set_alpha_map
::
set_ao_map
MeshStandardMaterial::set_ao_map
::
set_ao_map_intensity
MeshStandardMaterial::set_ao_map_intensity
::
set_bump_map
MeshStandardMaterial::set_bump_map
::
set_bump_scale
MeshStandardMaterial::set_bump_scale
::
set_depth_test
MeshStandardMaterial::set_depth_test
::
set_depth_write
MeshStandardMaterial::set_depth_write
::
set_displacement_bias
MeshStandardMaterial::set_displacement_bias
::
set_displacement_map
MeshStandardMaterial::set_displacement_map
::
set_displacement_scale
MeshStandardMaterial::set_displacement_scale
::
set_emissive_intensity
MeshStandardMaterial::set_emissive_intensity
::
set_emissive_map
MeshStandardMaterial::set_emissive_map
::
set_env_map
MeshStandardMaterial::set_env_map
::
set_env_map_intensity
MeshStandardMaterial::set_env_map_intensity
::
set_flat_shading
MeshStandardMaterial::set_flat_shading
::
set_fog
MeshStandardMaterial::set_fog
::
set_light_map
MeshStandardMaterial::set_light_map
::
set_light_map_intensity
MeshStandardMaterial::set_light_map_intensity
::
set_map
MeshStandardMaterial::set_map
::
set_metalness
MeshStandardMaterial::set_metalness
::
set_metalness_map
MeshStandardMaterial::set_metalness_map
::
set_name
MeshStandardMaterial::set_name
::
set_normal_map
MeshStandardMaterial::set_normal_map
::
set_normal_map_type
MeshStandardMaterial::set_normal_map_type
::
set_opacity
MeshStandardMaterial::set_opacity
::
set_roughness
MeshStandardMaterial::set_roughness
::
set_roughness_map
MeshStandardMaterial::set_roughness_map
::
set_transparent
MeshStandardMaterial::set_transparent
::
set_visible
MeshStandardMaterial::set_visible
::
set_wireframe
MeshStandardMaterial::set_wireframe
::
set_wireframe_linewidth
MeshStandardMaterial::set_wireframe_linewidth
::
transparent
MeshStandardMaterial::transparent
::
visible
MeshStandardMaterial::visible
::
wireframe
MeshStandardMaterial::wireframe
::
wireframe_linewidth
MeshStandardMaterial::wireframe_linewidth
T
MeshSurfaceSampler
::
MeshSurfaceSampler
MeshSurfaceSampler::MeshSurfaceSampler
::
build
MeshSurfaceSampler::build
::
sample
MeshSurfaceSampler::sample
::
sample_full
MeshSurfaceSampler::sample_full
::
set_random_generator
MeshSurfaceSampler::set_random_generator
::
set_weight_attribute
MeshSurfaceSampler::set_weight_attribute
T
MeshToonMaterial
::
MeshToonMaterial
MeshToonMaterial::MeshToonMaterial
::
alpha_map
MeshToonMaterial::alpha_map
::
ao_map
MeshToonMaterial::ao_map
::
ao_map_intensity
MeshToonMaterial::ao_map_intensity
::
as_material
MeshToonMaterial::as_material
::
bump_map
MeshToonMaterial::bump_map
::
bump_scale
MeshToonMaterial::bump_scale
::
color
MeshToonMaterial::color
::
depth_test
MeshToonMaterial::depth_test
::
depth_write
MeshToonMaterial::depth_write
::
displacement_bias
MeshToonMaterial::displacement_bias
::
displacement_map
MeshToonMaterial::displacement_map
::
displacement_scale
MeshToonMaterial::displacement_scale
::
dispose
MeshToonMaterial::dispose
::
emissive
MeshToonMaterial::emissive
::
emissive_intensity
MeshToonMaterial::emissive_intensity
::
emissive_map
MeshToonMaterial::emissive_map
::
fog
MeshToonMaterial::fog
::
gradient_map
MeshToonMaterial::gradient_map
::
id
MeshToonMaterial::id
::
kind
MeshToonMaterial::kind
::
light_map
MeshToonMaterial::light_map
::
light_map_intensity
MeshToonMaterial::light_map_intensity
::
map
MeshToonMaterial::map
::
mark_needs_update
MeshToonMaterial::mark_needs_update
::
name
MeshToonMaterial::name
::
normal_map
MeshToonMaterial::normal_map
::
normal_map_type
MeshToonMaterial::normal_map_type
::
normal_scale
MeshToonMaterial::normal_scale
::
opacity
MeshToonMaterial::opacity
::
set_alpha_map
MeshToonMaterial::set_alpha_map
::
set_ao_map
MeshToonMaterial::set_ao_map
::
set_ao_map_intensity
