README

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#
CameraIntrinsics

pub(all) struct CameraIntrinsics {
fx : Double
fy : Double
cx : Double
cy : Double
skew : Double
} derive(Eq,
Debug
)

#
CameraIntrinsics::new

fn CameraIntrinsics::new(fx~ : Double, fy~ : Double, cx~ : Double, cy~ : Double, skew? : Double) -> CameraIntrinsics

#
CameraPose

pub(all) struct CameraPose {
world_to_camera :
Mat34

} derive(Eq,
Debug
)

#
CameraPose::identity

fn CameraPose::identity() -> CameraPose

#
CameraPose::new

#
Distortion

pub(all) struct Distortion {
k1 : Double
k2 : Double
p1 : Double
p2 : Double
k3 : Double
} derive(Eq,
Debug
)

#
Distortion::brown_conrady

fn Distortion::brown_conrady(k1? : Double, k2? : Double, p1? : Double, p2? : Double, k3? : Double) -> Distortion

#
Distortion::none

fn Distortion::none() -> Distortion

#
pixel_to_normalized

#
undistort_point_iterative

fn undistort_point_iterative(distorted :
Point2
, distortion : Distortion, iterations? : Int) ->
Point2

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