README

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#
AccordionState

pub(all) struct AccordionState {
expanded_ids : Array[String]
allow_multiple : Bool
}

Accordion panel state

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AccordionState::is_expanded

fn AccordionState::is_expanded(self : AccordionState, id : String) -> Bool

Check if a panel is expanded

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AccordionState::new

fn AccordionState::new(allow_multiple? : Bool) -> AccordionState

Create accordion state

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AccordionState::toggle

fn AccordionState::toggle(self : AccordionState, id : String) -> AccordionState

Toggle a panel's expanded state

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ButtonState

pub(all) enum ButtonState {
Default
Hovered
Focused
Pressed
Disabled
} derive(Eq,
Debug
)

Button state enum
impl Show for ButtonState

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ButtonState::is_interactive

fn ButtonState::is_interactive(self : ButtonState) -> Bool

Check if button is interactive

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FocusNav

pub(all) struct FocusNav {
ids : Array[String]
current_index : Int
}

Focus navigation helper for keyboard navigation

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FocusNav::current

fn FocusNav::current(self : FocusNav) -> String

Get current focused ID

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FocusNav::focus_id

fn FocusNav::focus_id(self : FocusNav, id : String) -> FocusNav

Focus specific ID

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FocusNav::is_focused

fn FocusNav::is_focused(self : FocusNav, id : String) -> Bool

Check if ID is focused

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FocusNav::new

fn FocusNav::new(ids : Array[String]) -> FocusNav

Create focus navigation

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FocusNav::next

fn FocusNav::next(self : FocusNav) -> FocusNav

Move focus to next item

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FocusNav::prev

fn FocusNav::prev(self : FocusNav) -> FocusNav

Move focus to previous item

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GridSelectState

pub(all) struct GridSelectState {
columns : Int
selected : Int
total : Int
}

2D grid selection state

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GridSelectState::move_down

Move selection down

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GridSelectState::move_left

Move selection left

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GridSelectState::move_right

Move selection right

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GridSelectState::move_up

Move selection up

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GridSelectState::new

fn GridSelectState::new(columns : Int, total : Int, selected? : Int) -> GridSelectState

Create a new grid select state

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GridSelectState::position

fn GridSelectState::position(self : GridSelectState) -> (Int, Int)

Get row and column of current selection

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InputState

pub(all) enum InputState {
Idle
Focused
Editing
Disabled
}

Input field state

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InputState::is_editable

fn InputState::is_editable(self : InputState) -> Bool

Check if input is editable

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InputState::is_focusable

fn InputState::is_focusable(self : InputState) -> Bool

Check if input can receive focus

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ModalState

pub(all) struct ModalState {
open : Bool
focused_element : String
}

Modal dialog state

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ModalState::hide

fn ModalState::hide(self : ModalState) -> ModalState

Close the modal

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ModalState::is_open

fn ModalState::is_open(self : ModalState) -> Bool

Check if modal is open

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ModalState::new

fn ModalState::new() -> ModalState

Create closed modal state

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ModalState::show

fn ModalState::show(self : ModalState) -> ModalState

Open the modal

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SelectionState

pub(all) struct SelectionState {
selected_id : String
focused_id : String
open : Bool
}

Selection state for single-select components

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SelectionState::focus

fn SelectionState::focus(self : SelectionState, id : String) -> SelectionState

Focus an item (for keyboard navigation)

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SelectionState::new

fn SelectionState::new(selected_id? : String) -> SelectionState

Create default selection state

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SelectionState::select

fn SelectionState::select(self : SelectionState, id : String) -> SelectionState

Select an item

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SelectionState::toggle_open

fn SelectionState::toggle_open(self : SelectionState) -> SelectionState

Toggle open state (for dropdown-style components)

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ToastLevel

pub(all) enum ToastLevel {
Info
Success
Warning
Error
}

Toast notification severity level

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ToastState

pub(all) struct ToastState {
message : String
level : ToastLevel
visible : Bool
}

Toast notification state

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ToastState::dismiss

fn ToastState::dismiss(self : ToastState) -> ToastState

Dismiss the toast

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ToastState::new

fn ToastState::new(message : String, level? : ToastLevel) -> ToastState

Create a new toast state

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ToggleState

pub(all) struct ToggleState {
checked : Bool
focused : Bool
disabled : Bool
}

Toggle state for checkbox/switch

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ToggleState::new

fn ToggleState::new(checked? : Bool) -> ToggleState

Create default toggle state

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ToggleState::set_focused

fn ToggleState::set_focused(self : ToggleState, focused : Bool) -> ToggleState

Set focus state

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ToggleState::toggle

fn ToggleState::toggle(self : ToggleState) -> ToggleState

Toggle the checked state

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TreeState

pub(all) struct TreeState {
expanded_ids : Array[String]
selected_id : String
focused_id : String
}

Tree view state

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TreeState::focus

fn TreeState::focus(self : TreeState, id : String) -> TreeState

Focus a node

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TreeState::is_expanded

fn TreeState::is_expanded(self : TreeState, id : String) -> Bool

Check if a node is expanded

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TreeState::new

fn TreeState::new() -> TreeState

Create a new tree state

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TreeState::select

fn TreeState::select(self : TreeState, id : String) -> TreeState

Select a node

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TreeState::toggle_expand

fn TreeState::toggle_expand(self : TreeState, id : String) -> TreeState

Toggle expand/collapse for a node

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resolve_button_state

fn resolve_button_state(id : String, hover_id : String, focus? : FocusNav?, disabled? : Bool) -> ButtonState

Resolve button state from hover_id and optional FocusNav

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