MeshToonMaterial::set_ao_map_intensity
::
set_bump_map
MeshToonMaterial::set_bump_map
::
set_bump_scale
MeshToonMaterial::set_bump_scale
::
set_depth_test
MeshToonMaterial::set_depth_test
::
set_depth_write
MeshToonMaterial::set_depth_write
::
set_displacement_bias
MeshToonMaterial::set_displacement_bias
::
set_displacement_map
MeshToonMaterial::set_displacement_map
::
set_displacement_scale
MeshToonMaterial::set_displacement_scale
::
set_emissive_intensity
MeshToonMaterial::set_emissive_intensity
::
set_emissive_map
MeshToonMaterial::set_emissive_map
::
set_fog
MeshToonMaterial::set_fog
::
set_gradient_map
MeshToonMaterial::set_gradient_map
::
set_light_map
MeshToonMaterial::set_light_map
::
set_light_map_intensity
MeshToonMaterial::set_light_map_intensity
::
set_map
MeshToonMaterial::set_map
::
set_name
MeshToonMaterial::set_name
::
set_normal_map
MeshToonMaterial::set_normal_map
::
set_normal_map_type
MeshToonMaterial::set_normal_map_type
::
set_opacity
MeshToonMaterial::set_opacity
::
set_transparent
MeshToonMaterial::set_transparent
::
set_visible
MeshToonMaterial::set_visible
::
set_wireframe
MeshToonMaterial::set_wireframe
::
set_wireframe_linewidth
MeshToonMaterial::set_wireframe_linewidth
::
transparent
MeshToonMaterial::transparent
::
visible
MeshToonMaterial::visible
::
wireframe
MeshToonMaterial::wireframe
::
wireframe_linewidth
MeshToonMaterial::wireframe_linewidth
T
MeshTopology
::
MeshTopology
MeshTopology::MeshTopology
::
boundary_edges
MeshTopology::boundary_edges
::
connected_faces
MeshTopology::connected_faces
::
degenerate_faces
MeshTopology::degenerate_faces
::
edge_faces
MeshTopology::edge_faces
::
edge_id
MeshTopology::edge_id
::
edge_vertices
MeshTopology::edge_vertices
::
edges
MeshTopology::edges
::
face_edges
MeshTopology::face_edges
::
face_id
MeshTopology::face_id
::
face_normal
MeshTopology::face_normal
::
face_vertices
MeshTopology::face_vertices
::
faces
MeshTopology::faces
::
from_welded
MeshTopology::from_welded
::
geometry
MeshTopology::geometry
::
inconsistent_edges
MeshTopology::inconsistent_edges
::
nonmanifold_edges
MeshTopology::nonmanifold_edges
::
source_indices
MeshTopology::source_indices
::
vertex_edges
MeshTopology::vertex_edges
::
vertex_faces
MeshTopology::vertex_faces
::
vertex_id
MeshTopology::vertex_id
::
vertex_position
MeshTopology::vertex_position
::
vertices
MeshTopology::vertices
T
MeshVertexId
::
index
MeshVertexId::index
T
MinificationFilter
T
MorphedAttributes
::
morphed_normal
MorphedAttributes::morphed_normal
::
morphed_position
MorphedAttributes::morphed_position
::
normal
MorphedAttributes::normal
::
position
MorphedAttributes::position
T
MouseAction
T
NURBSCurve
::
NURBSCurve
NURBSCurve::NURBSCurve
::
as_curve3
NURBSCurve::as_curve3
::
compute_frenet_frames
NURBSCurve::compute_frenet_frames
::
control_points
NURBSCurve::control_points
::
degree
NURBSCurve::degree
::
end_knot
NURBSCurve::end_knot
::
from_json
NURBSCurve::from_json
::
from_json_string
NURBSCurve::from_json_string
::
get_length
NURBSCurve::get_length
::
get_point
NURBSCurve::get_point
::
get_point_at
NURBSCurve::get_point_at
::
get_points
NURBSCurve::get_points
::
get_spaced_points
NURBSCurve::get_spaced_points
::
get_tangent
NURBSCurve::get_tangent
::
get_tangent_at
NURBSCurve::get_tangent_at
::
knots
NURBSCurve::knots
::
set_end_knot
NURBSCurve::set_end_knot
::
set_start_knot
NURBSCurve::set_start_knot
::
start_knot
NURBSCurve::start_knot
::
to_json
NURBSCurve::to_json
::
to_json_string
NURBSCurve::to_json_string
::
update_arc_lengths
NURBSCurve::update_arc_lengths
T
NURBSSurface
::
NURBSSurface
NURBSSurface::NURBSSurface
::
control_points
NURBSSurface::control_points
::
get_point
NURBSSurface::get_point
T
NURBSUtils
::
NURBSUtils
