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pub struct LinkSpec {
delay : Int
jitter : Int
loss : Int
reorder : Int
}pub struct LinkStats {
p0_confirmed : Int
p1_confirmed : Int
p0_rollbacks : Int
p1_rollbacks : Int
mismatches : Int
first_divergence : Int
hash0 : UInt64
hash1 : UInt64
replayed_p0 : Int64
max_depth : Int
dropped : Int
synced : Bool
}pub struct Scene {
x : UInt64
}fn scripted_input(frame : Int, player : Int) -> UInt64Install
Download zipSans-IO deterministic rollback netcode for MoonBit: input ring buffer, prediction, rollback re-simulation, state checksums, compact byte protocol, deterministic link simulator, 1..8 player sessions.