NURBSUtils::NURBSUtils
::
basis_derivatives
NURBSUtils::basis_derivatives
::
basis_functions
NURBSUtils::basis_functions
::
binomial
NURBSUtils::binomial
::
bspline_derivatives
NURBSUtils::bspline_derivatives
::
bspline_point
NURBSUtils::bspline_point
::
curve_derivatives
NURBSUtils::curve_derivatives
::
find_span
NURBSUtils::find_span
::
rational_derivatives
NURBSUtils::rational_derivatives
::
surface_point
NURBSUtils::surface_point
::
volume_point
NURBSUtils::volume_point
T
NURBSVolume
::
NURBSVolume
NURBSVolume::NURBSVolume
::
control_points
NURBSVolume::control_points
::
degree_u
NURBSVolume::degree_u
::
degree_v
NURBSVolume::degree_v
::
degree_w
NURBSVolume::degree_w
::
get_point
NURBSVolume::get_point
::
knots_u
NURBSVolume::knots_u
::
knots_v
NURBSVolume::knots_v
::
knots_w
NURBSVolume::knots_w
::
set_control_point
NURBSVolume::set_control_point
T
NormalMapType
T
NumberKeyframeTrack
::
NumberKeyframeTrack
NumberKeyframeTrack::NumberKeyframeTrack
::
as_keyframe_track
NumberKeyframeTrack::as_keyframe_track
T
OBB
::
OBB
OBB::OBB
::
apply_matrix4
OBB::apply_matrix4
::
center
OBB::center
::
clamp_point
OBB::clamp_point
::
clone
OBB::clone
::
contains_point
OBB::contains_point
::
copy
OBB::copy
::
equals
OBB::equals
::
from_box3
OBB::from_box3
::
get_size
OBB::get_size
::
half_size
OBB::half_size
::
intersect_ray
OBB::intersect_ray
::
intersects_box3
OBB::intersects_box3
::
intersects_obb
OBB::intersects_obb
::
intersects_plane
OBB::intersects_plane
::
intersects_ray
OBB::intersects_ray
::
intersects_sphere
OBB::intersects_sphere
::
rotation
OBB::rotation
::
set
OBB::set
T
OBJExporter
::
OBJExporter
OBJExporter::OBJExporter
::
parse
OBJExporter::parse
T
OBJLoader
::
OBJLoader
OBJLoader::OBJLoader
::
as_loader
OBJLoader::as_loader
::
load
OBJLoader::load
::
parse
OBJLoader::parse
::
set_materials
OBJLoader::set_materials
T
OBJMTL
::
mtl
OBJMTL::mtl
::
obj
OBJMTL::obj
::
texture_paths
OBJMTL::texture_paths
::
warnings
OBJMTL::warnings
T
OBJMTLExporter
::
OBJMTLExporter
OBJMTLExporter::OBJMTLExporter
::
export_bundle
OBJMTLExporter::export_bundle
T
Object3D
::
Object3D
Object3D::Object3D
::
add
Object3D::add
::
add_child
Object3D::add_child
::
add_children
Object3D::add_children
::
add_to
Object3D::add_to
::
animations
Object3D::animations
::
apply_matrix4
Object3D::apply_matrix4
::
apply_quaternion
Object3D::apply_quaternion
::
as_batched_mesh
Object3D::as_batched_mesh
::
as_camera
Object3D::as_camera
::
as_light
Object3D::as_light
::
as_mesh
Object3D::as_mesh
::
as_points
Object3D::as_points
::
as_skinned_mesh
Object3D::as_skinned_mesh
::
attach
Object3D::attach
::
cast_shadow
Object3D::cast_shadow
::
children
Object3D::children
::
clear
Object3D::clear
::
clear_on_after_render
Object3D::clear_on_after_render
::
clear_on_after_shadow
Object3D::clear_on_after_shadow
::
clear_on_before_render
Object3D::clear_on_before_render
::
clear_on_before_shadow
Object3D::clear_on_before_shadow
::
clone
Object3D::clone
::
copy
Object3D::copy
::
custom_depth_material
Object3D::custom_depth_material
::
custom_distance_material
Object3D::custom_distance_material
::
frustum_culled
Object3D::frustum_culled
::
get_object_by_bool_property
Object3D::get_object_by_bool_property
::
get_object_by_id
Object3D::get_object_by_id
::
get_object_by_name
Object3D::get_object_by_name
::
get_object_by_number_property
Object3D::get_object_by_number_property
::
get_object_by_string_property
Object3D::get_object_by_string_property
::
get_objects_by_bool_property
Object3D::get_objects_by_bool_property
::
get_objects_by_number_property
Object3D::get_objects_by_number_property
::
get_objects_by_string_property
Object3D::get_objects_by_string_property
::
get_world_direction
Object3D::get_world_direction
::
get_world_position
Object3D::get_world_position
::
get_world_quaternion
Object3D::get_world_quaternion
::
get_world_scale
Object3D::get_world_scale
::
id
Object3D::id
::
is_static
Object3D::is_static
::
kind
Object3D::kind
::
layers
Object3D::layers
::
local_to_world
Object3D::local_to_world
::
look_at
Object3D::look_at
::
matrix
Object3D::matrix
::
matrix_auto_update
Object3D::matrix_auto_update
::
matrix_world
Object3D::matrix_world
::
matrix_world_auto_update
Object3D::matrix_world_auto_update
::
matrix_world_needs_update
Object3D::matrix_world_needs_update
::
model_view_matrix
Object3D::model_view_matrix
::
name
Object3D::name
::
normal_matrix
Object3D::normal_matrix
::
on_added
Object3D::on_added
::
on_child_added
Object3D::on_child_added
::
on_child_removed
Object3D::on_child_removed
::
on_removed
Object3D::on_removed
::
parent
Object3D::parent
::
pivot
Object3D::pivot
::
position
Object3D::position
::
quaternion
Object3D::quaternion
::
receive_shadow
Object3D::receive_shadow
::
remove
Object3D::remove
::
remove_child
Object3D::remove_child
::
remove_from_parent
Object3D::remove_from_parent
::
render_order
Object3D::render_order
::
rotate_on_axis
Object3D::rotate_on_axis
::
rotate_on_world_axis
Object3D::rotate_on_world_axis
::
rotate_x
Object3D::rotate_x
::
rotate_y
Object3D::rotate_y
::
rotate_z
Object3D::rotate_z
::
rotation
Object3D::rotation
::
same_reference
Object3D::same_reference
::
scale
Object3D::scale
::
set_animations
Object3D::set_animations
::
set_cast_shadow
Object3D::set_cast_shadow
::
set_custom_depth_material
Object3D::set_custom_depth_material
::
set_custom_distance_material
Object3D::set_custom_distance_material
::
set_frustum_culled
Object3D::set_frustum_culled
::
set_is_static
Object3D::set_is_static
::
set_matrix_auto_update
Object3D::set_matrix_auto_update
::
set_matrix_world_auto_update
Object3D::set_matrix_world_auto_update
::
set_matrix_world_needs_update
Object3D::set_matrix_world_needs_update
::
set_name
Object3D::set_name
::
set_on_after_render
Object3D::set_on_after_render
::
set_on_after_shadow
Object3D::set_on_after_shadow
::
set_on_before_render
Object3D::set_on_before_render
::
set_on_before_shadow
Object3D::set_on_before_shadow
::
set_pivot
Object3D::set_pivot
::
set_position
Object3D::set_position
::
set_position_xyz
Object3D::set_position_xyz
::
set_quaternion
Object3D::set_quaternion
::
set_receive_shadow
Object3D::set_receive_shadow
::
set_render_order
Object3D::set_render_order
::
set_rotation
Object3D::set_rotation
::
set_rotation_from_axis_angle
Object3D::set_rotation_from_axis_angle
::
set_rotation_from_euler
Object3D::set_rotation_from_euler
::
set_rotation_from_matrix
Object3D::set_rotation_from_matrix
::
set_rotation_from_quaternion
Object3D::set_rotation_from_quaternion
::
set_rotation_xyz
Object3D::set_rotation_xyz
::
set_scale
Object3D::set_scale
::
set_scale_xyz
Object3D::set_scale_xyz
::
set_uniform_scale
Object3D::set_uniform_scale
::
set_visible
Object3D::set_visible
::
to_json
Object3D::to_json
::
to_json_string
Object3D::to_json_string
::
translate_on_axis
Object3D::translate_on_axis
::
translate_x
Object3D::translate_x
::
translate_y
Object3D::translate_y
::
translate_z
Object3D::translate_z
::
traverse
Object3D::traverse
::
traverse_ancestors
Object3D::traverse_ancestors
::
traverse_visible
Object3D::traverse_visible
::
up
Object3D::up
::
update_matrix
Object3D::update_matrix
::
update_matrix_world
Object3D::update_matrix_world
::
update_world_matrix
Object3D::update_world_matrix
::
user_data
Object3D::user_data
::
uuid
Object3D::uuid
::
visible
Object3D::visible
::
world_to_local
Object3D::world_to_local
T
ObjectLoader
::
ObjectLoader
ObjectLoader::ObjectLoader
::
as_loader
ObjectLoader::as_loader